Add Assisted Nim Game and update components

This commit is contained in:
Neeldhara Misra 2025-07-22 03:35:33 +05:30
parent 3705152d34
commit 6af3ec81ef
6 changed files with 435 additions and 0 deletions

View file

@ -30,6 +30,7 @@ import TernarySearchTrickGreenScreen from "./pages/TernarySearchTrickGreenScreen
import NorthcottsGamePage from "./pages/NorthcottsGamePage"; import NorthcottsGamePage from "./pages/NorthcottsGamePage";
import KnightsPuzzlePage from "./pages/KnightsPuzzlePage"; import KnightsPuzzlePage from "./pages/KnightsPuzzlePage";
import NimGamePage from "./pages/NimGamePage"; import NimGamePage from "./pages/NimGamePage";
import AssistedNimGamePage from "./pages/AssistedNimGamePage";
import Foundations from "./pages/theme-pages/discrete-math/Foundations"; import Foundations from "./pages/theme-pages/discrete-math/Foundations";
import Proofs from "./pages/theme-pages/discrete-math/Proofs"; import Proofs from "./pages/theme-pages/discrete-math/Proofs";
import Counting from "./pages/theme-pages/discrete-math/Counting"; import Counting from "./pages/theme-pages/discrete-math/Counting";
@ -86,6 +87,7 @@ const App = () => (
<Route path="/northcotts-game" element={<NorthcottsGamePage />} /> <Route path="/northcotts-game" element={<NorthcottsGamePage />} />
<Route path="/knights-puzzle" element={<KnightsPuzzlePage />} /> <Route path="/knights-puzzle" element={<KnightsPuzzlePage />} />
<Route path="/games/nim" element={<NimGamePage />} /> <Route path="/games/nim" element={<NimGamePage />} />
<Route path="/games/assisted-nim" element={<AssistedNimGamePage />} />
{/* ADD ALL CUSTOM ROUTES ABOVE THE CATCH-ALL "*" ROUTE */} {/* ADD ALL CUSTOM ROUTES ABOVE THE CATCH-ALL "*" ROUTE */}
<Route path="*" element={<NotFound />} /> <Route path="*" element={<NotFound />} />

View file

@ -0,0 +1,397 @@
import React, { useState, useRef } from 'react';
import { Card, CardContent, CardHeader, CardTitle, CardDescription } from '@/components/ui/card';
import { Button } from '@/components/ui/button';
import { Dialog, DialogContent, DialogHeader, DialogTitle } from '@/components/ui/dialog';
import { Slider } from '@/components/ui/slider';
import SocialShare from '@/components/SocialShare';
const SKY_BLUE = '#e0f2fe';
const MAROON = '#800000';
function getRandomInt(min: number, max: number) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
const MIN_HEAPS = 2;
const MAX_HEAPS = 10;
const MIN_STONES = 1;
const MAX_STONES = 31; // Extended to 31 to include power-of-16 box
type Mode = 'random' | 'user';
type Heap = number;
type Player = 0 | 1;
const heapColors = [
'#fbbf24', '#60a5fa', '#34d399', '#f472b6', '#f87171', '#a78bfa', '#facc15', '#38bdf8', '#4ade80', '#f472b6',
'#f87171', '#a78bfa', '#fbbf24', '#60a5fa', '#34d399', '#f472b6', '#f87171', '#a78bfa', '#facc15', '#38bdf8',
];
// Function to break down a number into its binary representation (powers of 2)
const getBinaryRepresentation = (num: number): number[] => {
const powers: number[] = [];
let remaining = num;
let power = 1;
while (remaining > 0) {
if (remaining & 1) {
powers.push(power);
}
remaining >>= 1;
power <<= 1;
}
return powers;
};
// Function to calculate which powers of 2 appear an odd number of times across all heaps
const getOddPowers = (heaps: number[]): Set<number> => {
const powerCounts = new Map<number, number>();
heaps.forEach(heap => {
const powers = getBinaryRepresentation(heap);
powers.forEach(power => {
powerCounts.set(power, (powerCounts.get(power) || 0) + 1);
});
});
const oddPowers = new Set<number>();
powerCounts.forEach((count, power) => {
if (count % 2 === 1) {
oddPowers.add(power);
}
});
return oddPowers;
};
const AssistedNimGame: React.FC = () => {
const [mode, setMode] = useState<Mode | null>(null);
const [showSetup, setShowSetup] = useState(false);
const [userHeapCount, setUserHeapCount] = useState(3);
const [userHeapSizes, setUserHeapSizes] = useState<number[]>([3, 3, 3]);
const [heaps, setHeaps] = useState<Heap[]>([]);
const [currentPlayer, setCurrentPlayer] = useState<Player>(0);
const [winner, setWinner] = useState<Player | null>(null);
const [heapsGroupWidth, setHeapsGroupWidth] = useState<string>('0px');
const initialHeapsRef = useRef<number[]>([]);
// Calculate the maximum number of powers of 2 needed for any heap
const getMaxPowers = (heaps: number[]): number => {
if (heaps.length === 0) return 0;
// Since we cap at 31, we need 5 powers: 1, 2, 4, 8, 16
return 5;
};
// Calculate width based on maximum powers of 2
React.useEffect(() => {
if (mode !== null && heaps.length > 0) {
const maxPowers = getMaxPowers(heaps);
const gapWidth = 0.5; // Gap between power groups
const labelWidth = 2; // Width for heap size label
// Calculate total width accounting for different box sizes
let totalBoxWidth = 0;
for (let i = 0; i < maxPowers; i++) {
const power = 1 << i; // 1, 2, 4, 8, 16
if (power === 16) {
totalBoxWidth += 12; // Power-of-16 box is 12rem wide
} else if (power === 8) {
totalBoxWidth += 8; // Power-of-8 box is 8rem wide
} else {
totalBoxWidth += 4; // Other boxes are 4rem wide
}
}
const totalWidthRem = labelWidth + totalBoxWidth + (maxPowers - 1) * gapWidth;
setHeapsGroupWidth(`${totalWidthRem}rem`);
}
}, [mode, heaps.length]);
// Store initial heaps for reset
React.useEffect(() => {
if (mode !== null && heaps.length > 0) {
initialHeapsRef.current = [...heaps];
}
}, [mode, heaps.length]);
// Start a new game
const startGame = (selectedMode: Mode) => {
setMode(selectedMode);
setWinner(null);
setCurrentPlayer(0);
if (selectedMode === 'random') {
const k = getRandomInt(MIN_HEAPS, MAX_HEAPS);
const randomHeaps = Array.from({ length: k }, () => getRandomInt(MIN_STONES, MAX_STONES));
setHeaps(randomHeaps);
} else {
setShowSetup(true);
}
};
// Handle user-defined setup
const handleUserSetupConfirm = () => {
setHeaps([...userHeapSizes]);
setShowSetup(false);
setWinner(null);
setCurrentPlayer(0);
};
// Handle stone click: remove all stones from clicked index to the end in that heap
const handleStoneClick = (heapIdx: number, stoneIdx: number) => {
if (winner !== null) return;
if (heaps[heapIdx] === 0) return;
const newHeaps = [...heaps];
newHeaps[heapIdx] = stoneIdx;
setHeaps(newHeaps);
// Check for win
if (newHeaps.every(heap => heap === 0)) {
setWinner(currentPlayer);
} else {
setCurrentPlayer(currentPlayer === 0 ? 1 : 0);
}
};
const handlePlayAgain = () => {
setWinner(null);
setCurrentPlayer(0);
setHeaps([...initialHeapsRef.current]);
};
const handleResetGame = () => {
setWinner(null);
setCurrentPlayer(0);
setHeaps([...initialHeapsRef.current]);
};
const handleNewGame = () => {
setMode(null);
setHeaps([]);
setWinner(null);
setCurrentPlayer(0);
};
const handleHeapCountChange = (val: number) => {
setUserHeapCount(val);
setUserHeapSizes(Array.from({ length: val }, () => 3));
};
const handleHeapSizeChange = (idx: number, val: number) => {
const newSizes = [...userHeapSizes];
newSizes[idx] = val;
setUserHeapSizes(newSizes);
};
// Calculate which powers of 2 appear an odd number of times
const oddPowers = getOddPowers(heaps);
// Render a heap broken down into powers of 2
const renderHeap = (heap: number, idx: number) => {
const powers = getBinaryRepresentation(heap);
const maxPowers = getMaxPowers(heaps);
return (
<div key={idx} className="flex flex-row items-center gap-2">
{/* Heap size label */}
<span className="font-mono text-sm text-muted-foreground min-w-[2ch] text-right">{heap}</span>
{/* Powers of 2 groups - horizontal layout with fixed widths */}
<div className="flex gap-2">
