Add Game of Sim interactive
Port the Game of Sim from https://game-of-sim.lovable.app/ to the games theme.
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3 changed files with 392 additions and 5 deletions
274
src/components/GameOfSim.tsx
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274
src/components/GameOfSim.tsx
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import React, { useState, useCallback } from 'react';
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import { Card, CardContent, CardDescription, CardHeader, CardTitle } from '@/components/ui/card';
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import { Button } from '@/components/ui/button';
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import { Badge } from '@/components/ui/badge';
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import { Select, SelectContent, SelectItem, SelectTrigger, SelectValue } from '@/components/ui/select';
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import { RotateCcw, Undo2 } from 'lucide-react';
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interface Edge {
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from: number;
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to: number;
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color: 'red' | 'blue' | null;
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}
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interface GameState {
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edges: Edge[];
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currentPlayer: 'red' | 'blue';
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gameOver: boolean;
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winner: 'red' | 'blue' | null;
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moveHistory: Edge[];
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}
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const GameOfSim = () => {
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const [vertices, setVertices] = useState(6);
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const [gameState, setGameState] = useState<GameState>(() => initializeGame(6));
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function initializeGame(numVertices: number): GameState {
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const edges: Edge[] = [];
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// Create all possible edges between vertices
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for (let i = 0; i < numVertices; i++) {
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for (let j = i + 1; j < numVertices; j++) {
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edges.push({ from: i, to: j, color: null });
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}
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}
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return {
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edges,
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currentPlayer: 'red',
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gameOver: false,
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winner: null,
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moveHistory: []
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};
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}
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const resetGame = useCallback(() => {
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setGameState(initializeGame(vertices));
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}, [vertices]);
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const undoMove = useCallback(() => {
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if (gameState.moveHistory.length === 0) return;
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const lastMove = gameState.moveHistory[gameState.moveHistory.length - 1];
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const newEdges = gameState.edges.map(edge => {
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if (edge.from === lastMove.from && edge.to === lastMove.to) {
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return { ...edge, color: null };
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}
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return edge;
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});
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setGameState(prev => ({
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...prev,
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edges: newEdges,
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currentPlayer: prev.currentPlayer === 'red' ? 'blue' : 'red',
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moveHistory: prev.moveHistory.slice(0, -1),
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gameOver: false,
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winner: null
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}));
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}, [gameState.moveHistory, gameState.edges]);
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const checkForTriangle = useCallback((edges: Edge[], player: 'red' | 'blue'): boolean => {
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const playerEdges = edges.filter(edge => edge.color === player);
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// Check all possible triangles
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for (let i = 0; i < vertices; i++) {
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for (let j = i + 1; j < vertices; j++) {
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for (let k = j + 1; k < vertices; k++) {
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// Check if all three edges of triangle exist for this player
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const edge1 = playerEdges.find(e => (e.from === i && e.to === j) || (e.from === j && e.to === i));
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const edge2 = playerEdges.find(e => (e.from === i && e.to === k) || (e.from === k && e.to === i));
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const edge3 = playerEdges.find(e => (e.from === j && e.to === k) || (e.from === k && e.to === j));
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if (edge1 && edge2 && edge3) {
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return true;
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}
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}
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}
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}
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return false;
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}, [vertices]);
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const handleEdgeClick = useCallback((edgeIndex: number) => {
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if (gameState.gameOver || gameState.edges[edgeIndex].color !== null) return;
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const newEdges = [...gameState.edges];
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const clickedEdge = { ...newEdges[edgeIndex], color: gameState.currentPlayer };
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newEdges[edgeIndex] = clickedEdge;
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// Check if this move creates a triangle
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const hasTriangle = checkForTriangle(newEdges, gameState.currentPlayer);
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setGameState(prev => ({
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edges: newEdges,
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currentPlayer: hasTriangle ? prev.currentPlayer : (prev.currentPlayer === 'red' ? 'blue' : 'red'),
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gameOver: hasTriangle,
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winner: hasTriangle ? (prev.currentPlayer === 'red' ? 'blue' : 'red') : null,
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moveHistory: [...prev.moveHistory, clickedEdge]
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}));
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}, [gameState, checkForTriangle]);
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const getVertexPosition = (index: number, total: number) => {
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const angle = (2 * Math.PI * index) / total;
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const radius = 120;
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const centerX = 150;
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const centerY = 150;
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return {
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x: centerX + radius * Math.cos(angle - Math.PI / 2),
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y: centerY + radius * Math.sin(angle - Math.PI / 2)
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};
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};
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const handleVerticesChange = (value: string) => {
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const newVertices = parseInt(value);
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setVertices(newVertices);
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setGameState(initializeGame(newVertices));
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};
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return (
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<div className="space-y-6">
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<Card>
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<CardHeader>
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<CardTitle className="text-2xl font-bold text-center">Game of Sim</CardTitle>
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<CardDescription className="text-center">
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Take turns coloring the lines between dots. Avoid creating a triangle of your color - first player to make one loses!
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</CardDescription>
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</CardHeader>
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<CardContent className="space-y-6">
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{/* Game Controls */}
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<div className="flex flex-col sm:flex-row items-center justify-between gap-4">
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<div className="flex items-center gap-3">
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<label htmlFor="vertices-select" className="text-sm font-medium">
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Vertices:
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</label>
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<Select value={vertices.toString()} onValueChange={handleVerticesChange}>
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<SelectTrigger className="w-20">
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<SelectValue />
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</SelectTrigger>
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<SelectContent>
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<SelectItem value="3">3</SelectItem>
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<SelectItem value="4">4</SelectItem>
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<SelectItem value="5">5</SelectItem>
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<SelectItem value="6">6</SelectItem>
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<SelectItem value="7">7</SelectItem>
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<SelectItem value="8">8</SelectItem>
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</SelectContent>
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</Select>
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</div>
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<div className="flex items-center gap-2">
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<Button
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variant="outline"
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size="sm"
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onClick={undoMove}
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disabled={gameState.moveHistory.length === 0}
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>
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<Undo2 className="w-4 h-4 mr-1" />
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Undo
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</Button>
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<Button variant="outline" size="sm" onClick={resetGame}>
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<RotateCcw className="w-4 h-4 mr-1" />
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Reset Game
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</Button>
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</div>
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</div>
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{/* Current Turn Indicator */}
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<div className="text-center">
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{gameState.gameOver ? (
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<div className="space-y-2">
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<Badge variant="destructive" className="text-lg px-4 py-2">
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Game Over!
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</Badge>
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<p className="text-lg font-medium">
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<span className={gameState.winner === 'blue' ? 'text-blue-600' : 'text-red-600'}>
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{gameState.winner === 'blue' ? 'Blue' : 'Red'} Player
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</span>{' '}
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wins!
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</p>
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</div>
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) : (
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<div className="space-y-2">
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<p className="text-sm text-muted-foreground">Current Turn:</p>
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<Badge
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variant="outline"
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className={`text-lg px-4 py-2 ${
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gameState.currentPlayer === 'red'
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? 'border-red-500 text-red-600'
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: 'border-blue-500 text-blue-600'
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}`}
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>
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{gameState.currentPlayer === 'red' ? 'Red' : 'Blue'} Player
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</Badge>
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</div>
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)}
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</div>
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{/* Game Board */}
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<div className="flex justify-center">
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<div className="bg-surface rounded-lg p-8 border">
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<svg width="300" height="300" viewBox="0 0 300 300">
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{/* Draw edges */}
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{gameState.edges.map((edge, index) => {
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const pos1 = getVertexPosition(edge.from, vertices);
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const pos2 = getVertexPosition(edge.to, vertices);
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return (
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<line
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key={index}
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x1={pos1.x}
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y1={pos1.y}
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x2={pos2.x}
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y2={pos2.y}
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stroke={edge.color || '#e2e8f0'}
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strokeWidth={edge.color ? 3 : 2}
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className="cursor-pointer hover:stroke-gray-400 transition-colors"
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onClick={() => handleEdgeClick(index)}
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/>
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);
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})}
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{/* Draw vertices */}
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{Array.from({ length: vertices }, (_, i) => {
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const pos = getVertexPosition(i, vertices);
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return (
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<g key={i}>
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<circle
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cx={pos.x}
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cy={pos.y}
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r="8"
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fill="hsl(var(--primary))"
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stroke="hsl(var(--background))"
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strokeWidth="2"
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/>
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<text
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x={pos.x}
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y={pos.y + 20}
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textAnchor="middle"
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className="text-sm font-medium fill-foreground"
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>
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{i + 1}
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</text>
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</g>
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);
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})}
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</svg>
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</div>
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</div>
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{/* Instructions */}
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<div className="text-center space-y-2 p-4 bg-muted rounded-lg">
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<p className="text-sm text-muted-foreground">
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Click on the lines between dots to color them with your color.
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</p>
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<p className="text-sm font-medium text-foreground">
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Avoid creating a triangle of your own color!
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</p>
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</div>
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</CardContent>
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</Card>
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</div>
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);
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};
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export default GameOfSim;
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