Add ternary number representation
Implement a ternary number representation interactive, similar to the binary one, with powers of three and toggles for 0, 1, or 2 copies of each number, up to the seventh power of 3. Include a random number generator up to 3280.
This commit is contained in:
parent
c30f406989
commit
49fa38cf44
2 changed files with 221 additions and 1 deletions
212
src/components/TernaryNumberGame.tsx
Normal file
212
src/components/TernaryNumberGame.tsx
Normal file
|
|
@ -0,0 +1,212 @@
|
|||
import React, { useState, useEffect, useCallback } from 'react';
|
||||
import { Button } from '@/components/ui/button';
|
||||
import { Card, CardContent } from '@/components/ui/card';
|
||||
import { Badge } from '@/components/ui/badge';
|
||||
import SocialShare from '@/components/SocialShare';
|
||||
|
||||
const POWERS_OF_THREE = [2187, 729, 243, 81, 27, 9, 3, 1]; // 3^7 to 3^0
|
||||
|
||||
interface TernaryNumberGameProps {
|
||||
showSocialShare?: boolean;
|
||||
}
|
||||
|
||||
const TernaryNumberGame: React.FC<TernaryNumberGameProps> = ({ showSocialShare = true }) => {
|
||||
const [targetNumber, setTargetNumber] = useState<number>(0);
|
||||
const [cardValues, setCardValues] = useState<number[]>(new Array(8).fill(0)); // 0, 1, or 2 for each position
|
||||
const [currentSum, setCurrentSum] = useState<number>(0);
|
||||
const [timer, setTimer] = useState<number>(0);
|
||||
const [isGameActive, setIsGameActive] = useState<boolean>(false);
|
||||
const [isGameWon, setIsGameWon] = useState<boolean>(false);
|
||||
const [hasGameStarted, setHasGameStarted] = useState<boolean>(false);
|
||||
const [highScore, setHighScore] = useState<number | null>(null);
|
||||
|
||||
// Load high score from localStorage on component mount
|
||||
useEffect(() => {
|
||||
const savedHighScore = localStorage.getItem('ternary-game-high-score');
|
||||
if (savedHighScore) {
|
||||
setHighScore(parseInt(savedHighScore));
|
||||
}
|
||||
}, []);
|
||||
|
||||
// Generate a random number expressible with up to 8 ternary digits
|
||||
const generateRandomTarget = () => {
|
||||
// Generate random ternary digits (0, 1, or 2) for each position
|
||||
const ternaryDigits = Array.from({ length: 8 }, () => Math.floor(Math.random() * 3));
|
||||
// Convert to decimal
|
||||
return ternaryDigits.reduce((sum, digit, index) => sum + digit * POWERS_OF_THREE[index], 0);
|
||||
};
|
||||
|
||||
// Start new game
|
||||
const startNewGame = useCallback(() => {
|
||||
const newTarget = generateRandomTarget();
|
||||
setTargetNumber(newTarget);
|
||||
setCardValues(new Array(8).fill(0));
|
||||
setCurrentSum(0);
|
||||
setTimer(0);
|
||||
setIsGameActive(true);
|
||||
setIsGameWon(false);
|
||||
setHasGameStarted(true);
|
||||
}, []);
|
||||
|
||||
// Start game for the first time
|
||||
const startGame = () => {
|
||||
startNewGame();
|
||||
};
|
||||
|
||||
// Timer effect
|
||||
useEffect(() => {
|
||||
let interval: NodeJS.Timeout;
|
||||
if (isGameActive && !isGameWon) {
|
||||
interval = setInterval(() => {
|
||||
setTimer(prev => prev + 0.1);
|
||||
}, 100);
|
||||
}
|
||||
return () => clearInterval(interval);
|
||||
}, [isGameActive, isGameWon]);
|
||||
|
||||
// Check for win condition
|
||||
useEffect(() => {
|
||||
if (currentSum === targetNumber && isGameActive) {
|
||||
setIsGameActive(false);
