Update Fitch trick solutions.
Co-authored-by: Cursor <cursoragent@cursor.com>
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fitch/fitch-trick-solutions-part-two.tex
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fitch/fitch-trick-solutions-part-two.tex
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% !TEX TS-program = xelatex
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\documentclass{../leelavati}
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\usepackage{qrcode}
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% -------------------------------------------------------------------
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% Playing-card drawing helpers (TikZ)
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% -------------------------------------------------------------------
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\definecolor{cardred}{HTML}{C0392B}
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\definecolor{cardblack}{HTML}{1A1A1A}
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% Map a suit letter S/H/C/D to a symbol (\cursym) and a colour (\curcol)
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\newcommand{\cursym}{}
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\newcommand{\curcol}{cardblack}
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\newcommand{\setsuit}[1]{%
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\ifstrequal{#1}{S}{\def\cursym{\spadesuit}\def\curcol{cardblack}}{}%
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\ifstrequal{#1}{H}{\def\cursym{\heartsuit}\def\curcol{cardred}}{}%
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\ifstrequal{#1}{C}{\def\cursym{\clubsuit}\def\curcol{cardblack}}{}%
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\ifstrequal{#1}{D}{\def\cursym{\diamondsuit}\def\curcol{cardred}}{}%
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}
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% Inline coloured card token, e.g. \cc{4}{S} -> 4 of spades
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\newcommand{\cc}[2]{\setsuit{#2}\textcolor{\curcol}{\textsf{\textbf{#1}}\,\ensuremath{\cursym}}}
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\tikzset{cardframe/.style={draw=black!55, line width=0.4pt, rounded corners=1pt, fill=white}}
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% Face-up card centred at (#1,#2) with rank #3 and suit letter #4
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\newcommand{\drawcard}[4]{%
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\setsuit{#4}%
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\draw[cardframe] (#1,#2) +(-0.375,-0.55) rectangle +(0.375,0.55);
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\node[anchor=north west, font=\sffamily\bfseries\footnotesize, text=\curcol]
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at (#1-0.32,#2+0.5) {#3};
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\node[font=\Large, text=\curcol] at (#1,#2-0.04) {$\cursym$};
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}
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% Face-down card centred at (#1,#2)
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\newcommand{\drawback}[2]{%
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\draw[cardframe, fill=magHighlight!80, draw=magHighlight!55] (#1,#2) +(-0.375,-0.55) rectangle +(0.375,0.55);
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\draw[white, line width=0.5pt] (#1,#2) +(-0.26,-0.42) rectangle +(0.26,0.42);
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}
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% Numeric card (for the 124-card deck), centred at (#1,#2) showing number #3
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\newcommand{\drawnum}[3]{%
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\draw[cardframe, fill=magHighlight!12] (#1,#2) +(-0.42,-0.52) rectangle +(0.42,0.52);
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\node[font=\sffamily\bfseries\small] at (#1,#2) {#3};
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}
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% Small face-up / face-down tiles for the "Ups and Downs" figure
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\newcommand{\udU}[2]{%
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\draw[cardframe, fill=white] (#1,#2) +(-0.12,-0.2) rectangle +(0.12,0.2);
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\node[font=\tiny, text=cardblack] at (#1,#2) {$\spadesuit$};}
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\newcommand{\udD}[2]{%
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\draw[cardframe, fill=magHighlight!75, draw=magHighlight!55] (#1,#2) +(-0.12,-0.2) rectangle +(0.12,0.2);}
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\begin{document}
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\selectlanguage{english}
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\setstretch{1.1}
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\title{\LARGE The Fitch Trick: Solutions \& Variations \\
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\large ଫିଚ୍ଙ୍କ ତାସ ଖେଳ ଏବଂ ଏହାର ରହସ୍ୟ}
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\author{\AuthorDual{ନୀଲ୍ଧାରା ମିଶ୍ର}{Neeldhara Misra}}
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\date{}
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\maketitle
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\setstretch{1.2}
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\begin{abstract}
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TBD.
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\vspace{14em}
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\end{abstract}
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\setstretch{1.05}
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In the trick we presented in the last issue, Badarika the assistant studied
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five cards an audience handed her, slipped one away, and laid the other four
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face-up in a row. The magician Aalaya—who had been out of the room
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throughout—walked in, glanced at the four cards, and named the fifth.
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These five cards could be cards from a standard deck of 52 cards, or cards from a deck of 124 cards. Last time, we saw how to work with 124 cards if we were allowed a physical gimmick. This time we'll see how to pull off the trick fair and square: so it's doable even over a phone call, where the assistant has to rely purely on card order and no extra signals.
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\section*{A Recipe for 124 Cards}
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So here is our upgrade to the pro version of this trick. Let's discuss the encoding first. When Badarika receives five cards, she sorts them mentally into increasing order
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and assigns them positions $0,1,2,3,4$ from smallest to largest. She adds all
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five card-numbers together, divides by $5$, and notes the remainder; call it
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$i$. \emph{She hides the card in position $i$} and lays the other four face-up
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in a carefully chosen order. That is the complete hiding rule.
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The reason this choice is clever comes down to a small bookkeeping trick. Write
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the sorted hand as
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\[
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c_0<c_1<c_2<c_3<c_4,
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\]
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and suppose Badarika hides $c_i$. Aalaya sees the other four cards and calls
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their sum $s$. Now imagine setting those four visible cards aside and
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renumbering the remaining $120$ cards in increasing order, from $0$ up to
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$119$.
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What is the new number of the hidden card? Deleting cards only affects a card's
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label by removing the deleted cards below it. Since $c_i$ was the $i$-th
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smallest card in the original five-card hand, exactly $i$ of the visible cards
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lie below it. So, in the renumbered deck, the hidden card has new label
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\[
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c_i-i.
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\]
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But $i$ was chosen to be the total hand-sum modulo $5$. Since that total is
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$s+c_i$, we have $i \equiv s+c_i \pmod 5$, and therefore
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\[
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c_i-i \equiv c_i-(s+c_i) \equiv -s \pmod 5.
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\]
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This is the key fact. The choice of which position to hide exactly compensates
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for the leftward shift caused by deleting the visible cards.
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{\color{red}Potential to add a problem here.}
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Among $120$ candidates, exactly $120/5 = 24$ share any given remainder, so the
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forced remainder cuts Aalaya's search to $24$ cards
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(Figure~\ref{fig:residue}). The arrangement of the four revealed cards then says
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\emph{which} of those $24$ it is—and since four distinct cards admit exactly
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$24$ orderings, the match is exact. Reading the arrangement as a number $p$ from
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$0$ to $23$, Aalaya computes the hidden card's new number as
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$5p + ((-s)\bmod 5)$. Then she converts that new number to an actual card number
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by a simple counting-over step: she runs through the revealed cards in order,
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and each time a revealed card sits at or below her running answer, she bumps the
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answer up by one.
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\begin{figure}[H]
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\centering
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\begin{tikzpicture}[x=1cm,y=1cm,
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shown/.style={draw=black!35, fill=black!5, rounded corners=1pt, inner sep=2.5pt, font=\scriptsize},
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hidden/.style={draw=magHighlight, fill=magHighlight!18, rounded corners=1pt, inner sep=2.5pt, font=\scriptsize\bfseries},
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cand/.style={draw=black!25, fill=white, rounded corners=1pt, inner sep=2pt, font=\scriptsize},
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hit/.style={draw=magHighlight, fill=magHighlight!18, rounded corners=1pt, inner sep=2pt, font=\scriptsize\bfseries}, scale=1.2
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]
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\node[font=\scriptsize\bfseries, text=black!70] at (1.25,0.45) {old labels};
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\node[font=\scriptsize\bfseries, text=black!70] at (4.95,0.45) {new labels $\equiv 1$};
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% Old labels from the worked example.
