Refactor Neighbor Sum Avoidance interactive
This commit is contained in:
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10fec3a3f6
commit
2f7212587a
1 changed files with 142 additions and 49 deletions
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@ -3,6 +3,7 @@ import { Card, CardContent, CardDescription, CardHeader, CardTitle } from '@/com
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import { Button } from '@/components/ui/button';
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import { Button } from '@/components/ui/button';
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import { Switch } from '@/components/ui/switch';
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import { Switch } from '@/components/ui/switch';
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import { Label } from '@/components/ui/label';
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import { Label } from '@/components/ui/label';
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import { Slider } from '@/components/ui/slider';
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import { Timer, RotateCcw } from 'lucide-react';
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import { Timer, RotateCcw } from 'lucide-react';
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import confetti from 'canvas-confetti';
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import confetti from 'canvas-confetti';
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import { toast } from 'sonner';
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import { toast } from 'sonner';
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@ -15,15 +16,18 @@ interface NeighborSumAvoidanceProps {
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const NeighborSumAvoidance = ({ showSocialShare = false }: NeighborSumAvoidanceProps) => {
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const NeighborSumAvoidance = ({ showSocialShare = false }: NeighborSumAvoidanceProps) => {
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const [mode, setMode] = useState<'default' | 'guided'>('default');
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const [mode, setMode] = useState<'default' | 'guided'>('default');
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const [isActive, setIsActive] = useState(false);
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const [isActive, setIsActive] = useState(false);
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const [numberCount, setNumberCount] = useState(9);
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const [slots, setSlots] = useState<(number | null)[]>(Array(9).fill(null));
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const [slots, setSlots] = useState<(number | null)[]>(Array(9).fill(null));
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const [availableNumbers, setAvailableNumbers] = useState<number[]>([1, 2, 3, 4, 5, 6, 7, 8, 9]);
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const [availableNumbers, setAvailableNumbers] = useState<number[]>([1, 2, 3, 4, 5, 6, 7, 8, 9]);
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const [draggedNumber, setDraggedNumber] = useState<number | null>(null);
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const [draggedNumber, setDraggedNumber] = useState<number | null>(null);
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const [draggedFrom, setDraggedFrom] = useState<number | null>(null);
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const [draggedFrom, setDraggedFrom] = useState<number | null>(null);
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const [draggedSlot, setDraggedSlot] = useState<number | null>(null);
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const [draggedSlot, setDraggedSlot] = useState<number | null>(null);
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const [dragPosition, setDragPosition] = useState<{ x: number; y: number } | null>(null);
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const [time, setTime] = useState(0);
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const [time, setTime] = useState(0);
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const [swaps, setSwaps] = useState(0);
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const [swaps, setSwaps] = useState(0);
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const [isComplete, setIsComplete] = useState(false);
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const [isComplete, setIsComplete] = useState(false);
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const timerRef = useRef<NodeJS.Timeout | null>(null);
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const timerRef = useRef<NodeJS.Timeout | null>(null);
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const svgRef = useRef<SVGSVGElement>(null);
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useEffect(() => {
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useEffect(() => {
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if (isActive && !isComplete) {
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if (isActive && !isComplete) {
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@ -87,11 +91,11 @@ const NeighborSumAvoidance = ({ showSocialShare = false }: NeighborSumAvoidanceP
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setIsComplete(false);
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setIsComplete(false);
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if (selectedMode === 'default') {
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if (selectedMode === 'default') {
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setSlots(Array(9).fill(null));
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setSlots(Array(numberCount).fill(null));
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setAvailableNumbers([1, 2, 3, 4, 5, 6, 7, 8, 9]);
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setAvailableNumbers(Array.from({ length: numberCount }, (_, i) => i + 1));
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} else {
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} else {
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// Guided mode: random arrangement
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// Guided mode: random arrangement
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const shuffled = [...Array(9)].map((_, i) => i + 1).sort(() => Math.random() - 0.5);
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const shuffled = Array.from({ length: numberCount }, (_, i) => i + 1).sort(() => Math.random() - 0.5);
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setSlots(shuffled);
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setSlots(shuffled);
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setAvailableNumbers([]);
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setAvailableNumbers([]);
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}
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}
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@ -100,15 +104,37 @@ const NeighborSumAvoidance = ({ showSocialShare = false }: NeighborSumAvoidanceP
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const restart = () => {
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const restart = () => {
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setIsActive(false);
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setIsActive(false);
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setIsComplete(false);
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setIsComplete(false);
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setSlots(Array(9).fill(null));
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setSlots(Array(numberCount).fill(null));
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setAvailableNumbers([1, 2, 3, 4, 5, 6, 7, 8, 9]);
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setAvailableNumbers(Array.from({ length: numberCount }, (_, i) => i + 1));
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setTime(0);
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setTime(0);
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setSwaps(0);
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setSwaps(0);
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setDragPosition(null);
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};
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};
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const handleDragStart = (num: number, fromSlot: number | null) => {
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const handleDragStart = (num: number, fromSlot: number | null, e?: React.MouseEvent) => {
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setDraggedNumber(num);
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setDraggedNumber(num);
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setDraggedFrom(fromSlot);
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setDraggedFrom(fromSlot);
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if (e && mode === 'guided') {
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e.preventDefault();
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}
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};
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const handleMouseMove = (e: React.MouseEvent<SVGSVGElement>) => {
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if (mode === 'guided' && draggedNumber !== null && svgRef.current) {
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const rect = svgRef.current.getBoundingClientRect();
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setDragPosition({
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x: e.clientX - rect.left,
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y: e.clientY - rect.top
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});
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}
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};
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const handleMouseUp = () => {
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if (mode === 'guided') {
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setDraggedNumber(null);
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setDraggedFrom(null);
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setDragPosition(null);
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}
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};
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};
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const handleDrop = (toSlot: number) => {
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const handleDrop = (toSlot: number) => {
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@ -134,6 +160,7 @@ const NeighborSumAvoidance = ({ showSocialShare = false }: NeighborSumAvoidanceP
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setDraggedNumber(null);
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setDraggedNumber(null);
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setDraggedFrom(null);
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setDraggedFrom(null);
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setDragPosition(null);
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};
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};
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const handleSlotClick = (slotIndex: number) => {
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const handleSlotClick = (slotIndex: number) => {
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@ -145,24 +172,17 @@ const NeighborSumAvoidance = ({ showSocialShare = false }: NeighborSumAvoidanceP
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newSlots[slotIndex] = null;
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newSlots[slotIndex] = null;
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setSlots(newSlots);
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setSlots(newSlots);
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}
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}
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} else if (mode === 'guided') {
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// Swap in guided mode
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if (draggedSlot === null) {
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setDraggedSlot(slotIndex);
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} else if (draggedSlot !== slotIndex) {
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const newSlots = [...slots];
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const temp = newSlots[slotIndex];
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newSlots[slotIndex] = newSlots[draggedSlot];
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newSlots[draggedSlot] = temp;
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setSlots(newSlots);
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setSwaps(s => s + 1);
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setDraggedSlot(null);
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} else {
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setDraggedSlot(null);
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}
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}
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}
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};
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};
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const getSlotPosition = (index: number, radius: number, centerX: number, centerY: number) => {
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const angle = (index * 360 / slots.length - 90) * Math.PI / 180;
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return {
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x: centerX + radius * Math.cos(angle),
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y: centerY + radius * Math.sin(angle)
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};
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};
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const renderCircle = () => {
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const renderCircle = () => {
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const radius = 150;
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const radius = 150;
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const centerX = 200;
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const centerX = 200;
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@ -170,14 +190,21 @@ const NeighborSumAvoidance = ({ showSocialShare = false }: NeighborSumAvoidanceP
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const violations = getViolations();
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const violations = getViolations();
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return (
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return (
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<svg width="400" height="400" className="mx-auto">
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<svg
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ref={svgRef}
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width="400"
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height="400"
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className="mx-auto"
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onMouseMove={handleMouseMove}
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onMouseUp={handleMouseUp}
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>
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{/* Draw circle */}
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{/* Draw circle */}
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<circle cx={centerX} cy={centerY} r={radius} fill="none" stroke="hsl(var(--border))" strokeWidth="2" />
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<circle cx={centerX} cy={centerY} r={radius} fill="none" stroke="hsl(var(--border))" strokeWidth="2" />
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{/* Draw violation arcs */}
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{/* Draw violation arcs */}
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{violations.map(i => {
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{violations.map(i => {
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const angle1 = (i * 360 / 9 - 90) * Math.PI / 180;
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const angle1 = (i * 360 / slots.length - 90) * Math.PI / 180;
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const angle2 = ((i + 1) * 360 / 9 - 90) * Math.PI / 180;
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const angle2 = ((i + 1) * 360 / slots.length - 90) * Math.PI / 180;
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const x1 = centerX + radius * Math.cos(angle1);
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const x1 = centerX + radius * Math.cos(angle1);
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const y1 = centerY + radius * Math.sin(angle1);
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const y1 = centerY + radius * Math.sin(angle1);
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const x2 = centerX + radius * Math.cos(angle2);
