Add The Gold Coin Game - a strategic two-player game where players move coins to acquire the gold coin

This commit is contained in:
Neeldhara Misra 2025-07-22 03:44:16 +05:30
parent 6af3ec81ef
commit 4f27765251
5 changed files with 399 additions and 0 deletions

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@ -31,6 +31,7 @@ import NorthcottsGamePage from "./pages/NorthcottsGamePage";
import KnightsPuzzlePage from "./pages/KnightsPuzzlePage"; import KnightsPuzzlePage from "./pages/KnightsPuzzlePage";
import NimGamePage from "./pages/NimGamePage"; import NimGamePage from "./pages/NimGamePage";
import AssistedNimGamePage from "./pages/AssistedNimGamePage"; import AssistedNimGamePage from "./pages/AssistedNimGamePage";
import GoldCoinGamePage from "./pages/GoldCoinGamePage";
import Foundations from "./pages/theme-pages/discrete-math/Foundations"; import Foundations from "./pages/theme-pages/discrete-math/Foundations";
import Proofs from "./pages/theme-pages/discrete-math/Proofs"; import Proofs from "./pages/theme-pages/discrete-math/Proofs";
import Counting from "./pages/theme-pages/discrete-math/Counting"; import Counting from "./pages/theme-pages/discrete-math/Counting";
@ -88,6 +89,7 @@ const App = () => (
<Route path="/knights-puzzle" element={<KnightsPuzzlePage />} /> <Route path="/knights-puzzle" element={<KnightsPuzzlePage />} />
<Route path="/games/nim" element={<NimGamePage />} /> <Route path="/games/nim" element={<NimGamePage />} />
<Route path="/games/assisted-nim" element={<AssistedNimGamePage />} /> <Route path="/games/assisted-nim" element={<AssistedNimGamePage />} />
<Route path="/games/gold-coin" element={<GoldCoinGamePage />} />
{/* ADD ALL CUSTOM ROUTES ABOVE THE CATCH-ALL "*" ROUTE */} {/* ADD ALL CUSTOM ROUTES ABOVE THE CATCH-ALL "*" ROUTE */}
<Route path="*" element={<NotFound />} /> <Route path="*" element={<NotFound />} />

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@ -8,6 +8,7 @@ import GameOfSim from '@/components/GameOfSim';
import NorthcottsGame from '@/components/NorthcottsGame'; import NorthcottsGame from '@/components/NorthcottsGame';
import NimGame from '@/components/NimGame'; import NimGame from '@/components/NimGame';
import AssistedNimGame from '@/components/AssistedNimGame'; import AssistedNimGame from '@/components/AssistedNimGame';
import GoldCoinGame from '@/components/GoldCoinGame';
interface Game { interface Game {
id: string; id: string;
@ -18,6 +19,13 @@ interface Game {
} }
const games: Game[] = [ const games: Game[] = [
{
id: 'gold-coin',
title: 'The Gold Coin Game',
description: 'A strategic two-player game where you move coins to the left or take the leftmost coin. The player who takes the gold coin wins!',
tags: ['strategy', 'two-player', 'logic', 'game-theory', 'movement', 'coins'],
component: GoldCoinGame
},
{ {
id: 'assisted-nim', id: 'assisted-nim',
title: 'Assisted Game of Nim', title: 'Assisted Game of Nim',

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@ -0,0 +1,368 @@
import React, { useState } from 'react';
import { Card, CardContent, CardHeader, CardTitle, CardDescription } from '@/components/ui/card';
import { Button } from '@/components/ui/button';
import { Dialog, DialogContent, DialogHeader, DialogTitle } from '@/components/ui/dialog';