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\draw[black!35, line width=0.6pt, -{Stealth[length=3.5pt]}] (1.25,0.15) -- (1.25,-3.75);
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\foreach \y/\num/\sty in {0/7/shown,-0.95/37/shown,-1.45/38/hidden,-2.45/61/shown,-3.35/94/shown}{
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\draw[black!35] (1.14,\y) -- (1.36,\y);
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\node[\sty] at (1.25,\y) {\num};
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}
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\node[font=\scriptsize, text=black!60] at (1.25,-0.48) {$\vdots$};
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\node[font=\scriptsize, text=black!60] at (1.25,-1.95) {$\vdots$};
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\node[font=\scriptsize, text=black!60] at (1.25,-2.90) {$\vdots$};
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% Candidate new labels with the forced residue.
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\draw[black!35, line width=0.6pt, -{Stealth[length=3.5pt]}] (4.95,0.15) -- (4.95,-3.75);
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\foreach \y/\num/\sty in {0/1/cand,-0.45/6/cand,-0.90/11/cand,-1.35/31/cand,-1.80/36/hit,-2.25/41/cand,-3.35/116/cand}{
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\draw[black!35] (4.84,\y) -- (5.06,\y);
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\node[\sty] at (4.95,\y) {\num};
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}
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\node[font=\scriptsize, text=black!60] at (4.95,-1.15) {$\vdots$};
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\node[font=\scriptsize, text=black!60] at (4.95,-2.80) {$\vdots$};
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\draw[magHighlight, line width=0.9pt, -{Stealth[length=3.8pt]}]
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(1.70,-1.45) -- (4.48,-1.80);
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\node[font=\scriptsize, text=magHighlight, align=center] at (3.05,-1.18)
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{$38-2=36$\\[-1pt]{\tiny delete $7$ and $37$ below}};
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\node[font=\scriptsize, text=magHighlight] at (5.75,-1.80) {$p=7$};
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\end{tikzpicture}
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\caption{A concrete picture of the renumbering in the worked example. The
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shown cards below $38$ are $7$ and $37$, so deleting the shown cards changes
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the hidden card's label from $38$ to $38-2=36$. Since $36\equiv 1 \pmod 5$, it
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appears as the $p=7$ entry among the $24$ possible new labels
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$1,6,11,\dots,116$.}
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\label{fig:residue}
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\end{figure}
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{\color{red}Need some better pictures here.}
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A concrete run-through helps. Suppose Badarika lays down four cards in this order:
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$37,\,7,\,94,\,61$. Their sum is $s=199$. Since $199$ leaves remainder $4$ on
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division by $5$, the forced remainder is $(-4)\bmod 5 = 1$. The arrangement of
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the four cards encodes the value $p=7$ (the mechanism comes next). So the
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hidden card's new number is $5\cdot 7 + 1 = 36$. To recover the actual card,
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start from $36$: the revealed card $7$ is at most $36$, so the answer becomes
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$37$; the revealed card $37$ is now at most $37$, so the answer becomes $38$;
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the cards $61$ and $94$ sit above $38$, so no more bumps. \textbf{The hidden
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card is $38$.}
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Now for the only step that might seem fiddly: turning an arrangement of four
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cards into a number from $0$ to $23$, and back, without any factorial
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arithmetic. Write $p = 6a + b$, where $a$ runs over $0,1,2,3$ and $b$ over
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$0,1,2,3,4,5$; every $p$ in $0,\dots,23$ factors this way uniquely. Badarika
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places the \emph{lowest} of her four cards into slot number $a$, counting slots
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$0,1,2,3$ from left to right. She arranges the other three cards in the
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remaining slots using the very same Low-Medium-High table from the basic
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trick: the patterns \textsf{LMH}, \textsf{LHM}, \textsf{MLH}, \textsf{MHL},
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\textsf{HLM}, \textsf{HML} encode $b=0,1,2,3,4,5$. To decode, Aalaya notes
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which slot holds the lowest card (giving $a$), reads the three-card pattern in
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the remaining slots (giving $b$), and computes $p = 6a + b$.
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The worked example closes neatly on itself (Figure~\ref{fig:slots}). The four
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revealed cards are $37,7,94,61$. The lowest, $7$, sits in slot $1$, so $a=1$.
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The other three, read left to right, are $37,94,61$—that is Low, High, Medium,
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the \textsf{LHM} pattern, so $b=1$. Hence $p = 6\cdot 1 + 1 = 7$, exactly the
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value the calculation required.
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{\color{red}Add the factorial method for encoding a permutation as well.}
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\begin{figure}[t]
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\centering
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\begin{tikzpicture}[x=1cm,y=1cm]
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\drawnum{0}{0}{37}
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\drawnum{1}{0}{7}
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\drawnum{2}{0}{94}
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\drawnum{3}{0}{61}
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% mark the lowest card's slot
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\draw[magHighlight, line width=1pt, -{Stealth[length=4pt]}] (1,0.95) -- (1,0.58);
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\node[font=\scriptsize, text=magHighlight] at (1,1.2) {lowest $\Rightarrow a=1$};
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\foreach \x/\lab in {0/0,1/1,2/2,3/3}{ \node[font=\scriptsize, text=black!60] at (\x,-0.8) {slot \lab}; }
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\node[font=\scriptsize, anchor=west] at (-0.5,-1.45)
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{others $37,94,61=\textsf{LHM}\Rightarrow b=1$, \ so $p=6a+b=7$};
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\end{tikzpicture}
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\caption{The encoding of the permutation: the slot of the lowest card gives $a$; the
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\textsf{LMH} pattern of the other three gives $b$; and $p=6a+b$.}
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\label{fig:slots}
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\end{figure}
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% \AuthorNote{%
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% \textbf{A friendlier engine (a small proposal).} The classical exposition asks
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% the performer to compute a permutation's rank in ``factorial base''—the most
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% error-prone step at the table. The $p = 6a + b$ split above replaces that with
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% two moves the duo already use in the $52$-card trick: \emph{spot the lowest
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% card} and \emph{read an \textsf{LMH} pattern}. It is a genuine bijection
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% between the $24$ orderings and $\{0,\dots,23\}$ (four slot-choices times six
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% patterns), so it is just as valid as the textbook version, and it happens to
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% reproduce the classic $37,7,94,61\mapsto 38$ example exactly. I have found
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% nothing that removes the renumbering step entirely; whether a truly
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% relabel-free decoding exists strikes me as a nice open question.
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% }
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One last observation. At $124$ cards the arithmetic comes out perfectly: the
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number of five-card hands, $\binom{124}{5}$, equals the number of ordered
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four-card messages, $124\cdot 123\cdot 122\cdot 121$. There is no slack at all: the correspondence between hands and messages is
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a bijection, and not one of the $24$ orderings is spare.
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\begin{artprobox}
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You are given the numbers:
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$10,\ 3,\ 16,\ 121,\ 42$. What will you hide? What will you show?
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% \footnote{Sort
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% the hand as $3,10,16,42,121$. The total is $192\equiv 2\pmod 5$, so hide the
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% card in position $2$, namely $16$. The visible cards are $3,10,42,121$, whose
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% sum is $176\equiv 1\pmod 5$, so the forced remainder is $4$. In the renumbered
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% deck the hidden card has label $16-2=14$, hence $p=(14-4)/5=2$. With
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% $p=6a+b$, this gives $a=0,b=2$: put the lowest visible card $3$ in slot $0$,
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% and arrange the remaining three in the pattern $\textsf{MLH}$. Thus one valid
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% display is $3,\ 42,\ 10,\ 121$.}
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\end{artprobox}
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\begin{artprobox}
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The four numbers laid in a row are
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$9,\ 40,\ 2,\ 88$. Name the hidden number.
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% \footnote{The sum is
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% $s = 139 \equiv 4$, so $(-s)\bmod 5 = 1$. The lowest number $2$ sits in slot
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% $a=2$; the others $9,40,88$ are already in \textsf{LMH} order, so $b=0$ and
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% $p = 6\cdot 2 + 0 = 12$. The new label is $5\cdot 12 + 1 = 61$; stepping past
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% the four shown numbers gives the hidden card $64$.}
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\end{artprobox}
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\section*{Variations on the Theme}
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The scheme we built has two moving parts: Badarika's choice of which card to
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hide, and her arrangement of the four she shows. Both levers can be adjusted,
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and each adjustment opens a different room.