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const x2 = centerX + radius * Math.cos(angle2);
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@ -196,26 +223,28 @@ const NeighborSumAvoidance = ({ showSocialShare = false }: NeighborSumAvoidanceP
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{/* Draw edges in guided mode */}
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{/* Draw edges in guided mode */}
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{mode === 'guided' && slots.every(s => s !== null) && slots.map((num1, i) => {
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{mode === 'guided' && slots.every(s => s !== null) && slots.map((num1, i) => {
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// Skip if this slot is being dragged
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if (draggedFrom === i) return null;
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return slots.slice(i + 1).map((num2, j) => {
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return slots.slice(i + 1).map((num2, j) => {
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const idx2 = i + j + 1;
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const idx2 = i + j + 1;
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// Skip if the other slot is being dragged
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if (draggedFrom === idx2) return null;
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if (num1 !== null && num2 !== null && !isDivisible(num1, num2)) {
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if (num1 !== null && num2 !== null && !isDivisible(num1, num2)) {
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const angle1 = (i * 360 / 9 - 90) * Math.PI / 180;
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const pos1 = getSlotPosition(i, radius, centerX, centerY);
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const angle2 = (idx2 * 360 / 9 - 90) * Math.PI / 180;
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const pos2 = getSlotPosition(idx2, radius, centerX, centerY);
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const x1 = centerX + radius * Math.cos(angle1);
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const y1 = centerY + radius * Math.sin(angle1);
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const x2 = centerX + radius * Math.cos(angle2);
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const y2 = centerY + radius * Math.sin(angle2);
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// Check if this forms part of the cycle (adjacent positions on circle)
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// Check if this forms part of the cycle (adjacent positions on circle)
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const isAdjacentOnCircle = Math.abs(i - idx2) === 1 || Math.abs(i - idx2) === 8;
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const isAdjacentOnCircle = Math.abs(i - idx2) === 1 || Math.abs(i - idx2) === slots.length - 1;
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return (
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return (
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<line
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<line
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key={`${i}-${idx2}`}
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key={`${i}-${idx2}`}
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x1={x1}
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x1={pos1.x}
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y1={y1}
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y1={pos1.y}
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x2={x2}
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x2={pos2.x}
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y2={y2}
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y2={pos2.y}
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stroke={isAdjacentOnCircle ? "hsl(var(--primary))" : "hsl(var(--muted-foreground))"}
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stroke={isAdjacentOnCircle ? "hsl(var(--primary))" : "hsl(var(--muted-foreground))"}
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strokeWidth={isAdjacentOnCircle ? "2" : "1"}
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strokeWidth={isAdjacentOnCircle ? "2" : "1"}
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opacity={isAdjacentOnCircle ? "0.8" : "0.3"}
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opacity={isAdjacentOnCircle ? "0.8" : "0.3"}
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@ -226,36 +255,60 @@ const NeighborSumAvoidance = ({ showSocialShare = false }: NeighborSumAvoidanceP
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});
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});
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})}
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})}
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{/* Draw slots */}
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{/* Draw edges from dragged slot */}
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{slots.map((num, i) => {
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{mode === 'guided' && draggedFrom !== null && dragPosition && slots.map((num, i) => {
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const angle = (i * 360 / 9 - 90) * Math.PI / 180;
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if (i === draggedFrom) return null;
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const x = centerX + radius * Math.cos(angle);
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const draggedNum = slots[draggedFrom];
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const y = centerY + radius * Math.sin(angle);
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if (draggedNum !== null && num !== null && !isDivisible(draggedNum, num)) {
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const pos = getSlotPosition(i, radius, centerX, centerY);
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const isAdjacentOnCircle = Math.abs(draggedFrom - i) === 1 || Math.abs(draggedFrom - i) === slots.length - 1;
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const isSelected = mode === 'guided' && draggedSlot === i;
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return (
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<line
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key={`drag-${i}`}
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x1={dragPosition.x}
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y1={dragPosition.y}
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x2={pos.x}
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y2={pos.y}
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stroke={isAdjacentOnCircle ? "hsl(var(--primary))" : "hsl(var(--muted-foreground))"}
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strokeWidth={isAdjacentOnCircle ? "2" : "1"}
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opacity={isAdjacentOnCircle ? "0.8" : "0.3"}
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/>
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);
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}
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return null;
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})}
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{/* Draw slots (non-dragged) */}
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{slots.map((num, i) => {
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// Skip rendering if this is being dragged
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if (mode === 'guided' && draggedFrom === i) return null;
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const pos = getSlotPosition(i, radius, centerX, centerY);
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return (
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return (
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<g key={i}>
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<g key={i}>
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<circle
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<circle
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cx={x}
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cx={pos.x}
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cy={y}
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cy={pos.y}
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r="25"
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r="25"
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fill={isSelected ? "hsl(var(--primary))" : "hsl(var(--background))"}
