Add Sunny Lines Puzzle - IMO 2025 P6 interactive with grid snapping and line extension

This commit is contained in:
Neeldhara Misra 2025-07-23 05:49:08 +05:30
parent df2b2d6b9e
commit 2ccd2fec3a
8 changed files with 1212 additions and 7 deletions

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import React, { useState, useCallback } from 'react';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Button } from '@/components/ui/button';
import { Badge } from '@/components/ui/badge';
import { Alert, AlertDescription } from '@/components/ui/alert';
import { CheckCircle, XCircle, Info, ChevronDown, ChevronUp } from 'lucide-react';
interface Rectangle {
id: number;
startRow: number;
startCol: number;
endRow: number;
endCol: number;
}
interface GridTilingPuzzleProps {
showSocialShare?: boolean;
}
const GridTilingPuzzle: React.FC<GridTilingPuzzleProps> = ({ showSocialShare = true }) => {
const [gridSize, setGridSize] = useState<number>(9);
const [rectangles, setRectangles] = useState<Rectangle[]>([]);
const [isDrawing, setIsDrawing] = useState(false);
const [startCell, setStartCell] = useState<{ row: number; col: number } | null>(null);
const [hoverCell, setHoverCell] = useState<{ row: number; col: number } | null>(null);
const [isValidating, setIsValidating] = useState(false);
const [showInstructions, setShowInstructions] = useState(false);
const [validationResult, setValidationResult] = useState<{
isValid: boolean;
message: string;
uncoveredCount: number;
} | null>(null);
const specialSizes = [4, 9, 25];
// Different shades of blue for rectangles - starting very dark and getting lighter
const blueShades = [
'bg-blue-900',
'bg-blue-800',
'bg-blue-700',
'bg-blue-600',
'bg-blue-500',
'bg-blue-400',
'bg-blue-300',
'bg-blue-200'
];
const resetPuzzle = () => {
setRectangles([]);
setIsDrawing(false);
setStartCell(null);
setHoverCell(null);
setIsValidating(false);
setValidationResult(null);
};
const isCellCovered = (row: number, col: number): boolean => {
return rectangles.some(rect =>
row >= rect.startRow && row <= rect.endRow &&
col >= rect.startCol && col <= rect.endCol
);
};
const isCellInRectangle = (row: number, col: number, rect: Rectangle): boolean => {
return row >= rect.startRow && row <= rect.endRow &&
col >= rect.startCol && col <= rect.endCol;
};
const getCellClass = (row: number, col: number): string => {
let classes = 'border border-gray-300 cursor-pointer transition-colors';
// Check if cell is covered by any rectangle
const coveredRect = rectangles.find(rect => isCellInRectangle(row, col, rect));
if (coveredRect) {
const rectIndex = rectangles.findIndex(rect => rect.id === coveredRect.id);
const blueShade = blueShades[rectIndex % blueShades.length];
classes += ` ${blueShade} hover:${blueShade.replace('bg-', 'bg-').replace('-', '-')}`;
return classes;
}
// Check if this is the start cell
if (startCell && startCell.row === row && startCell.col === col) {
classes += ' bg-green-500 hover:bg-green-600';
return classes;
}
// Check if this would be a valid completion (no overlap)
if (startCell && hoverCell && !isCellCovered(row, col)) {
const minRow = Math.min(startCell.row, hoverCell.row);
const maxRow = Math.max(startCell.row, hoverCell.row);
const minCol = Math.min(startCell.col, hoverCell.col);
const maxCol = Math.max(startCell.col, hoverCell.col);
if (row >= minRow && row <= maxRow && col >= minCol && col <= maxCol) {
// Check if this preview rectangle would overlap with any existing rectangles
