diff --git a/src/components/BalancedTernaryGame.tsx b/src/components/BalancedTernaryGame.tsx index eb57c0b..4ec6baf 100644 --- a/src/components/BalancedTernaryGame.tsx +++ b/src/components/BalancedTernaryGame.tsx @@ -183,14 +183,29 @@ const BalancedTernaryGame: React.FC = ({ showSocialSha
-
+
- Min: {targetRange[0]} - Max: {targetRange[1]} +
+
+ Min: {targetRange[0]} +
+
+ Max: {targetRange[1]} +
+
setTargetRange(value as [number, number])} + onValueChange={(value) => { + // Snap to multiples of 10 if close enough + const snappedValue = value.map(v => { + const remainder = Math.abs(v) % 10; + if (remainder <= 2) return v - Math.sign(v) * remainder; + if (remainder >= 8) return v + Math.sign(v) * (10 - remainder); + return v; + }); + setTargetRange(snappedValue as [number, number]); + }} min={-3280} max={3280} step={1} diff --git a/src/components/TernaryNumberGame.tsx b/src/components/TernaryNumberGame.tsx index e4c3f7d..190a5c0 100644 --- a/src/components/TernaryNumberGame.tsx +++ b/src/components/TernaryNumberGame.tsx @@ -134,14 +134,29 @@ const TernaryNumberGame: React.FC = ({ showSocialShare =
-
+
- Min: {targetRange[0]} - Max: {targetRange[1]} +
+
+ Min: {targetRange[0]} +
+
+ Max: {targetRange[1]} +
+
setTargetRange(value as [number, number])} + onValueChange={(value) => { + // Snap to multiples of 10 if close enough + const snappedValue = value.map(v => { + const remainder = v % 10; + if (remainder <= 2) return v - remainder; + if (remainder >= 8) return v + (10 - remainder); + return v; + }); + setTargetRange(snappedValue as [number, number]); + }} min={1} max={3280} step={1}