|
||||
setIsGameWon(true);
|
||||
|
||||
// Update high score
|
||||
const currentTime = Math.round(timer * 10) / 10;
|
||||
if (highScore === null || currentTime < highScore) {
|
||||
setHighScore(currentTime);
|
||||
localStorage.setItem('ternary-game-high-score', currentTime.toString());
|
||||
}
|
||||
}
|
||||
}, [currentSum, targetNumber, isGameActive, timer, highScore]);
|
||||
|
||||
// Calculate current sum
|
||||
useEffect(() => {
|
||||
const sum = cardValues.reduce((acc, value, index) => {
|
||||
return acc + value * POWERS_OF_THREE[index];
|
||||
}, 0);
|
||||
setCurrentSum(sum);
|
||||
}, [cardValues]);
|
||||
|
||||
const toggleCard = (index: number) => {
|
||||
if (!isGameActive || isGameWon) return;
|
||||
|
||||
setCardValues(prev => {
|
||||
const newValues = [...prev];
|
||||
newValues[index] = (newValues[index] + 1) % 3; // Cycle through 0, 1, 2
|
||||
return newValues;
|
||||
});
|
||||
};
|
||||
|
||||
// Convert number to ternary string for display
|
||||
const toTernary = (num: number) => {
|
||||
if (num === 0) return '0';
|
||||
let result = '';
|
||||
let n = num;
|
||||
while (n > 0) {
|
||||
result = (n % 3) + result;
|
||||
n = Math.floor(n / 3);
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="max-w-4xl mx-auto p-6 space-y-6">
|
||||
<div className="text-center space-y-2">
|
||||
<h2 className="text-2xl font-bold text-foreground">Ternary Number Representation</h2>
|
||||
<p className="text-muted-foreground">Click the cards to cycle through 0, 1, or 2 copies of each power of three to match the target!</p>
|
||||
{highScore !== null && (
|
||||
<Badge variant="secondary" className="text-sm">
|
||||
Best Time: {highScore}s
|
||||
</Badge>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Cards representing powers of three */}
|
||||
<div className="grid grid-cols-8 gap-3">
|
||||
{POWERS_OF_THREE.map((power, index) => (
|
||||
<div key={power} className="flex flex-col items-center space-y-2">
|
||||
<Card
|
||||
className={`cursor-pointer transition-all duration-200 hover:scale-105 aspect-square w-full ${
|
||||
cardValues[index] === 0
|
||||
? 'bg-gradient-to-br from-gray-100 to-gray-200 border-gray-300'
|
||||
: cardValues[index] === 1
|
||||
? 'bg-gradient-to-br from-green-100 to-emerald-200 border-green-300 shadow-md'
|
||||
: 'bg-gradient-to-br from-orange-100 to-yellow-200 border-orange-300 shadow-lg'
|
||||
}`}
|
||||
onClick={() => toggleCard(index)}
|
||||
>
|
||||
<CardContent className="p-0 h-full flex flex-col items-center justify-center">
|
||||
<span className={`text-xl font-bold ${
|
||||
cardValues[index] === 0 ? 'text-gray-500' :
|
||||
cardValues[index] === 1 ? 'text-green-800' : 'text-orange-800'
|
||||
}`}>
|
||||
{cardValues[index] === 0 ? '0' : cardValues[index]}
|
||||
</span>
|
||||
<span className={`text-xs font-medium ${
|
||||
cardValues[index] === 0 ? 'text-gray-400' :
|
||||
cardValues[index] === 1 ? 'text-green-600' : 'text-orange-600'
|
||||
}`}>
|
||||
×{power}
|
||||
</span>
|
||||
</CardContent>
|
||||
</Card>
|
||||
<span className="text-xs text-muted-foreground font-medium">3^{7-index}</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
|
||||
{/* Sum display boxes */}
|
||||
<div className="grid grid-cols-2 gap-4">
|
||||
<Card className="bg-secondary">
|
||||
<CardContent className="p-6 text-center">
