Add Sunny Lines Puzzle - IMO 2025 P6 interactive with grid snapping and line extension
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8 changed files with 1212 additions and 7 deletions
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src/components/SunnyLinesPuzzle.tsx
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605
src/components/SunnyLinesPuzzle.tsx
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import React, { useState, useCallback, useRef } from 'react';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { Button } from '@/components/ui/button';
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import { Badge } from '@/components/ui/badge';
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import { Alert, AlertDescription } from '@/components/ui/alert';
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import { CheckCircle, XCircle, Info, ChevronDown, ChevronUp, Undo2 } from 'lucide-react';
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interface Point {
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x: number;
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y: number;
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}
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interface Line {
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id: number;
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start: Point;
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end: Point;
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isSunny: boolean;
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}
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interface SunnyLinesPuzzleProps {
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showSocialShare?: boolean;
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}
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const SunnyLinesPuzzle: React.FC<SunnyLinesPuzzleProps> = ({ showSocialShare = true }) => {
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const [n, setN] = useState<number>(5);
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const [lines, setLines] = useState<Line[]>([]);
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const [isDrawing, setIsDrawing] = useState(false);
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const [startPoint, setStartPoint] = useState<Point | null>(null);
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const [hoverPoint, setHoverPoint] = useState<Point | null>(null);
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const [showInstructions, setShowInstructions] = useState(false);
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const [showResults, setShowResults] = useState(false);
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const canvasRef = useRef<HTMLDivElement>(null);
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const gridSize = n + 2;
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const canvasSize = 600;
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const cellSize = canvasSize / gridSize;
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// Check if a line is sunny (not parallel to x-axis, y-axis, or x+y=0)
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const isSunnyLine = (start: Point, end: Point): boolean => {
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const dx = end.x - start.x;
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const dy = end.y - start.y;
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if (dx === 0) return false; // Parallel to y-axis
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if (dy === 0) return false; // Parallel to x-axis
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if (dx === -dy) return false; // Parallel to x+y=0 (slope = -1)
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return true;
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};
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// Convert canvas coordinates to grid coordinates
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const canvasToGrid = (canvasX: number, canvasY: number): Point => {
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const x = canvasX / cellSize;
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const y = (canvasSize - canvasY) / cellSize; // Flip Y axis
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return { x, y };
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};
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// Convert grid coordinates to canvas coordinates
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const gridToCanvas = (gridX: number, gridY: number): Point => {
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const x = gridX * cellSize;
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const y = canvasSize - (gridY * cellSize); // Flip Y axis
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return { x, y };
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};
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// Snap a point to the nearest grid point or midpoint
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const snapToGrid = (point: Point): Point => {
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return {
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x: Math.round(point.x * 2) / 2, // Snap to 0, 0.5, 1, 1.5, 2, etc.
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y: Math.round(point.y * 2) / 2 // Snap to 0, 0.5, 1, 1.5, 2, etc.