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\textbf{The coin flip (Elwyn Berlekamp).} Stretch the deck to $64$ cards. After
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Badarika lays out four cards from a hand of five, $60$ cards remain unseen; the
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hiding rule leaves the hidden card in a residue class of exactly
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$60/5 = 12$. The four shown cards still arrange in $24$ ways, and $24$ is
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exactly twice $12$. That spare factor of two carries one extra bit: Aalaya
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names the hidden card \emph{and} announces the result of a coin an audience
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member flipped in secret before the show. The same four-card layout does double
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duty, and the audience sees nothing unusual.
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\begin{artprobox}
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Explain the magic number $64$. Show four cards of a deck of $D$ and ask why the
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$24$ orderings can carry both the hidden card \emph{and} a coin bit only when
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$D \leqslant 64$.\footnote{After four cards are shown, $D-4$ remain, and the
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hiding rule pins the hidden card to a residue class of $(D-4)/5$ candidates.
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Naming it \emph{and} a coin flip needs $24 \geqslant 2\cdot (D-4)/5$, that is
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$D-4 \leqslant 60$, so $D \leqslant 64$—with equality exactly at $64$, where
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$(D-4)/5 = 12$ and $2\cdot 12 = 24$.}
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\end{artprobox}
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\textbf{Face up, face down (Colm Mulcahy's ``Ups and Downs'').} Keep the
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suit-and-pair logic, so again only a number from $1$ to $6$ must be sent.
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Instead of encoding it through the ordering of three cards, Badarika encodes it
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through their \emph{orientation}: \textsf{D} for face-down, \textsf{U} for
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face-up. The six patterns \textsf{DDU, DUD, DUU, UDD, UDU, UUD} represent $1$
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through $6$ (Figure~\ref{fig:updown}), and two patterns are left over. Since
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\textsf{UUU} never appears, Aalaya can treat it as a private signal to switch
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back to the original trick; the performer shifts modes mid-show with a casual
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``Shall we make it harder and only show some of the cards?'' and nobody notices
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the mechanism changed. Since \textsf{DDD} never appears either, at least one
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card always lies face up, and that first face-up card can itself announce the
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suit. The dedicated suit card becomes redundant: only \emph{three} cards need be
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shown at all, and the fourth can be set aside with a theatrical flourish.
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\begin{figure}[H]
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\centering
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\begin{tikzpicture}[x=1cm,y=1cm]
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% DDU = 1
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\udD{0.00}{0}\udD{0.30}{0}\udU{0.60}{0} \node[font=\scriptsize] at (0.30,-0.42) {$\textsf{DDU}=1$};
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% DUD = 2
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\udD{1.55}{0}\udU{1.85}{0}\udD{2.15}{0} \node[font=\scriptsize] at (1.85,-0.42) {$\textsf{DUD}=2$};
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% DUU = 3
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\udD{3.10}{0}\udU{3.40}{0}\udU{3.70}{0} \node[font=\scriptsize] at (3.40,-0.42) {$\textsf{DUU}=3$};
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% UDD = 4
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\udU{0.00}{-1}\udD{0.30}{-1}\udD{0.60}{-1} \node[font=\scriptsize] at (0.30,-1.42) {$\textsf{UDD}=4$};
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% UDU = 5
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\udU{1.55}{-1}\udD{1.85}{-1}\udU{2.15}{-1} \node[font=\scriptsize] at (1.85,-1.42) {$\textsf{UDU}=5$};
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% UUD = 6
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\udU{3.10}{-1}\udU{3.40}{-1}\udD{3.70}{-1} \node[font=\scriptsize] at (3.40,-1.42) {$\textsf{UUD}=6$};
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\end{tikzpicture}
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\caption{``Ups and Downs.'' Three cards, each face-up (\textsf{U}) or face-down
|
||||
(\textsf{D}), send a number from $1$ to $6$. The patterns \textsf{UUU} and
|
||||
\textsf{DDD} are never used—each becomes a hidden bonus.}
|
||||
\label{fig:updown}
|
||||
\end{figure}
|
||||
|
||||
\textbf{Hiding the tell (Mulcahy's ``Suit Alterations'').} A careful watcher of
|
||||
the basic trick notices, after a few rounds, that the suit-giving card always
|
||||
sits first. Here is the promised fix. Once Badarika has her four cards, she adds
|
||||
their values and reduces modulo $4$ (using $4$ in place of $0$); the result
|
||||
names \emph{which position} carries the suit, and the other three carry the
|
||||
number as usual. For example, the displayed cards \cc{4}{S}, \cc{Q}{C},
|
||||
\cc{5}{H}, \cc{10}{D} sum to $4+12+5+10 = 31 \equiv 3 \pmod 4$, so the third
|
||||
card, the \cc{5}{H}, names the suit; the remaining three in \textsf{HLM} order
|
||||
communicate $6$, and the hidden card is the \cc{8}{H}.