import { Badge } from '@/components/ui/badge';
import { ArrowLeft, ArrowRight, Crown, Circle } from 'lucide-react';
import SocialShare from '@/components/SocialShare';
type Player = 0 | 1;
type CellState = 'empty' | 'penny' | 'gold' | 'gold-prev';
interface GameState {
track: CellState[];
currentPlayer: Player;
winner: Player | null;
gameStarted: boolean;
selectedCoin: number | null;
moveHistory: string[];
}
const GoldCoinGame: React.FC = () => {
const [gameState, setGameState] = useState<GameState>({
track: ['empty', 'penny', 'empty', 'penny', 'empty', 'penny', 'empty', 'gold', 'empty', 'empty', 'empty'],
currentPlayer: 0,
winner: null,
gameStarted: false,
selectedCoin: null,
moveHistory: []
});
const [showRules, setShowRules] = useState(false);
const [showGameOver, setShowGameOver] = useState(false);
const playerNames = ['Player 1', 'Player 2'];
const playerColors = ['#3b82f6', '#ef4444'];
const initializeGame = () => {
setGameState({
track: ['empty', 'penny', 'empty', 'penny', 'empty', 'penny', 'empty', 'gold', 'empty', 'empty', 'empty'],
currentPlayer: 0,
winner: null,
gameStarted: true,
selectedCoin: null,
moveHistory: []
});
};
const resetGame = () => {
setGameState({
track: ['empty', 'penny', 'empty', 'penny', 'empty', 'penny', 'empty', 'gold', 'empty', 'empty', 'empty'],
currentPlayer: 0,
winner: null,
gameStarted: false,
selectedCoin: null,
moveHistory: []
});
setShowGameOver(false);
};
const canMoveCoin = (fromIndex: number, toIndex: number): boolean => {
if (fromIndex <= toIndex) return false; // Can only move left
if (toIndex < 0) return false; // Can't move off the track
// Check if there are any coins in the way
for (let i = toIndex + 1; i < fromIndex; i++) {
if (gameState.track[i] !== 'empty') {
return false;
}
}
return true;
};
const canTakeCoin = (index: number): boolean => {
// Can only take the leftmost coin
for (let i = 0; i < index; i++) {
if (gameState.track[i] !== 'empty') {
return false;
}
}
return gameState.track[index] !== 'empty';
};
const handleCellClick = (index: number) => {
if (gameState.winner !== null) return;
const cellState = gameState.track[index];
// If a coin is selected, try to move it
if (gameState.selectedCoin !== null) {
if (canMoveCoin(gameState.selectedCoin, index)) {
const newTrack = [...gameState.track];
newTrack[index] = newTrack[gameState.selectedCoin];
newTrack[gameState.selectedCoin] = 'empty';
const moveDescription = `Player ${gameState.currentPlayer + 1} moved ${newTrack[index] === 'gold' ? 'gold coin' : 'penny'} from position ${gameState.selectedCoin + 1} to position ${index + 1}`;
setGameState(prev => ({
...prev,
track: newTrack,
currentPlayer: ((prev.currentPlayer + 1) % 2) as Player,
selectedCoin: null,
moveHistory: [...prev.moveHistory, moveDescription]
}));
}
return;
}
// Select a coin if it's not empty
if (cellState !== 'empty') {
setGameState(prev => ({
...prev,
selectedCoin: index
}));
}
};
const handleTakeCoin = (index: number) => {
if (gameState.winner !== null) return;
if (!canTakeCoin(index)) return;
const cellState = gameState.track[index];
const newTrack = [...gameState.track];
newTrack[index] = 'empty';
const moveDescription = `Player ${gameState.currentPlayer + 1} took ${cellState === 'gold' ? 'gold coin' : 'penny'} from position ${index + 1}`;
// Check if this is a winning move
const isWinningMove = cellState === 'gold';
setGameState(prev => ({
...prev,
track: newTrack,
currentPlayer: isWinningMove ? prev.currentPlayer : ((prev.currentPlayer + 1) % 2) as Player,
winner: isWinningMove ? prev.currentPlayer : null,
selectedCoin: null,
moveHistory: [...prev.moveHistory, moveDescription]
}));
if (isWinningMove) {
setShowGameOver(true);
}
};
const renderCell = (cellState: CellState, index: number) => {
const isSelected = gameState.selectedCoin === index;
const canTake = canTakeCoin(index);
const isClickable = cellState !== 'empty' || gameState.selectedCoin !== null;
return (
<div
key={index}
className={`
relative w-12 h-12 border-2 border-gray-300 rounded-lg flex items-center justify-center cursor-pointer
transition-all duration-200 hover:scale-105
${isSelected ? 'border-blue-500 bg-blue-50' : ''}
${canTake && cellState !== 'empty' ? 'border-green-500 bg-green-50' : ''}
${!isClickable ? 'cursor-default hover:scale-100' : ''}
`}
onClick={() => handleCellClick(index)}
>
{cellState === 'gold' && (
<div className="flex items-center justify-center">
<Crown className="w-6 h-6 text-yellow-500" />
</div>
)}
{cellState === 'penny' && (
<div className="flex items-center justify-center">
<Circle className="w-6 h-6 text-orange-500 fill-orange-500" />
</div>
)}
{cellState === 'gold-prev' && (
<div className="flex items-center justify-center opacity-50">
<Crown className="w-6 h-6 text-yellow-500" />
</div>
)}
<div className="absolute -bottom-6 text-xs text-gray-500 font-mono">
{index + 1}
</div>
</div>
);
};
const renderTakeButton = (index: number) => {
const canTake = canTakeCoin(index);
const cellState = gameState.track[index];
if (!canTake || cellState === 'empty') return null;
return (
<Button
key={`take-${index}`}
size="sm"
variant="outline"
className="mt-2 text-xs"
onClick={() => handleTakeCoin(index)}
>
Take {cellState === 'gold' ? 'Gold' : 'Penny'}
</Button>
);
};
return (
<div className="max-w-4xl mx-auto p-6 space-y-6">
<Card>
<CardHeader>
<CardTitle className="flex items-center gap-2">
<Crown className="w-6 h-6 text-yellow-500" />
The Gold Coin Game
</CardTitle>
<CardDescription>
A two-player strategy game. Move coins to the left or take the leftmost coin.
The player who takes the gold coin wins!
</CardDescription>
</CardHeader>
<CardContent className="space-y-6">
{/* Game Controls */}
<div className="flex gap-4">
{!gameState.gameStarted ? (
<Button onClick={initializeGame} className="flex-1">
Start Game
</Button>
) : (
<Button onClick={resetGame} variant="outline">
Reset Game
</Button>
)}
<Button onClick={() => setShowRules(true)} variant="outline">
Rules
</Button>
</div>
{/* Game Status */}
{gameState.gameStarted && (
<div className="flex items-center justify-between p-4 bg-gray-50 rounded-lg">
<div className="flex items-center gap-4">
<span className="font-medium">Current Player:</span>
<Badge
style={{ backgroundColor: playerColors[gameState.currentPlayer] }}
className="text-white"
>
{playerNames[gameState.currentPlayer]}
</Badge>
</div>
{gameState.selectedCoin !== null && (
<div className="text-sm text-blue-600">
Selected coin at position {gameState.selectedCoin + 1}. Click a position to move it.
