Add Neighbor Sum Avoidance interactive
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4 changed files with 495 additions and 5 deletions
373
src/components/NeighborSumAvoidance.tsx
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373
src/components/NeighborSumAvoidance.tsx
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import { useState, useEffect, useRef } from 'react';
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import { Card, CardContent, CardDescription, CardHeader, CardTitle } from '@/components/ui/card';
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import { Button } from '@/components/ui/button';
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import { Switch } from '@/components/ui/switch';
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import { Label } from '@/components/ui/label';
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import { Timer, RotateCcw } from 'lucide-react';
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import confetti from 'canvas-confetti';
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import { toast } from 'sonner';
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import SocialShare from '@/components/SocialShare';
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interface NeighborSumAvoidanceProps {
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showSocialShare?: boolean;
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}
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const NeighborSumAvoidance = ({ showSocialShare = false }: NeighborSumAvoidanceProps) => {
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const [mode, setMode] = useState<'default' | 'guided'>('default');
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const [isActive, setIsActive] = useState(false);
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const [slots, setSlots] = useState<(number | null)[]>(Array(9).fill(null));
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const [availableNumbers, setAvailableNumbers] = useState<number[]>([1, 2, 3, 4, 5, 6, 7, 8, 9]);
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const [draggedNumber, setDraggedNumber] = useState<number | null>(null);
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const [draggedFrom, setDraggedFrom] = useState<number | null>(null);
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const [draggedSlot, setDraggedSlot] = useState<number | null>(null);
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const [time, setTime] = useState(0);
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const [swaps, setSwaps] = useState(0);
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const [isComplete, setIsComplete] = useState(false);
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const timerRef = useRef<NodeJS.Timeout | null>(null);
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useEffect(() => {
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if (isActive && !isComplete) {
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timerRef.current = setInterval(() => {
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setTime(t => t + 1);
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}, 1000);
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} else if (timerRef.current) {
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clearInterval(timerRef.current);
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}
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return () => {
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if (timerRef.current) clearInterval(timerRef.current);
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};
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}, [isActive, isComplete]);
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const isDivisible = (a: number, b: number) => {
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const sum = a + b;
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return sum % 3 === 0 || sum % 5 === 0 || sum % 7 === 0;
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};
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const getViolations = () => {
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const violations: number[] = [];
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for (let i = 0; i < 9; i++) {
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const current = slots[i];
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const next = slots[(i + 1) % 9];
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if (current !== null && next !== null && isDivisible(current, next)) {
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violations.push(i);
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}
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}
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return violations;
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};
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const checkWin = () => {
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if (slots.every(s => s !== null) && getViolations().length === 0) {
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setIsComplete(true);
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confetti({
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particleCount: 100,
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spread: 70,
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origin: { y: 0.6 }
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});
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toast.success(`Congratulations! Completed in ${formatTime(time)}${mode === 'guided' ? ` with ${swaps} swaps` : ''}!`);
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}
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};
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useEffect(() => {
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if (isActive) {
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checkWin();
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}
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}, [slots, isActive]);
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const formatTime = (seconds: number) => {
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const mins = Math.floor(seconds / 60);
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const secs = seconds % 60;
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return `${mins}:${secs.toString().padStart(2, '0')}`;
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};
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const startGame = (selectedMode: 'default' | 'guided') => {
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setMode(selectedMode);
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setIsActive(true);
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setTime(0);
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setSwaps(0);
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setIsComplete(false);
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if (selectedMode === 'default') {
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setSlots(Array(9).fill(null));
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setAvailableNumbers([1, 2, 3, 4, 5, 6, 7, 8, 9]);
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} else {
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// Guided mode: random arrangement
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const shuffled = [...Array(9)].map((_, i) => i + 1).sort(() => Math.random() - 0.5);
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setSlots(shuffled);
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setAvailableNumbers([]);
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}
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};
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const restart = () => {
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setIsActive(false);
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setIsComplete(false);
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setSlots(Array(9).fill(null));
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setAvailableNumbers([1, 2, 3, 4, 5, 6, 7, 8, 9]);
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setTime(0);
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setSwaps(0);
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};
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const handleDragStart = (num: number, fromSlot: number | null) => {
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setDraggedNumber(num);
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setDraggedFrom(fromSlot);
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};
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const handleDrop = (toSlot: number) => {
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if (draggedNumber === null) return;
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if (mode === 'default') {
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// Default mode: place number in slot
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const newSlots = [...slots];
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newSlots[toSlot] = draggedNumber;
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setSlots(newSlots);
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setAvailableNumbers(availableNumbers.filter(n => n !== draggedNumber));
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} else {
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// Guided mode: swap numbers
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if (draggedFrom !== null && draggedFrom !== toSlot) {
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const newSlots = [...slots];
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const temp = newSlots[toSlot];
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newSlots[toSlot] = newSlots[draggedFrom];
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newSlots[draggedFrom] = temp;
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setSlots(newSlots);
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setSwaps(s => s + 1);
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}
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}
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setDraggedNumber(null);