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};
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};
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// Extend a line to grid boundaries
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const extendLineToBoundaries = (start: Point, end: Point): { start: Point; end: Point } => {
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const dx = end.x - start.x;
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const dy = end.y - start.y;
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if (dx === 0) {
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// Vertical line - extend to top and bottom boundaries
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return {
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start: { x: start.x, y: 0 },
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end: { x: end.x, y: gridSize }
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};
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}
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if (dy === 0) {
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// Horizontal line - extend to left and right boundaries
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return {
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start: { x: 0, y: start.y },
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end: { x: gridSize, y: end.y }
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};
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}
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// Diagonal line - extend to grid boundaries
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const slope = dy / dx;
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// Find intersection with left boundary (x = 0)
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const leftY = start.y - slope * start.x;
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const leftPoint = { x: 0, y: leftY };
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// Find intersection with right boundary (x = gridSize)
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const rightY = start.y + slope * (gridSize - start.x);
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const rightPoint = { x: gridSize, y: rightY };
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// Find intersection with bottom boundary (y = 0)
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const bottomX = start.x - start.y / slope;
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const bottomPoint = { x: bottomX, y: 0 };
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// Find intersection with top boundary (y = gridSize)
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const topX = start.x + (gridSize - start.y) / slope;
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const topPoint = { x: topX, y: gridSize };
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// Find the two boundary points that are actually on the grid
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const boundaryPoints = [];
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if (leftY >= 0 && leftY <= gridSize) boundaryPoints.push(leftPoint);
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if (rightY >= 0 && rightY <= gridSize) boundaryPoints.push(rightPoint);
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if (bottomX >= 0 && bottomX <= gridSize) boundaryPoints.push(bottomPoint);
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if (topX >= 0 && topX <= gridSize) boundaryPoints.push(topPoint);
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// Return the two points that are furthest apart
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if (boundaryPoints.length >= 2) {
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let maxDistance = 0;
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let bestPair = { start: boundaryPoints[0], end: boundaryPoints[1] };
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for (let i = 0; i < boundaryPoints.length; i++) {
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for (let j = i + 1; j < boundaryPoints.length; j++) {
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const dist = Math.sqrt(
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Math.pow(boundaryPoints[i].x - boundaryPoints[j].x, 2) +
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Math.pow(boundaryPoints[i].y - boundaryPoints[j].y, 2)
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);
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if (dist > maxDistance) {
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maxDistance = dist;
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bestPair = { start: boundaryPoints[i], end: boundaryPoints[j] };
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}
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}
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}
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return bestPair;
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}
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// Fallback to original points if boundary calculation fails
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return { start, end };
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};
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// Check if a point (a,b) is in the triangle a+b <= n+1
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const isInTriangle = (a: number, b: number): boolean => {
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return a >= 1 && b >= 1 && a + b <= n + 1;
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};
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// Check if a point is covered by any line
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const isPointCovered = (a: number, b: number): boolean => {
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return lines.some(line => {
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const dx = line.end.x - line.start.x;
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const dy = line.end.y - line.start.y;
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// Check if point (a,b) lies on the line
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const t1 = (a - line.start.x) / dx;
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const t2 = (b - line.start.y) / dy;
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// If line is vertical or horizontal, check differently
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if (dx === 0) {
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return Math.abs(a - line.start.x) < 0.01;
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}
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if (dy === 0) {
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return Math.abs(b - line.start.y) < 0.01;
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}
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return Math.abs(t1 - t2) < 0.01 && t1 >= 0 && t1 <= 1;
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});
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};
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const handleCanvasClick = (event: React.MouseEvent) => {
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if (!canvasRef.current) return;
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const rect = canvasRef.current.getBoundingClientRect();
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const canvasX = event.clientX - rect.left;
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const canvasY = event.clientY - rect.top;
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const gridPoint = snapToGrid(canvasToGrid(canvasX, canvasY));
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if (!isDrawing) {
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setStartPoint(gridPoint);
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setIsDrawing(true);
