Add ternary number representation

Implement a ternary number representation interactive, similar to the binary one, with powers of three and toggles for 0, 1, or 2 copies of each number, up to the seventh power of 3. Include a random number generator up to 3280.
This commit is contained in:
gpt-engineer-app[bot] 2025-07-21 07:27:26 +00:00
parent c30f406989
commit 49fa38cf44
2 changed files with 221 additions and 1 deletions

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@ -0,0 +1,212 @@
import React, { useState, useEffect, useCallback } from 'react';
import { Button } from '@/components/ui/button';
import { Card, CardContent } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import SocialShare from '@/components/SocialShare';
const POWERS_OF_THREE = [2187, 729, 243, 81, 27, 9, 3, 1]; // 3^7 to 3^0
interface TernaryNumberGameProps {
showSocialShare?: boolean;
}
const TernaryNumberGame: React.FC<TernaryNumberGameProps> = ({ showSocialShare = true }) => {
const [targetNumber, setTargetNumber] = useState<number>(0);
const [cardValues, setCardValues] = useState<number[]>(new Array(8).fill(0)); // 0, 1, or 2 for each position
const [currentSum, setCurrentSum] = useState<number>(0);
const [timer, setTimer] = useState<number>(0);
const [isGameActive, setIsGameActive] = useState<boolean>(false);
const [isGameWon, setIsGameWon] = useState<boolean>(false);
const [hasGameStarted, setHasGameStarted] = useState<boolean>(false);
const [highScore, setHighScore] = useState<number | null>(null);
// Load high score from localStorage on component mount
useEffect(() => {
const savedHighScore = localStorage.getItem('ternary-game-high-score');
if (savedHighScore) {
setHighScore(parseInt(savedHighScore));
}
}, []);
// Generate a random number expressible with up to 8 ternary digits
const generateRandomTarget = () => {
// Generate random ternary digits (0, 1, or 2) for each position
const ternaryDigits = Array.from({ length: 8 }, () => Math.floor(Math.random() * 3));
// Convert to decimal
return ternaryDigits.reduce((sum, digit, index) => sum + digit * POWERS_OF_THREE[index], 0);
};
// Start new game
const startNewGame = useCallback(() => {
const newTarget = generateRandomTarget();
setTargetNumber(newTarget);
setCardValues(new Array(8).fill(0));
setCurrentSum(0);
setTimer(0);
setIsGameActive(true);
setIsGameWon(false);
setHasGameStarted(true);
}, []);
// Start game for the first time
const startGame = () => {
startNewGame();
};
// Timer effect
useEffect(() => {
let interval: NodeJS.Timeout;
if (isGameActive && !isGameWon) {
interval = setInterval(() => {
setTimer(prev => prev + 0.1);
}, 100);
}
return () => clearInterval(interval);
}, [isGameActive, isGameWon]);
// Check for win condition
useEffect(() => {
if (currentSum === targetNumber && isGameActive) {
setIsGameActive(false);
setIsGameWon(true);
// Update high score
const currentTime = Math.round(timer * 10) / 10;
if (highScore === null || currentTime < highScore) {
setHighScore(currentTime);
localStorage.setItem('ternary-game-high-score', currentTime.toString());
}
}
}, [currentSum, targetNumber, isGameActive, timer, highScore]);
// Calculate current sum
useEffect(() => {
const sum = cardValues.reduce((acc, value, index) => {
return acc + value * POWERS_OF_THREE[index];
}, 0);
setCurrentSum(sum);
}, [cardValues]);
const toggleCard = (index: number) => {
if (!isGameActive || isGameWon) return;
setCardValues(prev => {
const newValues = [...prev];
newValues[index] = (newValues[index] + 1) % 3; // Cycle through 0, 1, 2
return newValues;
});
};
// Convert number to ternary string for display
const toTernary = (num: number) => {
if (num === 0) return '0';
let result = '';
let n = num;
while (n > 0) {
result = (n % 3) + result;
n = Math.floor(n / 3);
}
return result;
};
return (
<div className="max-w-4xl mx-auto p-6 space-y-6">
<div className="text-center space-y-2">
<h2 className="text-2xl font-bold text-foreground">Ternary Number Representation</h2>
<p className="text-muted-foreground">Click the cards to cycle through 0, 1, or 2 copies of each power of three to match the target!</p>
{highScore !== null && (
<Badge variant="secondary" className="text-sm">
Best Time: {highScore}s
</Badge>
)}
</div>
{/* Cards representing powers of three */}
<div className="grid grid-cols-8 gap-3">
{POWERS_OF_THREE.map((power, index) => (
<div key={power} className="flex flex-col items-center space-y-2">
<Card
className={`cursor-pointer transition-all duration-200 hover:scale-105 aspect-square w-full ${
cardValues[index] === 0
? 'bg-gradient-to-br from-gray-100 to-gray-200 border-gray-300'
: cardValues[index] === 1
? 'bg-gradient-to-br from-green-100 to-emerald-200 border-green-300 shadow-md'
: 'bg-gradient-to-br from-orange-100 to-yellow-200 border-orange-300 shadow-lg'
}`}
onClick={() => toggleCard(index)}
>
<CardContent className="p-0 h-full flex flex-col items-center justify-center">
<span className={`text-xl font-bold ${
cardValues[index] === 0 ? 'text-gray-500' :
cardValues[index] === 1 ? 'text-green-800' : 'text-orange-800'
}`}>
{cardValues[index] === 0 ? '0' : cardValues[index]}
</span>
<span className={`text-xs font-medium ${
cardValues[index] === 0 ? 'text-gray-400' :
cardValues[index] === 1 ? 'text-green-600' : 'text-orange-600'
}`}>
×{power}
</span>
</CardContent>
</Card>
<span className="text-xs text-muted-foreground font-medium">3^{7-index}</span>
</div>
))}
</div>
{/* Sum display boxes */}
<div className="grid grid-cols-2 gap-4">
<Card className="bg-secondary">
<CardContent className="p-6 text-center">
<h3 className="text-lg font-semibold text-muted-foreground mb-2">Current Sum</h3>
<div className={`text-4xl font-bold ${currentSum > targetNumber ? "text-red-600" : "text-foreground"}`}>{currentSum}</div>
</CardContent>
</Card>
<Card className="bg-primary/10 border-primary/20">
<CardContent className="p-6 text-center">
<h3 className="text-lg font-semibold text-muted-foreground mb-2">Target Sum</h3>
<div className={`text-4xl font-bold ${isGameWon ? "text-green-600" : "text-primary"}`}>
{!hasGameStarted ? "🎯" : isGameWon ? toTernary(targetNumber) : targetNumber}
</div>
</CardContent>
</Card>
</div>
{/* Timer and controls */}
<div className="text-center space-y-4">
<div className="text-2xl font-mono text-foreground">
Time: {Math.round(timer * 10) / 10}s
</div>
{isGameWon && (
<div className="space-y-2">
<div className="text-xl font-bold text-green-600">Congratulations! 🎉</div>
<div className="text-lg text-muted-foreground">
Your score: {Math.round(timer * 10) / 10} seconds
</div>
{highScore === Math.round(timer * 10) / 10 && (
<Badge variant="default" className="bg-yellow-500 text-yellow-900">
New High Score! 🏆
</Badge>
)}
</div>
)}
<Button onClick={hasGameStarted ? startNewGame : startGame} size="lg" className="px-8">
{!hasGameStarted ? 'Start Game' : isGameWon ? 'Play Again' : 'New Game'}
</Button>
</div>
{showSocialShare && (
<SocialShare
title="Ternary Number Representation Game"
description="Learn how numbers are represented in ternary (base-3) format through an interactive guessing game."
url={`${window.location.origin}/ternary-number-game`}
/>
)}
</div>
);
};
export default TernaryNumberGame;

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@ -4,6 +4,7 @@ import { Search } from "lucide-react";
import Layout from "@/components/Layout";
import InteractiveCard from "@/components/InteractiveCard";
import BinaryNumberGame from "@/components/BinaryNumberGame";
import TernaryNumberGame from "@/components/TernaryNumberGame";
interface Interactive {
id: string;
title: string;
@ -19,6 +20,13 @@ const interactives: Interactive[] = [{
tags: ["binary", "numbers", "conversion", "representation"],
component: BinaryNumberGame,
greenScreenPath: "/binary-number-game"
}, {
id: "ternary-number-game",
title: "Ternary Number Representation",
description: "Learn how numbers are represented in ternary (base-3) format by toggling between 0, 1, or 2 copies of powers of three.",
tags: ["ternary", "numbers", "conversion", "representation", "base-3"],
component: TernaryNumberGame,
greenScreenPath: "/ternary-number-game"
}];
const Foundations = () => {
const [searchTerm, setSearchTerm] = useState("");
@ -37,7 +45,7 @@ const Foundations = () => {
Back to Discrete Math
</Link>
</div>
<BinaryNumberGame />
<InteractiveComponent />
</div>
</div>;