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setDraggedFrom(null);
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};
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const handleSlotClick = (slotIndex: number) => {
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if (mode === 'default') {
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// Remove from slot in default mode
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if (slots[slotIndex] !== null) {
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setAvailableNumbers([...availableNumbers, slots[slotIndex]!].sort((a, b) => a - b));
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const newSlots = [...slots];
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newSlots[slotIndex] = null;
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setSlots(newSlots);
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}
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} else if (mode === 'guided') {
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// Swap in guided mode
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if (draggedSlot === null) {
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setDraggedSlot(slotIndex);
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} else if (draggedSlot !== slotIndex) {
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const newSlots = [...slots];
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const temp = newSlots[slotIndex];
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newSlots[slotIndex] = newSlots[draggedSlot];
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newSlots[draggedSlot] = temp;
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setSlots(newSlots);
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setSwaps(s => s + 1);
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setDraggedSlot(null);
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} else {
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setDraggedSlot(null);
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}
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}
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};
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const renderCircle = () => {
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const radius = 150;
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const centerX = 200;
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const centerY = 200;
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const violations = getViolations();
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return (
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<svg width="400" height="400" className="mx-auto">
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{/* Draw circle */}
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<circle cx={centerX} cy={centerY} r={radius} fill="none" stroke="hsl(var(--border))" strokeWidth="2" />
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{/* Draw violation arcs */}
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{violations.map(i => {
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const angle1 = (i * 360 / 9 - 90) * Math.PI / 180;
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const angle2 = ((i + 1) * 360 / 9 - 90) * Math.PI / 180;
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const x1 = centerX + radius * Math.cos(angle1);
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const y1 = centerY + radius * Math.sin(angle1);
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const x2 = centerX + radius * Math.cos(angle2);
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const y2 = centerY + radius * Math.sin(angle2);
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return (
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<path
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key={i}
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d={`M ${x1} ${y1} A ${radius} ${radius} 0 0 1 ${x2} ${y2}`}
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fill="none"
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stroke="hsl(var(--destructive))"
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strokeWidth="4"
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/>
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);
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})}
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{/* Draw edges in guided mode */}
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{mode === 'guided' && slots.every(s => s !== null) && slots.map((num1, i) => {
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return slots.slice(i + 1).map((num2, j) => {
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const idx2 = i + j + 1;
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if (num1 !== null && num2 !== null && !isDivisible(num1, num2)) {
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const angle1 = (i * 360 / 9 - 90) * Math.PI / 180;
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const angle2 = (idx2 * 360 / 9 - 90) * Math.PI / 180;
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const x1 = centerX + radius * Math.cos(angle1);
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const y1 = centerY + radius * Math.sin(angle1);
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const x2 = centerX + radius * Math.cos(angle2);
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const y2 = centerY + radius * Math.sin(angle2);
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// Check if this forms part of the cycle (adjacent positions on circle)
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const isAdjacentOnCircle = Math.abs(i - idx2) === 1 || Math.abs(i - idx2) === 8;
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return (
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<line
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key={`${i}-${idx2}`}
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x1={x1}
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y1={y1}
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x2={x2}
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y2={y2}
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stroke={isAdjacentOnCircle ? "hsl(var(--primary))" : "hsl(var(--muted-foreground))"}
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strokeWidth={isAdjacentOnCircle ? "2" : "1"}
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opacity={isAdjacentOnCircle ? "0.8" : "0.3"}
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/>
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);
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}
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return null;
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});
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})}
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{/* Draw slots */}
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{slots.map((num, i) => {
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const angle = (i * 360 / 9 - 90) * Math.PI / 180;
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const x = centerX + radius * Math.cos(angle);
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const y = centerY + radius * Math.sin(angle);
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const isSelected = mode === 'guided' && draggedSlot === i;
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return (
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<g key={i}>
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<circle
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cx={x}
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cy={y}
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r="25"
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fill={isSelected ? "hsl(var(--primary))" : "hsl(var(--background))"}
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stroke={isSelected ? "hsl(var(--primary))" : "hsl(var(--border))"}
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strokeWidth="2"
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onDragOver={(e) => e.preventDefault()}
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onDrop={() => handleDrop(i)}
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onClick={() => handleSlotClick(i)}
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className="cursor-pointer"
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/>
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{num !== null && (
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<text
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x={x}
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y={y}
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textAnchor="middle"
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dominantBaseline="middle"
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className="text-xl font-bold select-none pointer-events-none"
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fill={isSelected ? "hsl(var(--primary-foreground))" : "hsl(var(--foreground))"}
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>
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{num}
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</text>
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)}
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</g>
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);
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})}
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</svg>
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);
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};
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return (
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<div className="container mx-auto px-4 py-8">
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<Card>
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<CardHeader>
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<CardTitle>Neighbor Sum Avoidance</CardTitle>
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<CardDescription>
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Can you arrange the numbers 1-9 in a circle so that the sum of two neighbors is never divisible by 3, 5, or 7?