</div>
)}
</div>
)}
{/* Game Board */}
<div className="space-y-4">
<div className="flex justify-center">
<div className="flex gap-2 items-end">
{gameState.track.map((cellState, index) => (
<div key={index} className="flex flex-col items-center">
{renderCell(cellState, index)}
{renderTakeButton(index)}
</div>
))}
</div>
</div>
{/* Instructions */}
<div className="text-center text-sm text-gray-600">
{gameState.selectedCoin !== null ? (
<p>Click a position to move the selected coin, or click "Take" to collect a coin</p>
) : (
<p>Click on a coin to select it, then click a position to move it left, or click "Take" to collect the leftmost coin</p>
)}
</div>
</div>
{/* Move History */}
{gameState.moveHistory.length > 0 && (
<div className="space-y-2">
<h3 className="font-medium">Move History</h3>
<div className="max-h-32 overflow-y-auto space-y-1">
{gameState.moveHistory.map((move, index) => (
<div key={index} className="text-sm text-gray-600 bg-gray-50 p-2 rounded">
{move}
</div>
))}
</div>
</div>
)}
</CardContent>
</Card>
{/* Rules Dialog */}
<Dialog open={showRules} onOpenChange={setShowRules}>
<DialogContent className="max-w-2xl">
<DialogHeader>
<DialogTitle>The Gold Coin Game Rules</DialogTitle>
</DialogHeader>
<div className="space-y-4 text-sm">
<div>
<h4 className="font-medium mb-2">Objective</h4>
<p>Be the first player to acquire the gold coin and win the game!</p>
</div>
<div>
<h4 className="font-medium mb-2">Setup</h4>
<p>The game starts with coins placed on a track. The gold coin is positioned farthest to the right.</p>
</div>
<div>
<h4 className="font-medium mb-2">On Your Turn</h4>
<p>You have two options:</p>
<ol className="list-decimal list-inside space-y-1 ml-4">
<li><strong>Move a coin:</strong> Move any coin to the left by one or more spaces. A coin cannot jump over another coin.</li>
<li><strong>Take a coin:</strong> Take the leftmost coin on the track into your possession.</li>
</ol>
</div>
<div>
<h4 className="font-medium mb-2">Winning</h4>
<p>The player who successfully takes the gold coin is declared the winner!</p>
</div>
<div>
<h4 className="font-medium mb-2">Strategy Tips</h4>
<ul className="list-disc list-inside space-y-1 ml-4">
<li>Try to control the position of the gold coin</li>
<li>Use pennies to block your opponent's moves</li>
<li>Plan several moves ahead</li>
<li>Don't always take the first available coin</li>
</ul>
</div>
</div>
</DialogContent>
</Dialog>
{/* Game Over Dialog */}
<Dialog open={showGameOver} onOpenChange={setShowGameOver}>
<DialogContent>
<DialogHeader>
<DialogTitle>Game Over!</DialogTitle>
</DialogHeader>
<div className="text-center space-y-4">
<div className="flex items-center justify-center gap-2">
<Crown className="w-8 h-8 text-yellow-500" />
<span className="text-xl font-bold">
{playerNames[gameState.winner!]} wins!
</span>
</div>
<p className="text-gray-600">
Congratulations! {playerNames[gameState.winner!]} successfully acquired the gold coin.
</p>
<Button onClick={resetGame} className="w-full">
Play Again
</Button>
</div>
</DialogContent>
</Dialog>
<SocialShare
title="The Gold Coin Game"
description="A strategic two-player game where you move coins to acquire the gold coin!"
url={window.location.href}
/>
</div>
);
};
export default GoldCoinGame;

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@ -91,6 +91,15 @@ const allInteractives: Interactive[] = [
theme: 'Puzzles', theme: 'Puzzles',
dateAdded: '2024-07-21' dateAdded: '2024-07-21'
}, },
{
id: 'gold-coin',
title: 'The Gold Coin Game',
description: 'A strategic two-player game where you move coins to the left or take the leftmost coin. The player who takes the gold coin wins!',
tags: ['strategy', 'two-player', 'logic', 'game-theory', 'movement', 'coins'],
path: '/games/gold-coin',
theme: 'Games',
dateAdded: '2024-12-19'
},
{ {
id: 'assisted-nim', id: 'assisted-nim',
title: 'Assisted Game of Nim', title: 'Assisted Game of Nim',

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@ -0,0 +1,12 @@
import React from 'react';
import GoldCoinGame from '@/components/GoldCoinGame';
const GoldCoinGamePage = () => {
return (
<div className="container mx-auto px-4 py-8">
<GoldCoinGame />
</div>
);
};
export default GoldCoinGamePage;