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fill="hsl(var(--background))"
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stroke={isSelected ? "hsl(var(--primary))" : "hsl(var(--border))"}
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stroke="hsl(var(--border))"
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strokeWidth="2"
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strokeWidth="2"
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onDragOver={(e) => e.preventDefault()}
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onDragOver={(e) => e.preventDefault()}
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onDrop={() => handleDrop(i)}
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onDrop={() => handleDrop(i)}
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onMouseDown={(e) => mode === 'guided' && num !== null && handleDragStart(num, i, e as any)}
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onClick={() => handleSlotClick(i)}
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onClick={() => handleSlotClick(i)}
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className="cursor-pointer"
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className="cursor-pointer"
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/>
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/>
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{num !== null && (
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{num !== null && (
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<text
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<text
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x={x}
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x={pos.x}
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y={y}
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y={pos.y}
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textAnchor="middle"
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textAnchor="middle"
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dominantBaseline="middle"
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dominantBaseline="middle"
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className="text-xl font-bold select-none pointer-events-none"
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className="text-xl font-bold select-none pointer-events-none"
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fill={isSelected ? "hsl(var(--primary-foreground))" : "hsl(var(--foreground))"}
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fill="hsl(var(--foreground))"
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>
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>
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{num}
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{num}
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</text>
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</text>
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@ -263,6 +316,31 @@ const NeighborSumAvoidance = ({ showSocialShare = false }: NeighborSumAvoidanceP
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</g>
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</g>
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);
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);
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})}
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})}
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{/* Draw dragged slot */}
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{mode === 'guided' && draggedFrom !== null && dragPosition && (
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<g>
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<circle
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cx={dragPosition.x}
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cy={dragPosition.y}
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r="25"
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fill="hsl(var(--primary))"
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stroke="hsl(var(--primary))"
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strokeWidth="2"
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opacity="0.8"
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/>
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<text
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x={dragPosition.x}
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y={dragPosition.y}
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textAnchor="middle"
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dominantBaseline="middle"
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className="text-xl font-bold select-none pointer-events-none"
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fill="hsl(var(--primary-foreground))"
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>
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{slots[draggedFrom]}
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</text>
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</g>
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)}
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</svg>
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</svg>
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);
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);
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};
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};
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@ -273,7 +351,7 @@ const NeighborSumAvoidance = ({ showSocialShare = false }: NeighborSumAvoidanceP
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<CardHeader>
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<CardHeader>
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<CardTitle>Neighbor Sum Avoidance</CardTitle>
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<CardTitle>Neighbor Sum Avoidance</CardTitle>
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<CardDescription>
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<CardDescription>
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Can you arrange the numbers 1-9 in a circle so that the sum of two neighbors is never divisible by 3, 5, or 7?
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Can you arrange the numbers 1-{numberCount} in a circle so that the sum of two neighbors is never divisible by 3, 5, or 7?
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</CardDescription>
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</CardDescription>
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</CardHeader>
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</CardHeader>
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<CardContent className="space-y-6">
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<CardContent className="space-y-6">
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@ -289,6 +367,21 @@ const NeighborSumAvoidance = ({ showSocialShare = false }: NeighborSumAvoidanceP
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<Label htmlFor="mode-switch">Guided Mode</Label>
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<Label htmlFor="mode-switch">Guided Mode</Label>
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</div>
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</div>
|
||||||
|
|
||||||
|
<div className="space-y-4">
|
||||||
|
<div className="flex items-center gap-4">
|
||||||
|
<Label className="whitespace-nowrap">Number of items:</Label>
|
||||||
|
<Slider
|
||||||
|
value={[numberCount]}
|
||||||
|
onValueChange={(value) => setNumberCount(value[0])}
|
||||||
|
min={5}
|
||||||
|
max={15}
|
||||||
|
step={1}
|
||||||
|
className="flex-1"
|
||||||
|
/>
|
||||||
|
<span className="font-mono w-8 text-center">{numberCount}</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
<div className="space-y-4 text-center">
|
<div className="space-y-4 text-center">
|
||||||
<div className="text-sm text-muted-foreground space-y-2">
|
<div className="text-sm text-muted-foreground space-y-2">
|
||||||
{mode === 'default' ? (
|
{mode === 'default' ? (
|
||||||
|
|
@ -300,7 +393,7 @@ const NeighborSumAvoidance = ({ showSocialShare = false }: NeighborSumAvoidanceP
|
||||||
) : (
|
) : (
|
||||||
<>
|
<>
|
||||||
<p>Numbers are connected by edges if their sum is NOT divisible by 3, 5, or 7.</p>
|
<p>Numbers are connected by edges if their sum is NOT divisible by 3, 5, or 7.</p>
|
||||||
<p>Click two slots to swap their numbers and form a cycle on the circle's edge.</p>
|
<p>Drag circles to move numbers and form a cycle on the circle's edge.</p>
|
||||||
</>
|
</>
|
||||||
)}
|
)}
|
||||||
</div>
|
</div>
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue