Improve slider appearance
Make slider endpoints symmetric and colored.
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3 changed files with 33 additions and 4 deletions
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@ -2,7 +2,7 @@ import React, { useState, useEffect, useCallback } from 'react';
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import { Button } from '@/components/ui/button';
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import { Card, CardContent } from '@/components/ui/card';
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import { Badge } from '@/components/ui/badge';
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import { Slider } from '@/components/ui/slider';
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import { RangeSlider } from '@/components/ui/range-slider';
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import { Label } from '@/components/ui/label';
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import { Plus, Minus } from 'lucide-react';
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import SocialShare from '@/components/SocialShare';
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@ -194,7 +194,7 @@ const BalancedTernaryGame: React.FC<BalancedTernaryGameProps> = ({ showSocialSha
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<div className="w-3 h-3 bg-primary rounded-full"></div>
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</div>
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</div>
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<Slider
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<RangeSlider
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value={targetRange}
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onValueChange={(value) => {
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// Snap to multiples of 10 if close enough
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@ -2,7 +2,7 @@ import React, { useState, useEffect, useCallback } from 'react';
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import { Button } from '@/components/ui/button';
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import { Card, CardContent } from '@/components/ui/card';
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import { Badge } from '@/components/ui/badge';
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import { Slider } from '@/components/ui/slider';
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import { RangeSlider } from '@/components/ui/range-slider';
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import { Label } from '@/components/ui/label';
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import SocialShare from '@/components/SocialShare';
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@ -145,7 +145,7 @@ const TernaryNumberGame: React.FC<TernaryNumberGameProps> = ({ showSocialShare =
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<div className="w-3 h-3 bg-primary rounded-full"></div>
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</div>
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</div>
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<Slider
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<RangeSlider
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value={targetRange}
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onValueChange={(value) => {
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// Snap to multiples of 10 if close enough
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29
src/components/ui/range-slider.tsx
Normal file
29
src/components/ui/range-slider.tsx
Normal file
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@ -0,0 +1,29 @@
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import * as React from "react"
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import * as SliderPrimitive from "@radix-ui/react-slider"
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import { cn } from "@/lib/utils"
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const RangeSlider = React.forwardRef<
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React.ElementRef<typeof SliderPrimitive.Root>,
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React.ComponentPropsWithoutRef<typeof SliderPrimitive.Root>
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>(({ className, ...props }, ref) => (
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<SliderPrimitive.Root
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ref={ref}
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className={cn(
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"relative flex w-full touch-none select-none items-center",
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className
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)}
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{...props}
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>
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<SliderPrimitive.Track className="relative h-2 w-full grow overflow-hidden rounded-full bg-secondary">
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<SliderPrimitive.Range className="absolute h-full bg-primary" />
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</SliderPrimitive.Track>
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{/* First thumb (left/min) - Blue */}
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<SliderPrimitive.Thumb className="block h-5 w-5 rounded-full border-2 border-blue-500 bg-blue-500 ring-offset-background transition-colors focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-blue-400 focus-visible:ring-offset-2 disabled:pointer-events-none disabled:opacity-50" />
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{/* Second thumb (right/max) - Red */}
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<SliderPrimitive.Thumb className="block h-5 w-5 rounded-full border-2 border-red-500 bg-red-500 ring-offset-background transition-colors focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-red-400 focus-visible:ring-offset-2 disabled:pointer-events-none disabled:opacity-50" />
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</SliderPrimitive.Root>
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))
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RangeSlider.displayName = SliderPrimitive.Root.displayName
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export { RangeSlider }
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