const wouldOverlap = rectangles.some(existingRect => {
return !(maxRow < existingRect.startRow ||
minRow > existingRect.endRow ||
maxCol < existingRect.startCol ||
minCol > existingRect.endCol);
});
if (!wouldOverlap) {
classes += ' bg-yellow-300 hover:bg-yellow-400';
return classes;
}
}
}
classes += ' bg-white hover:bg-gray-100';
return classes;
};
const handleCellClick = (row: number, col: number) => {
if (isCellCovered(row, col)) return;
if (!isDrawing) {
// Start drawing a rectangle
setIsDrawing(true);
setStartCell({ row, col });
} else {
// Complete the rectangle
if (startCell) {
const newRect: Rectangle = {
id: Date.now(),
startRow: Math.min(startCell.row, row),
startCol: Math.min(startCell.col, col),
endRow: Math.max(startCell.row, row),
endCol: Math.max(startCell.col, col)
};
// Check if the new rectangle would overlap with any existing rectangles
const wouldOverlap = rectangles.some(existingRect => {
return !(newRect.endRow < existingRect.startRow ||
newRect.startRow > existingRect.endRow ||
newRect.endCol < existingRect.startCol ||
newRect.startCol > existingRect.endCol);
});
if (wouldOverlap) {
// Don't place the rectangle if it would overlap
setIsDrawing(false);
setStartCell(null);
setHoverCell(null);
return;
}
setRectangles(prev => [...prev, newRect]);
setIsDrawing(false);
setStartCell(null);
setHoverCell(null);
}
}
};
const handleCellHover = (row: number, col: number) => {
if (isDrawing && startCell) {
setHoverCell({ row, col });
}
};
const handleCellLeave = () => {
setHoverCell(null);
};
const validateSolution = () => {
setIsValidating(true);
// Check if each row and column has exactly one uncovered square
let uncoveredCount = 0;
const rowUncovered = new Array(gridSize).fill(0);
const colUncovered = new Array(gridSize).fill(0);
for (let row = 0; row < gridSize; row++) {
for (let col = 0; col < gridSize; col++) {
if (!isCellCovered(row, col)) {
uncoveredCount++;
rowUncovered[row]++;
colUncovered[col]++;
}
}
}
const isValid = rowUncovered.every(count => count === 1) &&
colUncovered.every(count => count === 1);
let message = '';
if (isValid) {
message = `Perfect! Your solution is valid. You used ${rectangles.length} rectangles.`;
} else {
const invalidRows = rowUncovered.map((count, i) => count !== 1 ? i + 1 : null).filter(Boolean);
const invalidCols = colUncovered.map((count, i) => count !== 1 ? i + 1 : null).filter(Boolean);
message = `Invalid solution. Rows ${invalidRows.join(', ')} and columns ${invalidCols.join(', ')} don't have exactly one uncovered square.`;
}
setValidationResult({ isValid, message, uncoveredCount });
setIsValidating(false);
};
const removeRectangle = (rectId: number) => {
setRectangles(prev => prev.filter(rect => rect.id !== rectId));
setValidationResult(null);
};
return (
<div className="max-w-6xl mx-auto p-6 space-y-6">
<Card className="bg-gradient-to-r from-primary/10 to-secondary/10 border-primary/20">
<CardHeader className="text-center">
<CardTitle className="text-3xl font-bold bg-gradient-to-r from-primary to-primary/70 bg-clip-text text-transparent">
Grid Tiling Puzzle
</CardTitle>
<p className="text-muted-foreground mt-2">
This is P6 on IMO 2025. The given grid size was 2025 in the original problem.
</p>
</CardHeader>
<CardContent>
<div className="text-center space-y-4">
<p className="text-lg text-muted-foreground">
Place rectangular tiles on the grid so that each row and each column has exactly one uncovered square. What's the smallest number of rectangles you can use?