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} else {
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if (startPoint) {
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const extendedLine = extendLineToBoundaries(startPoint, gridPoint);
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const newLine: Line = {
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id: Date.now(),
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start: extendedLine.start,
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end: extendedLine.end,
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isSunny: isSunnyLine(extendedLine.start, extendedLine.end)
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};
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setLines(prev => [...prev, newLine]);
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setIsDrawing(false);
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setStartPoint(null);
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setHoverPoint(null);
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}
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}
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};
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const handleCanvasMouseMove = (event: React.MouseEvent) => {
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if (!canvasRef.current || !isDrawing) return;
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const rect = canvasRef.current.getBoundingClientRect();
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const canvasX = event.clientX - rect.left;
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const canvasY = event.clientY - rect.top;
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const gridPoint = snapToGrid(canvasToGrid(canvasX, canvasY));
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setHoverPoint(gridPoint);
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};
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const handleCanvasMouseLeave = () => {
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setHoverPoint(null);
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};
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const resetPuzzle = () => {
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setLines([]);
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setIsDrawing(false);
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setStartPoint(null);
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setHoverPoint(null);
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setShowResults(false);
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};
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const undoLastLine = () => {
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setLines(prev => prev.slice(0, -1));
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setShowResults(false);
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};
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const calculateResults = () => {
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setShowResults(true);
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};
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const getLineColor = (line: Line): string => {
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return line.isSunny ? '#10b981' : '#ef4444';
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};
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const renderGrid = () => {
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const cells = [];
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// Render grid cells for reference - include both integer points and midpoints
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for (let x = 0; x <= gridSize * 2; x++) {
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for (let y = 0; y <= gridSize * 2; y++) {
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const gridX = x / 2;
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const gridY = y / 2;
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const canvasPoint = gridToCanvas(gridX, gridY);
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// Make integer points slightly larger and midpoints smaller
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const isIntegerPoint = x % 2 === 0 && y % 2 === 0;
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const size = isIntegerPoint ? 2 : 1;
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const opacity = isIntegerPoint ? 0.8 : 0.4;
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cells.push(
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<div
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key={`cell-${x}-${y}`}
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className="absolute border border-gray-200"
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style={{
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left: canvasPoint.x - size,
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top: canvasPoint.y - size,
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width: size * 2,
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height: size * 2,
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borderRadius: '50%',
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backgroundColor: `rgba(243, 244, 246, ${opacity})`
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}}
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/>
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);
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}
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}
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return cells;
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};
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const renderTriangle = () => {
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const trianglePoints = [];
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// Render blue dots at integer lattice points where a + b <= n + 1
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for (let a = 1; a <= n; a++) {
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for (let b = 1; b <= n; b++) {
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if (a + b <= n + 1) {
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const canvasPoint = gridToCanvas(a, b);
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trianglePoints.push(
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<circle
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key={`triangle-${a}-${b}`}
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cx={canvasPoint.x}
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cy={canvasPoint.y}
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r="4"
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fill="rgba(59, 130, 246, 0.8)"
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stroke="rgba(59, 130, 246, 1)"
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strokeWidth="1"
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/>
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);
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}
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}
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}
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return trianglePoints;
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};
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const renderCoveredPoints = () => {
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const coveredPoints = [];
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// Check only integer lattice points in the triangle for coverage
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for (let a = 1; a <= n; a++) {
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for (let b = 1; b <= n; b++) {
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if (a + b <= n + 1 && isPointCovered(a, b)) {
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const canvasPoint = gridToCanvas(a, b);
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coveredPoints.push(
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<circle
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key={`covered-${a}-${b}`}
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cx={canvasPoint.x}
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cy={canvasPoint.y}
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r="4"
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fill="rgba(34, 197, 94, 0.8)"
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stroke="rgba(34, 197, 94, 1)"
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strokeWidth="1"
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/>
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);
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}
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}
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}
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return coveredPoints;
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};
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const renderLines = () => {
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return lines.map(line => {
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const startCanvas = gridToCanvas(line.start.x, line.start.y);
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const endCanvas = gridToCanvas(line.end.x, line.end.y);
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return (
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<line
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key={line.id}
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x1={startCanvas.x}
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y1={startCanvas.y}
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x2={endCanvas.x}
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y2={endCanvas.y}
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stroke={getLineColor(line)}
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strokeWidth={3}
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strokeDasharray={line.isSunny ? "none" : "5,5"}
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/>
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);
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});
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};
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const renderPreviewLine = () => {
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if (!isDrawing || !startPoint || !hoverPoint) return null;
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const extendedLine = extendLineToBoundaries(startPoint, hoverPoint);
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const startCanvas = gridToCanvas(extendedLine.start.x, extendedLine.start.y);
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const endCanvas = gridToCanvas(extendedLine.end.x, extendedLine.end.y);
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const isSunny = isSunnyLine(extendedLine.start, extendedLine.end);
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return (
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<line
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x1={startCanvas.x}
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y1={startCanvas.y}
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x2={endCanvas.x}
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y2={endCanvas.y}
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stroke={isSunny ? '#10b981' : '#ef4444'}
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strokeWidth={2}
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strokeDasharray="10,5"
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opacity={0.7}
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/>
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);
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};
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const countSunnyLines = () => lines.filter(line => line.isSunny).length;
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const countNonSunnyLines = () => lines.filter(line => !line.isSunny).length;
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const allTrianglePointsCovered = () => {
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// Check only integer lattice points where a + b <= n + 1
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for (let a = 1; a <= n; a++) {
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for (let b = 1; b <= n; b++) {
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if (a + b <= n + 1 && !isPointCovered(a, b)) {
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return false;
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}
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}
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}
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return true;
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};
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return (
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<div className="max-w-6xl mx-auto p-6 space-y-6">
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<Card className="bg-gradient-to-r from-primary/10 to-secondary/10 border-primary/20">
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<CardHeader className="text-center">
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<CardTitle className="text-3xl font-bold bg-gradient-to-r from-primary to-primary/70 bg-clip-text text-transparent">
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Sunny Lines Puzzle
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</CardTitle>
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<p className="text-muted-foreground mt-2">
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Based on IMO 2025 Problem P6
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</p>
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</CardHeader>
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<CardContent>
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<div className="text-center space-y-4">
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<p className="text-lg text-muted-foreground">
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Place lines to cover all blue dots in the triangle where a + b ≤ n + 1.
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A line is "sunny" if it's not parallel to the x-axis, y-axis, or x + y = 0.
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</p>
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<div className="flex flex-wrap justify-center gap-4 items-center">
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<div className="flex items-center space-x-4">
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<label className="text-sm font-medium">n = {n}</label>
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<div className="flex items-center space-x-2">
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<span className="text-xs text-muted-foreground">3</span>
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<input
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type="range"
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min="3"
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max="10"
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value={n}
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onChange={(e) => {
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setN(parseInt(e.target.value));
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resetPuzzle();
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}}
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className="w-32 h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer"
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/>
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<span className="text-xs text-muted-foreground">10</span>
