Add The Gold Coin Game - a strategic two-player game where players move coins to acquire the gold coin
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5 changed files with 399 additions and 0 deletions
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@ -31,6 +31,7 @@ import NorthcottsGamePage from "./pages/NorthcottsGamePage";
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import KnightsPuzzlePage from "./pages/KnightsPuzzlePage";
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import KnightsPuzzlePage from "./pages/KnightsPuzzlePage";
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import NimGamePage from "./pages/NimGamePage";
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import NimGamePage from "./pages/NimGamePage";
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import AssistedNimGamePage from "./pages/AssistedNimGamePage";
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import AssistedNimGamePage from "./pages/AssistedNimGamePage";
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import GoldCoinGamePage from "./pages/GoldCoinGamePage";
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import Foundations from "./pages/theme-pages/discrete-math/Foundations";
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import Foundations from "./pages/theme-pages/discrete-math/Foundations";
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import Proofs from "./pages/theme-pages/discrete-math/Proofs";
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import Proofs from "./pages/theme-pages/discrete-math/Proofs";
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import Counting from "./pages/theme-pages/discrete-math/Counting";
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import Counting from "./pages/theme-pages/discrete-math/Counting";
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@ -88,6 +89,7 @@ const App = () => (
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<Route path="/knights-puzzle" element={<KnightsPuzzlePage />} />
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<Route path="/knights-puzzle" element={<KnightsPuzzlePage />} />
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<Route path="/games/nim" element={<NimGamePage />} />
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<Route path="/games/nim" element={<NimGamePage />} />
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<Route path="/games/assisted-nim" element={<AssistedNimGamePage />} />
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<Route path="/games/assisted-nim" element={<AssistedNimGamePage />} />
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<Route path="/games/gold-coin" element={<GoldCoinGamePage />} />
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{/* ADD ALL CUSTOM ROUTES ABOVE THE CATCH-ALL "*" ROUTE */}
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{/* ADD ALL CUSTOM ROUTES ABOVE THE CATCH-ALL "*" ROUTE */}
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<Route path="*" element={<NotFound />} />
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<Route path="*" element={<NotFound />} />
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@ -8,6 +8,7 @@ import GameOfSim from '@/components/GameOfSim';
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import NorthcottsGame from '@/components/NorthcottsGame';
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import NorthcottsGame from '@/components/NorthcottsGame';
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import NimGame from '@/components/NimGame';
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import NimGame from '@/components/NimGame';
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import AssistedNimGame from '@/components/AssistedNimGame';
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import AssistedNimGame from '@/components/AssistedNimGame';
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import GoldCoinGame from '@/components/GoldCoinGame';
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interface Game {
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interface Game {
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id: string;
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id: string;
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@ -18,6 +19,13 @@ interface Game {
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}
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}
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const games: Game[] = [
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const games: Game[] = [
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{
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id: 'gold-coin',
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title: 'The Gold Coin Game',
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description: 'A strategic two-player game where you move coins to the left or take the leftmost coin. The player who takes the gold coin wins!',
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tags: ['strategy', 'two-player', 'logic', 'game-theory', 'movement', 'coins'],
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component: GoldCoinGame
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},
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{
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{
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id: 'assisted-nim',
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id: 'assisted-nim',
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title: 'Assisted Game of Nim',
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title: 'Assisted Game of Nim',
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368
src/components/GoldCoinGame.tsx
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368
src/components/GoldCoinGame.tsx
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@ -0,0 +1,368 @@
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import React, { useState } from 'react';
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import { Card, CardContent, CardHeader, CardTitle, CardDescription } from '@/components/ui/card';
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import { Button } from '@/components/ui/button';
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import { Dialog, DialogContent, DialogHeader, DialogTitle } from '@/components/ui/dialog';
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import { Badge } from '@/components/ui/badge';
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import { ArrowLeft, ArrowRight, Crown, Circle } from 'lucide-react';
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import SocialShare from '@/components/SocialShare';
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type Player = 0 | 1;
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type CellState = 'empty' | 'penny' | 'gold' | 'gold-prev';
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interface GameState {
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track: CellState[];
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currentPlayer: Player;
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winner: Player | null;
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gameStarted: boolean;
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selectedCoin: number | null;
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moveHistory: string[];
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}
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const GoldCoinGame: React.FC = () => {
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const [gameState, setGameState] = useState<GameState>({
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track: ['empty', 'penny', 'empty', 'penny', 'empty', 'penny', 'empty', 'gold', 'empty', 'empty', 'empty'],
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currentPlayer: 0,
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winner: null,
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gameStarted: false,
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selectedCoin: null,
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moveHistory: []
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});
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const [showRules, setShowRules] = useState(false);
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const [showGameOver, setShowGameOver] = useState(false);
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const playerNames = ['Player 1', 'Player 2'];
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const playerColors = ['#3b82f6', '#ef4444'];
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const initializeGame = () => {
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setGameState({
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track: ['empty', 'penny', 'empty', 'penny', 'empty', 'penny', 'empty', 'gold', 'empty', 'empty', 'empty'],
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currentPlayer: 0,
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winner: null,
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gameStarted: true,
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selectedCoin: null,
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moveHistory: []
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});
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};
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const resetGame = () => {
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setGameState({
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track: ['empty', 'penny', 'empty', 'penny', 'empty', 'penny', 'empty', 'gold', 'empty', 'empty', 'empty'],
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currentPlayer: 0,
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winner: null,
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gameStarted: false,
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selectedCoin: null,
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moveHistory: []
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});
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setShowGameOver(false);
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};
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const canMoveCoin = (fromIndex: number, toIndex: number): boolean => {
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if (fromIndex <= toIndex) return false; // Can only move left
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if (toIndex < 0) return false; // Can't move off the track
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// Check if there are any coins in the way
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for (let i = toIndex + 1; i < fromIndex; i++) {
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if (gameState.track[i] !== 'empty') {
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return false;
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}
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}
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return true;
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};
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const canTakeCoin = (index: number): boolean => {
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// Can only take the leftmost coin
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for (let i = 0; i < index; i++) {
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if (gameState.track[i] !== 'empty') {
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return false;
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}
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}
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return gameState.track[index] !== 'empty';
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};
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const handleCellClick = (index: number) => {
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if (gameState.winner !== null) return;
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const cellState = gameState.track[index];
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// If a coin is selected, try to move it
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if (gameState.selectedCoin !== null) {
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if (canMoveCoin(gameState.selectedCoin, index)) {
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const newTrack = [...gameState.track];
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newTrack[index] = newTrack[gameState.selectedCoin];
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newTrack[gameState.selectedCoin] = 'empty';
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const moveDescription = `Player ${gameState.currentPlayer + 1} moved ${newTrack[index] === 'gold' ? 'gold coin' : 'penny'} from position ${gameState.selectedCoin + 1} to position ${index + 1}`;
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setGameState(prev => ({
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...prev,
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track: newTrack,
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currentPlayer: ((prev.currentPlayer + 1) % 2) as Player,
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selectedCoin: null,
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moveHistory: [...prev.moveHistory, moveDescription]
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}));
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}
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return;
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}
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// Select a coin if it's not empty
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if (cellState !== 'empty') {
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setGameState(prev => ({
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...prev,
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selectedCoin: index
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}));
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}
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};
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const handleTakeCoin = (index: number) => {
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if (gameState.winner !== null) return;
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if (!canTakeCoin(index)) return;
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const cellState = gameState.track[index];
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const newTrack = [...gameState.track];
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newTrack[index] = 'empty';
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const moveDescription = `Player ${gameState.currentPlayer + 1} took ${cellState === 'gold' ? 'gold coin' : 'penny'} from position ${index + 1}`;
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// Check if this is a winning move
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const isWinningMove = cellState === 'gold';
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setGameState(prev => ({
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...prev,
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track: newTrack,
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currentPlayer: isWinningMove ? prev.currentPlayer : ((prev.currentPlayer + 1) % 2) as Player,
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winner: isWinningMove ? prev.currentPlayer : null,
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selectedCoin: null,
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moveHistory: [...prev.moveHistory, moveDescription]
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}));
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if (isWinningMove) {
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setShowGameOver(true);
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}
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};
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const renderCell = (cellState: CellState, index: number) => {