</p>
<div className="flex flex-wrap justify-center gap-4 items-center">
<div className="flex items-center space-x-4">
<label className="text-sm font-medium">Grid Size: {gridSize}×{gridSize}</label>
<div className="flex items-center space-x-2">
<span className="text-xs text-muted-foreground">3</span>
<input
type="range"
min="3"
max="25"
value={gridSize}
onChange={(e) => {
setGridSize(parseInt(e.target.value));
resetPuzzle();
}}
className={`w-32 h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer ${
specialSizes.includes(gridSize) ? 'slider-special' : 'slider-normal'
}`}
style={{
'--thumb-color': specialSizes.includes(gridSize) ? '#10b981' : '#6b7280'
} as React.CSSProperties}
/>
<span className="text-xs text-muted-foreground">25</span>
</div>
</div>
<Button onClick={resetPuzzle} variant="outline" size="sm">
Reset Puzzle
</Button>
<Button
onClick={() => {
setRectangles(prev => prev.slice(0, -1));
setValidationResult(null);
}}
variant="outline"
size="sm"
disabled={rectangles.length === 0}
>
Undo Last Move
</Button>
</div>
<div className="flex justify-center items-center gap-4">
<Badge variant="outline" className="text-sm">
Rectangles: {rectangles.length}
</Badge>
<Badge
variant={specialSizes.includes(gridSize) ? "default" : "outline"}
className={`text-sm ${specialSizes.includes(gridSize) ? 'bg-green-500 hover:bg-green-600' : ''}`}
>
Grid: {gridSize}×{gridSize}
{specialSizes.includes(gridSize) && <span className="ml-1"></span>}
</Badge>
</div>
</div>
</CardContent>
</Card>
{/* Instructions */}
<Card>
<CardHeader
className="cursor-pointer"
onClick={() => setShowInstructions(!showInstructions)}
>
<div className="flex items-center justify-between">
<CardTitle className="text-lg">Instructions</CardTitle>
{showInstructions ? (
<ChevronUp className="w-5 h-5 text-muted-foreground" />
) : (
<ChevronDown className="w-5 h-5 text-muted-foreground" />
)}
</div>
</CardHeader>
{showInstructions && (
<CardContent className="pt-0">
<div className="space-y-4">
<ul className="list-disc list-inside space-y-2 text-sm">
<li>Click on any empty square to start drawing a rectangle</li>
<li>Click on another square to complete the rectangle</li>
<li>Each row and column must have exactly one uncovered square</li>
<li>Rectangles cannot overlap</li>
<li>Try to use the minimum number of rectangles possible</li>
</ul>
<div className="flex items-center gap-2 text-sm text-muted-foreground">
<Info className="w-4 h-4" />
<span>Legend: Green = Start, Yellow = Preview, Blue shades = Placed Rectangles</span>
</div>
</div>
</CardContent>
)}
</Card>
{/* Grid */}
<Card>
<CardContent className="p-6">
<div className="flex justify-center">
<div
className="grid gap-0 border-2 border-gray-400"
style={{
gridTemplateColumns: `repeat(${gridSize}, minmax(0, 1fr))`,
width: `${Math.min(600, 50 * gridSize)}px`,
height: `${Math.min(600, 50 * gridSize)}px`
}}
>
{Array.from({ length: gridSize * gridSize }, (_, index) => {
const row = Math.floor(index / gridSize);
const col = index % gridSize;
return (
<div
key={index}
className={getCellClass(row, col)}
style={{ width: '100%', height: '100%' }}
onClick={() => handleCellClick(row, col)}
onMouseEnter={() => handleCellHover(row, col)}
onMouseLeave={handleCellLeave}
/>
);
})}
</div>
</div>
</CardContent>
</Card>
{/* Validation */}
<div className="flex justify-center">
<Button
onClick={validateSolution}
disabled={isValidating || rectangles.length === 0}
size="lg"
className="px-8"
>
{isValidating ? 'Validating...' : 'Validate Solution'}
</Button>
</div>
{/* Validation Result */}
{validationResult && (
<Card className={validationResult.isValid ? 'border-green-200 bg-green-50' : 'border-red-200 bg-red-50'}>
<CardContent className="p-6">
<div className="flex items-center gap-3">
{validationResult.isValid ? (
<CheckCircle className="w-6 h-6 text-green-600" />
) : (
<XCircle className="w-6 h-6 text-red-600" />
)}
<div>
<p className={`font-medium ${validationResult.isValid ? 'text-green-800' : 'text-red-800'}`}>
{validationResult.message}
</p>
<p className="text-sm text-muted-foreground mt-1">
Total uncovered squares: {validationResult.uncoveredCount}
</p>
</div>
</div>
</CardContent>
</Card>
)}
{/* Rectangle List */}
{rectangles.length > 0 && (
<Card>
<CardHeader>
<CardTitle className="text-lg">Placed Rectangles</CardTitle>
</CardHeader>
<CardContent>
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-3">
{rectangles.map((rect, index) => (
<div key={rect.id} className="flex items-center justify-between p-3 border rounded-lg">
<div className="text-sm">
<span className="font-medium">Rectangle {index + 1}:</span>
<br />
<span className="text-muted-foreground">
({rect.startRow + 1},{rect.startCol + 1}) to ({rect.endRow + 1},{rect.endCol + 1})
</span>
</div>
<Button
variant="outline"
size="sm"
onClick={() => removeRectangle(rect.id)}
className="text-red-600 hover:text-red-700"
>
Remove
</Button>
</div>
))}
</div>
</CardContent>
</Card>
)}
</div>
);
};
export default GridTilingPuzzle;