|
||||
|
||||
\textbf{When the volunteer chooses (after Gardner's ``Eigen's Value'').} Now the
|
||||
volunteer, not Badarika, keeps one card back, so Badarika's best lever is gone. She
|
||||
has only the ordering of four cards—$24$ arrangements—to point at one of $48$
|
||||
unknowns, and $24$ can narrow $48$ down to at most two. The resolution is
|
||||
stagecraft. With a fixed total order agreed in advance, the four displayed
|
||||
cards single out two candidates (say the $15$th and $39$th in the residual
|
||||
ordered list of $48$); Aalaya quietly brings one to the top of the deck and
|
||||
the other to the bottom. Once the chosen card is named aloud, she turns over
|
||||
either the top or the bottom card to reveal it. The deciding bit is smuggled in
|
||||
by \emph{which end} she turns over, while every eye is on the volunteer.
|
||||
|
||||
\textbf{Pushing to the extreme (Tom Edgar).} With a ``one-way'' deck—backs with
|
||||
no rotational symmetry—each card can point in four directions rather than two.
|
||||
Two face-down cards of this kind, where one may also sit slightly atop the
|
||||
other, produce $2\times 4\times 4 = 32$ distinct signals; combined with modular
|
||||
arithmetic on the single revealed card's value, even \emph{two} cards suffice
|
||||
for the $52$-card trick. There is even a one-card version using two
|
||||
differently-coloured decks, where the relative placement and orientation of a
|
||||
single card carry the whole message. These feel more like combinatorial puzzles
|
||||
than performances, but they show how far the core idea stretches.
|
||||
|
||||
\textbf{The general pattern.} Behind every variation sits the same inequality.
|
||||
Suppose the audience draws a hand of $n$ cards, Aalaya is shown $r$ of them,
|
||||
and she must name the rest. A strategy exists exactly when
|
||||
\[
|
||||
\frac{(N-r)!}{(N-n)!} \;\geqslant\; n! ,
|
||||
\]
|
||||
where $N$ is the deck size. When $r = n-1$ (all but one card shown) the largest
|
||||
workable deck satisfies $N = n! + n - 1$; for $n=5$ this gives $124$, and at
|
||||
that maximum every hand of five matches exactly one arrangement of four—no
|
||||
slack, no redundancy. Such a ``perfect'' trick is the card-magic cousin of a
|
||||
perfect code.
|
||||
|
||||
Several questions sit at the edges of this picture. For which pairs $(n,r)$ does
|
||||
a perfect deck size exist—one where hands and messages match with no remainder,
|
||||
a clean Diophantine condition $\tfrac{(N-r)!}{(N-n)!} = n!$? How many
|
||||
essentially different strategies are there for given $(n,r,N)$, once one strips
|
||||
away relabellings of the deck? And whenever a strategy exists, is there always
|
||||
one simple enough to carry in one's head, or does existence sometimes outrun any
|
||||
hope of performance?
|
||||
|
||||
{\small
|
||||
\vskip 0.05in
|
||||
\affiliation[1.6em]{Associate Professor, CSE; IIT Gandhinagar}
|
||||
\email{neeldhara.misra@gmail.com}
|
||||
}
|
||||
\end{document}
|
||||
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