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const isSelected = gameState.selectedCoin === index;
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const canTake = canTakeCoin(index);
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const isClickable = cellState !== 'empty' || gameState.selectedCoin !== null;
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return (
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<div
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key={index}
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className={`
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relative w-12 h-12 border-2 border-gray-300 rounded-lg flex items-center justify-center cursor-pointer
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transition-all duration-200 hover:scale-105
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${isSelected ? 'border-blue-500 bg-blue-50' : ''}
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${canTake && cellState !== 'empty' ? 'border-green-500 bg-green-50' : ''}
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${!isClickable ? 'cursor-default hover:scale-100' : ''}
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`}
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onClick={() => handleCellClick(index)}
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>
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{cellState === 'gold' && (
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<div className="flex items-center justify-center">
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<Crown className="w-6 h-6 text-yellow-500" />
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</div>
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)}
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{cellState === 'penny' && (
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<div className="flex items-center justify-center">
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<Circle className="w-6 h-6 text-orange-500 fill-orange-500" />
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</div>
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)}
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{cellState === 'gold-prev' && (
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<div className="flex items-center justify-center opacity-50">
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<Crown className="w-6 h-6 text-yellow-500" />
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</div>
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)}
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<div className="absolute -bottom-6 text-xs text-gray-500 font-mono">
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{index + 1}
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</div>
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</div>
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);
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};
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const renderTakeButton = (index: number) => {
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const canTake = canTakeCoin(index);
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const cellState = gameState.track[index];
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if (!canTake || cellState === 'empty') return null;
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return (
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<Button
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key={`take-${index}`}
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size="sm"
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variant="outline"
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className="mt-2 text-xs"
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onClick={() => handleTakeCoin(index)}
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>
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Take {cellState === 'gold' ? 'Gold' : 'Penny'}
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</Button>
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);
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};
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return (
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<div className="max-w-4xl mx-auto p-6 space-y-6">
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<Card>
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<CardHeader>
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<CardTitle className="flex items-center gap-2">
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<Crown className="w-6 h-6 text-yellow-500" />
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The Gold Coin Game
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</CardTitle>
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<CardDescription>
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A two-player strategy game. Move coins to the left or take the leftmost coin.
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The player who takes the gold coin wins!
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</CardDescription>
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</CardHeader>
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<CardContent className="space-y-6">
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{/* Game Controls */}
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<div className="flex gap-4">
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{!gameState.gameStarted ? (
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<Button onClick={initializeGame} className="flex-1">
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Start Game
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</Button>
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) : (
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<Button onClick={resetGame} variant="outline">
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Reset Game
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</Button>
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)}
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<Button onClick={() => setShowRules(true)} variant="outline">
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Rules
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</Button>
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</div>
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{/* Game Status */}
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{gameState.gameStarted && (
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<div className="flex items-center justify-between p-4 bg-gray-50 rounded-lg">
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<div className="flex items-center gap-4">
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<span className="font-medium">Current Player:</span>
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<Badge
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style={{ backgroundColor: playerColors[gameState.currentPlayer] }}
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className="text-white"
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>
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{playerNames[gameState.currentPlayer]}
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</Badge>
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</div>
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{gameState.selectedCoin !== null && (
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<div className="text-sm text-blue-600">
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Selected coin at position {gameState.selectedCoin + 1}. Click a position to move it.
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</div>
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)}
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</div>
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)}
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{/* Game Board */}
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<div className="space-y-4">