{Array.from({ length: maxPowers }, (_, powerIdx) => {
const power = 1 << powerIdx; // 2^powerIdx (1, 2, 4, 8, 16)
const hasPower = powers.includes(power);
const isOdd = oddPowers.has(power);
const isPower8 = power === 8; // Check if this is the power-of-8 box
const isPower16 = power === 16; // Check if this is the power-of-16 box
return (
<div
key={powerIdx}
className={`flex flex-col gap-1 p-2 rounded border-2 ${
hasPower
? (isOdd ? 'border-red-500 bg-red-50' : 'border-green-500 bg-green-50')
: 'border-gray-200 bg-gray-50'
}`}
style={{
minWidth: isPower16 ? '12rem' : (isPower8 ? '8rem' : '4rem'),
width: isPower16 ? '12rem' : (isPower8 ? '8rem' : '4rem')
}}
>
{/* Stones for this power - single row layout */}
{hasPower ? (
<div className="flex flex-row gap-0.5 justify-center">
{Array.from({ length: power }, (_, stoneIdx) => (
<span
key={stoneIdx}
className="inline-block w-2 h-2 rounded-full cursor-pointer border border-gray-400 hover:border-black transition-all"
style={{
background: heapColors[idx % heapColors.length],
opacity: winner !== null ? 0.5 : 1
}}
onClick={() => {
// Calculate the actual stone index in the heap
const actualIndex = powers
.filter(p => p < power)
.reduce((sum, p) => sum + p, 0) + stoneIdx;
handleStoneClick(idx, actualIndex);
}}
title={`Power of 2: ${power}, Stone ${stoneIdx + 1}`}
/>
))}
</div>
) : (
<div className="w-2 h-2" /> // Fixed empty space
)}
</div>
);
})}
</div>
</div>
);
};
// Dynamic backdrop color based on current player
const backdropColor = winner === null ? (currentPlayer === 0 ? SKY_BLUE : MAROON) : '#f0f0f0';
return (
<div className="space-y-6">
<Card>
<CardHeader>
<CardTitle className="text-2xl font-bold text-center">Assisted Game of Nim</CardTitle>
<CardDescription className="text-center">
Visualize the XOR strategy! Heaps are broken down into powers of 2. Red borders show powers that appear an odd number of times - these are your winning moves!
</CardDescription>
</CardHeader>
<CardContent className="space-y-6">
{/* Game Controls */}
{mode === null && (
<div className="flex flex-col gap-4 items-center">
<Button onClick={() => startGame('random')}>Random Instance</Button>
<Button onClick={() => startGame('user')}>User-Defined Instance</Button>
</div>
)}
{mode !== null && (
<>
{/* Current Turn Indicator and Reset Button */}
<div className="text-center flex flex-col items-center gap-2">
{winner === null ? (
<>
<div>
<p className="text-sm text-muted-foreground">Current Turn:</p>
<span className={`inline-block text-lg px-4 py-2 rounded font-semibold ${currentPlayer === 0 ? 'bg-sky-200 text-sky-800' : 'bg-red-200 text-red-800'}`}>
Player {currentPlayer + 1}
</span>
</div>
<div className="flex gap-2 mt-2">
<Button variant="outline" size="sm" onClick={handleResetGame}>Reset Game</Button>
<Button variant="outline" size="sm" onClick={handleNewGame}>New Game</Button>
</div>
</>
) : (
<div className="space-y-2">
<span className="inline-block text-lg px-4 py-2 rounded font-semibold bg-green-200 text-green-800">Winner: Player {winner + 1}!</span>
</div>
)}
</div>
{/* Heaps Display */}
<div className="w-full flex justify-center">
<div className="flex flex-col items-start gap-4 my-4 mx-auto" style={{ width: heapsGroupWidth }}>
{heaps.map((heap, idx) => renderHeap(heap, idx))}
</div>
</div>
{/* Strategy Explanation */}
<div className="text-center space-y-2 p-4 bg-blue-50 rounded-lg border border-blue-200">
<p className="text-sm font-medium text-blue-800">XOR Strategy Visualization</p>
<p className="text-xs text-blue-600">
Red borders = Powers of 2 that appear an odd number of times (your winning moves)<br/>
Green borders = Powers of 2 that appear an even number of times (balanced)
</p>
<div className="mt-3 pt-2 border-t border-blue-200">
<p className="text-xs text-blue-500">
Strategy based on a well-known analysis, in particular the intuition explored by {' '}
<a
href="https://jdh.hamkins.org/win-at-nim-the-secret-mathematical-strategy/"
target="_blank"
rel="noopener noreferrer"
className="underline hover:text-blue-700"
>
Joel David Hamkins
</a>
</p>
</div>
</div>
{/* Play Again Button */}
{winner !== null && (
<div className="flex justify-center">
<Button onClick={handlePlayAgain}>Play Again</Button>
</div>
)}
</>
)}
{/* Instructions */}
<div className="text-center space-y-2 p-4 bg-muted rounded-lg">
<p className="text-sm text-muted-foreground">
Click any stone to remove it and all stones to its right. The visual breakdown shows powers of 2 -
red borders indicate winning moves in the XOR strategy!
</p>
</div>
{/* User-defined setup modal */}
<Dialog open={showSetup} onOpenChange={setShowSetup}>
<DialogContent>
<DialogHeader>
<DialogTitle>Define Your Game</DialogTitle>
</DialogHeader>
<div className="space-y-4">
<div>
<label className="text-sm font-medium">Number of heaps: {userHeapCount}</label>
<Slider
value={[userHeapCount]}
onValueChange={(value) => handleHeapCountChange(value[0])}
min={MIN_HEAPS}
max={MAX_HEAPS}
step={1}
className="mt-2"
/>
</div>
<div className="space-y-3">
<label className="text-sm font-medium">Heap sizes:</label>
{userHeapSizes.map((size, idx) => (
<div key={idx}>
<label className="text-sm">Heap {idx + 1}: {size}</label>
<Slider
value={[size]}
onValueChange={(value) => handleHeapSizeChange(idx, value[0])}
min={MIN_STONES}
max={MAX_STONES}
step={1}
className="mt-1"
/>
</div>
))}
</div>
<Button onClick={handleUserSetupConfirm} className="w-full">Start Game</Button>
</div>
</DialogContent>
</Dialog>
</CardContent>
</Card>
{/* Social Share */}
<SocialShare
title="Assisted Game of Nim - XOR Strategy Visualization"
description="Learn the mathematical strategy behind Nim with visual power-of-2 breakdown!"
url={window.location.href}
/>
</div>
);
};
export default AssistedNimGame;