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</div>
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</div>
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<Button onClick={resetPuzzle} variant="outline" size="sm">
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Reset Puzzle
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</Button>
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<Button
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onClick={undoLastLine}
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variant="outline"
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size="sm"
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disabled={lines.length === 0}
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>
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<Undo2 className="w-4 h-4 mr-1" />
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Undo
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</Button>
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</div>
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<div className="flex justify-center items-center gap-4">
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<Badge variant="outline" className="text-sm">
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Lines: {lines.length}
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</Badge>
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<Badge variant="outline" className="text-sm">
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Sunny: {countSunnyLines()}
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</Badge>
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<Badge variant="outline" className="text-sm">
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Non-sunny: {countNonSunnyLines()}
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</Badge>
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</div>
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</div>
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</CardContent>
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</Card>
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{/* Instructions */}
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<Card>
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<CardHeader
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className="cursor-pointer"
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onClick={() => setShowInstructions(!showInstructions)}
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>
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<div className="flex items-center justify-between">
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<CardTitle className="text-lg">Instructions</CardTitle>
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{showInstructions ? (
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<ChevronUp className="w-5 h-5 text-muted-foreground" />
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) : (
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<ChevronDown className="w-5 h-5 text-muted-foreground" />
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)}
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</div>
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</CardHeader>
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{showInstructions && (
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<CardContent className="pt-0">
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<div className="space-y-4">
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<ul className="list-disc list-inside space-y-2 text-sm">
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<li>Click anywhere to start drawing a line</li>
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<li>Click again to complete the line</li>
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<li>Cover all blue dots in the triangle (a + b ≤ n + 1)</li>
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<li>Green lines are "sunny" (not parallel to x-axis, y-axis, or x + y = 0)</li>
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<li>Red dashed lines are non-sunny</li>
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<li>Try to minimize the number of lines used</li>
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</ul>
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<div className="flex items-center gap-2 text-sm text-muted-foreground">
|
||||
<Info className="w-4 h-4" />
|
||||
<span>Legend: Blue dots = Points to cover, Green dots = Covered points, Green lines = Sunny, Red dashed = Non-sunny</span>
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
)}
|
||||
</Card>
|
||||
|
||||
{/* Canvas */}
|
||||
<Card>
|
||||
<CardContent className="p-6">
|
||||
<div className="flex justify-center">
|
||||
<div
|
||||
ref={canvasRef}
|
||||
className="relative border-2 border-gray-400 cursor-crosshair"
|
||||
style={{ width: canvasSize, height: canvasSize }}
|
||||
onClick={handleCanvasClick}
|
||||
onMouseMove={handleCanvasMouseMove}
|
||||
onMouseLeave={handleCanvasMouseLeave}
|
||||
>
|
||||
<svg
|
||||
width={canvasSize}
|
||||
height={canvasSize}
|
||||
className="absolute inset-0"
|
||||
>
|
||||
{renderLines()}
|
||||
{renderPreviewLine()}
|
||||
{renderTriangle()}
|
||||
{renderCoveredPoints()}
|
||||
</svg>
|
||||
{renderGrid()}
|
||||
|
||||
{/* Coordinate labels */}
|
||||
<div className="absolute bottom-0 left-0 text-xs text-gray-600">
|
||||
(0,0)
|
||||
</div>
|
||||
<div className="absolute top-0 right-0 text-xs text-gray-600">
|
||||
({gridSize},{gridSize})
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Calculate Results */}
|
||||
<div className="flex justify-center">
|
||||
<Button
|
||||
onClick={calculateResults}
|
||||
disabled={lines.length === 0}
|
||||
size="lg"
|
||||
className="px-8"
|
||||
>
|
||||
Calculate Results
|
||||
</Button>
|
||||
</div>
|
||||
|
||||
{/* Results */}
|
||||
{showResults && (
|
||||
<Card className="border-blue-200 bg-blue-50">
|
||||
<CardContent className="p-6">
|
||||
<div className="space-y-4">
|
||||
<div className="flex items-center gap-3">
|
||||
<CheckCircle className="w-6 h-6 text-blue-600" />
|
||||
<div>
|
||||
<p className="font-medium text-blue-800">
|
||||
Results for n = {n}
|
||||
</p>
|
||||
<p className="text-sm text-blue-700 mt-1">
|
||||
k = {countSunnyLines()} (number of sunny lines)
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
|
||||
<div className="space-y-2">
|
||||
<p className="text-sm font-medium text-blue-800">Coverage Status:</p>
|
||||
<p className="text-sm text-blue-700">
|
||||
{allTrianglePointsCovered() ?
|
||||
"✅ All triangle points are covered" :
|
||||
"❌ Some triangle points are not covered"
|
||||
}
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div className="space-y-2">
|
||||
<p className="text-sm font-medium text-blue-800">Line Summary:</p>
|
||||
<p className="text-sm text-blue-700">
|
||||
Total: {lines.length} | Sunny: {countSunnyLines()} | Non-sunny: {countNonSunnyLines()}
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
)}
|
||||
|
||||
{/* Line List */}
|
||||
{lines.length > 0 && (
|
||||
<Card>
|
||||
<CardHeader>
|
||||
<CardTitle className="text-lg">Placed Lines</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-3">
|
||||
{lines.map((line, index) => (
|
||||
<div key={line.id} className="flex items-center justify-between p-3 border rounded-lg">
|
||||
<div className="text-sm">
|
||||
<span className="font-medium">Line {index + 1}:</span>
|
||||
<br />
|
||||
<span className="text-muted-foreground">
|
||||
({line.start.x.toFixed(1)}, {line.start.y.toFixed(1)}) to ({line.end.x.toFixed(1)}, {line.end.y.toFixed(1)})
|
||||
</span>
|
||||
<br />
|
||||
<span className={`text-xs ${line.isSunny ? 'text-green-600' : 'text-red-600'}`}>
|
||||
{line.isSunny ? '☀️ Sunny' : '🌧️ Non-sunny'}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default SunnyLinesPuzzle;
|
||||
Loading…
Add table
Add a link
Reference in a new issue