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<div className="flex justify-center">
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<div className="flex gap-2 items-end">
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{gameState.track.map((cellState, index) => (
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<div key={index} className="flex flex-col items-center">
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{renderCell(cellState, index)}
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{renderTakeButton(index)}
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</div>
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))}
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</div>
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</div>
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{/* Instructions */}
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<div className="text-center text-sm text-gray-600">
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{gameState.selectedCoin !== null ? (
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<p>Click a position to move the selected coin, or click "Take" to collect a coin</p>
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) : (
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<p>Click on a coin to select it, then click a position to move it left, or click "Take" to collect the leftmost coin</p>
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)}
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</div>
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</div>
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{/* Move History */}
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{gameState.moveHistory.length > 0 && (
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<div className="space-y-2">
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<h3 className="font-medium">Move History</h3>
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<div className="max-h-32 overflow-y-auto space-y-1">
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{gameState.moveHistory.map((move, index) => (
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<div key={index} className="text-sm text-gray-600 bg-gray-50 p-2 rounded">
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{move}
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</div>
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))}
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</div>
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</div>
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)}
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</CardContent>
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</Card>
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{/* Rules Dialog */}
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<Dialog open={showRules} onOpenChange={setShowRules}>
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<DialogContent className="max-w-2xl">
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<DialogHeader>
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<DialogTitle>The Gold Coin Game Rules</DialogTitle>
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</DialogHeader>
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<div className="space-y-4 text-sm">
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<div>
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<h4 className="font-medium mb-2">Objective</h4>
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<p>Be the first player to acquire the gold coin and win the game!</p>
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</div>
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<div>
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<h4 className="font-medium mb-2">Setup</h4>
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<p>The game starts with coins placed on a track. The gold coin is positioned farthest to the right.</p>
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</div>
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<div>
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<h4 className="font-medium mb-2">On Your Turn</h4>
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<p>You have two options:</p>
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<ol className="list-decimal list-inside space-y-1 ml-4">
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<li><strong>Move a coin:</strong> Move any coin to the left by one or more spaces. A coin cannot jump over another coin.</li>
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<li><strong>Take a coin:</strong> Take the leftmost coin on the track into your possession.</li>
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</ol>
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</div>
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<div>
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<h4 className="font-medium mb-2">Winning</h4>
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<p>The player who successfully takes the gold coin is declared the winner!</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div>
|
||||||
|
<h4 className="font-medium mb-2">Strategy Tips</h4>
|
||||||
|
<ul className="list-disc list-inside space-y-1 ml-4">
|
||||||
|
<li>Try to control the position of the gold coin</li>
|
||||||
|
<li>Use pennies to block your opponent's moves</li>
|
||||||
|
<li>Plan several moves ahead</li>
|
||||||
|
<li>Don't always take the first available coin</li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</DialogContent>
|
||||||
|
</Dialog>
|
||||||
|
|
||||||
|
{/* Game Over Dialog */}
|
||||||
|
<Dialog open={showGameOver} onOpenChange={setShowGameOver}>
|
||||||
|
<DialogContent>
|
||||||
|
<DialogHeader>
|
||||||
|
<DialogTitle>Game Over!</DialogTitle>
|
||||||
|
</DialogHeader>
|
||||||
|
<div className="text-center space-y-4">
|
||||||
|
<div className="flex items-center justify-center gap-2">
|
||||||
|
<Crown className="w-8 h-8 text-yellow-500" />
|
||||||
|
<span className="text-xl font-bold">
|
||||||
|
{playerNames[gameState.winner!]} wins!
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
<p className="text-gray-600">
|
||||||
|
Congratulations! {playerNames[gameState.winner!]} successfully acquired the gold coin.
|
||||||
|
</p>
|
||||||
|
<Button onClick={resetGame} className="w-full">
|
||||||
|
Play Again
|
||||||
|
</Button>
|
||||||
|
</div>
|
||||||
|
</DialogContent>
|
||||||
|
</Dialog>
|
||||||
|
|
||||||
|
<SocialShare
|
||||||
|
title="The Gold Coin Game"
|
||||||
|
description="A strategic two-player game where you move coins to acquire the gold coin!"
|
||||||
|
url={window.location.href}
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
export default GoldCoinGame;
|
||||||
|
|
@ -91,6 +91,15 @@ const allInteractives: Interactive[] = [
|
||||||
theme: 'Puzzles',
|
theme: 'Puzzles',
|
||||||
dateAdded: '2024-07-21'
|
dateAdded: '2024-07-21'
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
id: 'gold-coin',
|
||||||
|
title: 'The Gold Coin Game',
|
||||||
|
description: 'A strategic two-player game where you move coins to the left or take the leftmost coin. The player who takes the gold coin wins!',
|
||||||
|
tags: ['strategy', 'two-player', 'logic', 'game-theory', 'movement', 'coins'],
|
||||||
|
path: '/games/gold-coin',
|
||||||
|
theme: 'Games',
|
||||||
|
dateAdded: '2024-12-19'
|
||||||
|
},
|
||||||
{
|
{
|
||||||
id: 'assisted-nim',
|
id: 'assisted-nim',
|
||||||
title: 'Assisted Game of Nim',
|
title: 'Assisted Game of Nim',
|
||||||
|
|
|
||||||
12
src/pages/GoldCoinGamePage.tsx
Normal file
12
src/pages/GoldCoinGamePage.tsx
Normal file
|
|
@ -0,0 +1,12 @@
|
||||||
|
import React from 'react';
|
||||||
|
import GoldCoinGame from '@/components/GoldCoinGame';
|
||||||
|
|
||||||
|
const GoldCoinGamePage = () => {
|
||||||
|
return (
|
||||||
|
<div className="container mx-auto px-4 py-8">
|
||||||
|
<GoldCoinGame />
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
export default GoldCoinGamePage;
|
||||||
Loading…
Add table
Add a link
Reference in a new issue