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</CardDescription>
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</CardHeader>
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<CardContent className="space-y-6">
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{!isActive ? (
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<div className="space-y-6">
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<div className="flex items-center justify-center gap-4">
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<Label htmlFor="mode-switch">Default Mode</Label>
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<Switch
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id="mode-switch"
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checked={mode === 'guided'}
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onCheckedChange={(checked) => setMode(checked ? 'guided' : 'default')}
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/>
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<Label htmlFor="mode-switch">Guided Mode</Label>
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</div>
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<div className="space-y-4 text-center">
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<div className="text-sm text-muted-foreground space-y-2">
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{mode === 'default' ? (
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<>
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<p>Drag numbers from below into the circle slots.</p>
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<p>Adjacent numbers that sum to a multiple of 3, 5, or 7 will show a red arc.</p>
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<p>Click a filled slot to remove the number.</p>
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</>
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) : (
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<>
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<p>Numbers are connected by edges if their sum is NOT divisible by 3, 5, or 7.</p>
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<p>Click two slots to swap their numbers and form a cycle on the circle's edge.</p>
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</>
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)}
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</div>
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<Button onClick={() => startGame(mode)} size="lg">
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Start {mode === 'default' ? 'Default' : 'Guided'} Mode
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</Button>
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</div>
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</div>
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) : (
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<div className="space-y-6">
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<div className="flex items-center justify-between">
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<div className="flex items-center gap-2">
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<Timer className="w-4 h-4" />
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<span className="font-mono">{formatTime(time)}</span>
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</div>
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{mode === 'guided' && (
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<div className="text-sm text-muted-foreground">
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Swaps: {swaps}
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</div>
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)}
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<Button variant="outline" size="sm" onClick={restart}>
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<RotateCcw className="w-4 h-4 mr-2" />
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Restart
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</Button>
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</div>
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{renderCircle()}
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{mode === 'default' && availableNumbers.length > 0 && (
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<div className="flex flex-wrap justify-center gap-4">
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{availableNumbers.map(num => (
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<div
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key={num}
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draggable
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onDragStart={() => handleDragStart(num, null)}
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className="w-12 h-12 rounded-full border-2 border-primary bg-background flex items-center justify-center text-lg font-bold cursor-move hover:scale-110 transition-transform"
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>
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{num}
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</div>
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))}
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</div>
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)}
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{isComplete && (
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<div className="text-center space-y-4">
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<p className="text-lg font-semibold text-primary">
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🎉 Congratulations! You solved it in {formatTime(time)}
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{mode === 'guided' && ` with ${swaps} swaps`}!
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</p>
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<Button onClick={restart}>Play Again</Button>
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</div>
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)}
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</div>
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)}
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</CardContent>
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</Card>
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{showSocialShare && (
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<div className="mt-8">
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<SocialShare
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url={window.location.href}
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title="Neighbor Sum Avoidance - Interactive Graph Puzzle"
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description="Can you arrange numbers 1-9 in a circle avoiding forbidden sums?"
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/>
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</div>
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)}
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</div>
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);
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};
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export default NeighborSumAvoidance;
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