View file

@ -7,6 +7,7 @@ import Layout from '@/components/Layout';
import GameOfSim from '@/components/GameOfSim'; import GameOfSim from '@/components/GameOfSim';
import NorthcottsGame from '@/components/NorthcottsGame'; import NorthcottsGame from '@/components/NorthcottsGame';
import NimGame from '@/components/NimGame'; import NimGame from '@/components/NimGame';
import AssistedNimGame from '@/components/AssistedNimGame';
interface Game { interface Game {
id: string; id: string;
@ -17,6 +18,13 @@ interface Game {
} }
const games: Game[] = [ const games: Game[] = [
{
id: 'assisted-nim',
title: 'Assisted Game of Nim',
description: 'Learn the XOR strategy! Visualize how powers of 2 determine winning moves with color-coded borders.',
tags: ['strategy', 'two-player', 'math', 'logic', 'game-theory', 'xor-strategy', 'educational'],
component: AssistedNimGame
},
{ {
id: 'nim', id: 'nim',
title: 'Game of Nim', title: 'Game of Nim',

View file

@ -91,6 +91,15 @@ const allInteractives: Interactive[] = [
theme: 'Puzzles', theme: 'Puzzles',
dateAdded: '2024-07-21' dateAdded: '2024-07-21'
}, },
{
id: 'assisted-nim',
title: 'Assisted Game of Nim',
description: 'Learn the XOR strategy! Visualize how powers of 2 determine winning moves with color-coded borders.',
tags: ['strategy', 'two-player', 'math', 'logic', 'game-theory', 'xor-strategy', 'educational'],
path: '/games/assisted-nim',
theme: 'Games',
dateAdded: '2024-07-21'
},
{ {
id: 'nim', id: 'nim',
title: 'Game of Nim', title: 'Game of Nim',

View file

@ -0,0 +1,12 @@
import React from 'react';
import AssistedNimGame from '@/components/AssistedNimGame';
const AssistedNimGamePage = () => {
return (
<div className="container mx-auto px-4 py-8">
<AssistedNimGame />
</div>
);
};
export default AssistedNimGamePage;

View file

@ -69,6 +69,13 @@ const allInteractives = [{
tags: ['strategy', 'two-player', 'math', 'logic'], tags: ['strategy', 'two-player', 'math', 'logic'],
path: '/games/nim', path: '/games/nim',
theme: 'Games' theme: 'Games'
}, {
id: 'assisted-nim',
title: 'Assisted Game of Nim',
description: 'Learn the XOR strategy! Visualize how powers of 2 determine winning moves with color-coded borders.',
tags: ['strategy', 'two-player', 'math', 'logic', 'xor-strategy', 'educational'],
path: '/games/assisted-nim',
theme: 'Games'
}]; }];
// Featured interactives (3 fixed ones) // Featured interactives (3 fixed ones)