|
||||
<h3 className="text-lg font-semibold text-muted-foreground mb-2">Current Sum</h3>
|
||||
<div className={`text-4xl font-bold ${currentSum > targetNumber ? "text-red-600" : "text-foreground"}`}>{currentSum}</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
<Card className="bg-primary/10 border-primary/20">
|
||||
<CardContent className="p-6 text-center">
|
||||
<h3 className="text-lg font-semibold text-muted-foreground mb-2">Target Sum</h3>
|
||||
<div className={`text-4xl font-bold ${isGameWon ? "text-green-600" : "text-primary"}`}>
|
||||
{!hasGameStarted ? "🎯" : isGameWon ? toTernary(targetNumber) : targetNumber}
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
|
||||
{/* Timer and controls */}
|
||||
<div className="text-center space-y-4">
|
||||
<div className="text-2xl font-mono text-foreground">
|
||||
Time: {Math.round(timer * 10) / 10}s
|
||||
</div>
|
||||
|
||||
{isGameWon && (
|
||||
<div className="space-y-2">
|
||||
<div className="text-xl font-bold text-green-600">Congratulations! 🎉</div>
|
||||
<div className="text-lg text-muted-foreground">
|
||||
Your score: {Math.round(timer * 10) / 10} seconds
|
||||
</div>
|
||||
{highScore === Math.round(timer * 10) / 10 && (
|
||||
<Badge variant="default" className="bg-yellow-500 text-yellow-900">
|
||||
New High Score! 🏆
|
||||
</Badge>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
|
||||
<Button onClick={hasGameStarted ? startNewGame : startGame} size="lg" className="px-8">
|
||||
{!hasGameStarted ? 'Start Game' : isGameWon ? 'Play Again' : 'New Game'}
|
||||
</Button>
|
||||
</div>
|
||||
|
||||
{showSocialShare && (
|
||||
<SocialShare
|
||||
title="Ternary Number Representation Game"
|
||||
description="Learn how numbers are represented in ternary (base-3) format through an interactive guessing game."
|
||||
url={`${window.location.origin}/ternary-number-game`}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default TernaryNumberGame;
|
||||
|
|
@ -4,6 +4,7 @@ import { Search } from "lucide-react";
|
|||
import Layout from "@/components/Layout";
|
||||
import InteractiveCard from "@/components/InteractiveCard";
|
||||
import BinaryNumberGame from "@/components/BinaryNumberGame";
|
||||
import TernaryNumberGame from "@/components/TernaryNumberGame";
|
||||
interface Interactive {
|
||||
id: string;
|
||||
title: string;
|
||||
|
|
@ -19,6 +20,13 @@ const interactives: Interactive[] = [{
|
|||
tags: ["binary", "numbers", "conversion", "representation"],
|
||||
component: BinaryNumberGame,
|
||||
greenScreenPath: "/binary-number-game"
|
||||
}, {
|
||||
id: "ternary-number-game",
|
||||
title: "Ternary Number Representation",
|
||||
description: "Learn how numbers are represented in ternary (base-3) format by toggling between 0, 1, or 2 copies of powers of three.",
|
||||
tags: ["ternary", "numbers", "conversion", "representation", "base-3"],
|
||||
component: TernaryNumberGame,
|
||||
greenScreenPath: "/ternary-number-game"
|
||||
}];
|
||||
const Foundations = () => {
|
||||
const [searchTerm, setSearchTerm] = useState("");
|
||||
|
|
@ -37,7 +45,7 @@ const Foundations = () => {
|
|||
Back to Discrete Math →
|
||||
</Link>
|
||||
</div>
|
||||
<BinaryNumberGame />
|
||||
<InteractiveComponent />
|
||||
|
||||
</div>
|
||||
</div>;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue