Add Assisted Nim Game and update components
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6 changed files with 435 additions and 0 deletions
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@ -30,6 +30,7 @@ import TernarySearchTrickGreenScreen from "./pages/TernarySearchTrickGreenScreen
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import NorthcottsGamePage from "./pages/NorthcottsGamePage";
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import NorthcottsGamePage from "./pages/NorthcottsGamePage";
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import KnightsPuzzlePage from "./pages/KnightsPuzzlePage";
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import KnightsPuzzlePage from "./pages/KnightsPuzzlePage";
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import NimGamePage from "./pages/NimGamePage";
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import NimGamePage from "./pages/NimGamePage";
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import AssistedNimGamePage from "./pages/AssistedNimGamePage";
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import Foundations from "./pages/theme-pages/discrete-math/Foundations";
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import Foundations from "./pages/theme-pages/discrete-math/Foundations";
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import Proofs from "./pages/theme-pages/discrete-math/Proofs";
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import Proofs from "./pages/theme-pages/discrete-math/Proofs";
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import Counting from "./pages/theme-pages/discrete-math/Counting";
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import Counting from "./pages/theme-pages/discrete-math/Counting";
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@ -86,6 +87,7 @@ const App = () => (
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<Route path="/northcotts-game" element={<NorthcottsGamePage />} />
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<Route path="/northcotts-game" element={<NorthcottsGamePage />} />
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<Route path="/knights-puzzle" element={<KnightsPuzzlePage />} />
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<Route path="/knights-puzzle" element={<KnightsPuzzlePage />} />
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<Route path="/games/nim" element={<NimGamePage />} />
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<Route path="/games/nim" element={<NimGamePage />} />
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<Route path="/games/assisted-nim" element={<AssistedNimGamePage />} />
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{/* ADD ALL CUSTOM ROUTES ABOVE THE CATCH-ALL "*" ROUTE */}
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{/* ADD ALL CUSTOM ROUTES ABOVE THE CATCH-ALL "*" ROUTE */}
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<Route path="*" element={<NotFound />} />
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<Route path="*" element={<NotFound />} />
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397
src/components/AssistedNimGame.tsx
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397
src/components/AssistedNimGame.tsx
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@ -0,0 +1,397 @@
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import React, { useState, useRef } from 'react';
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import { Card, CardContent, CardHeader, CardTitle, CardDescription } from '@/components/ui/card';
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import { Button } from '@/components/ui/button';
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import { Dialog, DialogContent, DialogHeader, DialogTitle } from '@/components/ui/dialog';
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import { Slider } from '@/components/ui/slider';
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import SocialShare from '@/components/SocialShare';
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const SKY_BLUE = '#e0f2fe';
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const MAROON = '#800000';
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function getRandomInt(min: number, max: number) {
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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const MIN_HEAPS = 2;
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const MAX_HEAPS = 10;
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const MIN_STONES = 1;
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const MAX_STONES = 31; // Extended to 31 to include power-of-16 box
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type Mode = 'random' | 'user';
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type Heap = number;
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type Player = 0 | 1;
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const heapColors = [
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'#fbbf24', '#60a5fa', '#34d399', '#f472b6', '#f87171', '#a78bfa', '#facc15', '#38bdf8', '#4ade80', '#f472b6',
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'#f87171', '#a78bfa', '#fbbf24', '#60a5fa', '#34d399', '#f472b6', '#f87171', '#a78bfa', '#facc15', '#38bdf8',
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];
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// Function to break down a number into its binary representation (powers of 2)
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const getBinaryRepresentation = (num: number): number[] => {
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const powers: number[] = [];
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let remaining = num;
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let power = 1;
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while (remaining > 0) {
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if (remaining & 1) {
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powers.push(power);
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}
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remaining >>= 1;
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power <<= 1;
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}
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return powers;
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};
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// Function to calculate which powers of 2 appear an odd number of times across all heaps
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const getOddPowers = (heaps: number[]): Set<number> => {
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const powerCounts = new Map<number, number>();
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heaps.forEach(heap => {
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const powers = getBinaryRepresentation(heap);
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powers.forEach(power => {
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powerCounts.set(power, (powerCounts.get(power) || 0) + 1);
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});
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});
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const oddPowers = new Set<number>();
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powerCounts.forEach((count, power) => {
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if (count % 2 === 1) {
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oddPowers.add(power);
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}
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});
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return oddPowers;
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};
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const AssistedNimGame: React.FC = () => {
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const [mode, setMode] = useState<Mode | null>(null);
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const [showSetup, setShowSetup] = useState(false);
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const [userHeapCount, setUserHeapCount] = useState(3);
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const [userHeapSizes, setUserHeapSizes] = useState<number[]>([3, 3, 3]);
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const [heaps, setHeaps] = useState<Heap[]>([]);
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const [currentPlayer, setCurrentPlayer] = useState<Player>(0);
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const [winner, setWinner] = useState<Player | null>(null);
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const [heapsGroupWidth, setHeapsGroupWidth] = useState<string>('0px');
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const initialHeapsRef = useRef<number[]>([]);
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// Calculate the maximum number of powers of 2 needed for any heap
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const getMaxPowers = (heaps: number[]): number => {
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if (heaps.length === 0) return 0;
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// Since we cap at 31, we need 5 powers: 1, 2, 4, 8, 16
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return 5;
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};
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// Calculate width based on maximum powers of 2
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React.useEffect(() => {
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if (mode !== null && heaps.length > 0) {
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const maxPowers = getMaxPowers(heaps);
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const gapWidth = 0.5; // Gap between power groups
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const labelWidth = 2; // Width for heap size label
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// Calculate total width accounting for different box sizes
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let totalBoxWidth = 0;
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for (let i = 0; i < maxPowers; i++) {
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const power = 1 << i; // 1, 2, 4, 8, 16
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if (power === 16) {
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totalBoxWidth += 12; // Power-of-16 box is 12rem wide
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} else if (power === 8) {
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totalBoxWidth += 8; // Power-of-8 box is 8rem wide
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} else {
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totalBoxWidth += 4; // Other boxes are 4rem wide
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}
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}
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const totalWidthRem = labelWidth + totalBoxWidth + (maxPowers - 1) * gapWidth;
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setHeapsGroupWidth(`${totalWidthRem}rem`);
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}
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}, [mode, heaps.length]);
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// Store initial heaps for reset
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React.useEffect(() => {
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if (mode !== null && heaps.length > 0) {
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initialHeapsRef.current = [...heaps];
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}
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}, [mode, heaps.length]);
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// Start a new game
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const startGame = (selectedMode: Mode) => {
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setMode(selectedMode);
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setWinner(null);
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setCurrentPlayer(0);
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if (selectedMode === 'random') {
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const k = getRandomInt(MIN_HEAPS, MAX_HEAPS);
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const randomHeaps = Array.from({ length: k }, () => getRandomInt(MIN_STONES, MAX_STONES));
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setHeaps(randomHeaps);
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} else {
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setShowSetup(true);
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}
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};
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// Handle user-defined setup
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const handleUserSetupConfirm = () => {
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setHeaps([...userHeapSizes]);
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setShowSetup(false);
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setWinner(null);
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setCurrentPlayer(0);
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};
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// Handle stone click: remove all stones from clicked index to the end in that heap
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const handleStoneClick = (heapIdx: number, stoneIdx: number) => {
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if (winner !== null) return;
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if (heaps[heapIdx] === 0) return;
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const newHeaps = [...heaps];
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newHeaps[heapIdx] = stoneIdx;
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setHeaps(newHeaps);
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// Check for win
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if (newHeaps.every(heap => heap === 0)) {
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setWinner(currentPlayer);
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} else {
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setCurrentPlayer(currentPlayer === 0 ? 1 : 0);
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}
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};
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const handlePlayAgain = () => {
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setWinner(null);
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setCurrentPlayer(0);
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setHeaps([...initialHeapsRef.current]);
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};
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const handleResetGame = () => {
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setWinner(null);
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setCurrentPlayer(0);
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setHeaps([...initialHeapsRef.current]);
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};
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const handleNewGame = () => {
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setMode(null);
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setHeaps([]);
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setWinner(null);
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setCurrentPlayer(0);
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};
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const handleHeapCountChange = (val: number) => {
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setUserHeapCount(val);
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setUserHeapSizes(Array.from({ length: val }, () => 3));
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};
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const handleHeapSizeChange = (idx: number, val: number) => {
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const newSizes = [...userHeapSizes];
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newSizes[idx] = val;
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setUserHeapSizes(newSizes);
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};
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// Calculate which powers of 2 appear an odd number of times
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const oddPowers = getOddPowers(heaps);
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// Render a heap broken down into powers of 2
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const renderHeap = (heap: number, idx: number) => {
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const powers = getBinaryRepresentation(heap);
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const maxPowers = getMaxPowers(heaps);
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return (
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<div key={idx} className="flex flex-row items-center gap-2">
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{/* Heap size label */}
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<span className="font-mono text-sm text-muted-foreground min-w-[2ch] text-right">{heap}</span>
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{/* Powers of 2 groups - horizontal layout with fixed widths */}
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<div className="flex gap-2">
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{Array.from({ length: maxPowers }, (_, powerIdx) => {
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const power = 1 << powerIdx; // 2^powerIdx (1, 2, 4, 8, 16)
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const hasPower = powers.includes(power);
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const isOdd = oddPowers.has(power);
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const isPower8 = power === 8; // Check if this is the power-of-8 box
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const isPower16 = power === 16; // Check if this is the power-of-16 box
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return (
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<div
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key={powerIdx}
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className={`flex flex-col gap-1 p-2 rounded border-2 ${
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hasPower
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? (isOdd ? 'border-red-500 bg-red-50' : 'border-green-500 bg-green-50')
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: 'border-gray-200 bg-gray-50'
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}`}
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style={{
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minWidth: isPower16 ? '12rem' : (isPower8 ? '8rem' : '4rem'),
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width: isPower16 ? '12rem' : (isPower8 ? '8rem' : '4rem')
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}}
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>
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{/* Stones for this power - single row layout */}
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{hasPower ? (
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<div className="flex flex-row gap-0.5 justify-center">
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{Array.from({ length: power }, (_, stoneIdx) => (
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<span
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key={stoneIdx}
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className="inline-block w-2 h-2 rounded-full cursor-pointer border border-gray-400 hover:border-black transition-all"
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style={{
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background: heapColors[idx % heapColors.length],
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opacity: winner !== null ? 0.5 : 1
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}}
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onClick={() => {
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// Calculate the actual stone index in the heap
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const actualIndex = powers
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.filter(p => p < power)
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.reduce((sum, p) => sum + p, 0) + stoneIdx;
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handleStoneClick(idx, actualIndex);
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}}
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title={`Power of 2: ${power}, Stone ${stoneIdx + 1}`}
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/>
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))}
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</div>
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) : (
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<div className="w-2 h-2" /> // Fixed empty space
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)}
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</div>
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);
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})}
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</div>
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</div>
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);
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};
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// Dynamic backdrop color based on current player
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const backdropColor = winner === null ? (currentPlayer === 0 ? SKY_BLUE : MAROON) : '#f0f0f0';
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return (
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<div className="space-y-6">
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<Card>
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<CardHeader>
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<CardTitle className="text-2xl font-bold text-center">Assisted Game of Nim</CardTitle>
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<CardDescription className="text-center">
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Visualize the XOR strategy! Heaps are broken down into powers of 2. Red borders show powers that appear an odd number of times - these are your winning moves!
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</CardDescription>
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</CardHeader>
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<CardContent className="space-y-6">
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{/* Game Controls */}
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{mode === null && (
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<div className="flex flex-col gap-4 items-center">
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<Button onClick={() => startGame('random')}>Random Instance</Button>
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<Button onClick={() => startGame('user')}>User-Defined Instance</Button>
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</div>
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)}
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{mode !== null && (
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<>
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{/* Current Turn Indicator and Reset Button */}
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<div className="text-center flex flex-col items-center gap-2">
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{winner === null ? (
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<>
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<div>
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<p className="text-sm text-muted-foreground">Current Turn:</p>
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<span className={`inline-block text-lg px-4 py-2 rounded font-semibold ${currentPlayer === 0 ? 'bg-sky-200 text-sky-800' : 'bg-red-200 text-red-800'}`}>
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Player {currentPlayer + 1}
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</span>
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</div>
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<div className="flex gap-2 mt-2">
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<Button variant="outline" size="sm" onClick={handleResetGame}>Reset Game</Button>
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<Button variant="outline" size="sm" onClick={handleNewGame}>New Game</Button>
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</div>
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</>
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) : (
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<div className="space-y-2">
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<span className="inline-block text-lg px-4 py-2 rounded font-semibold bg-green-200 text-green-800">Winner: Player {winner + 1}!</span>
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</div>
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)}
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</div>
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{/* Heaps Display */}
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<div className="w-full flex justify-center">
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<div className="flex flex-col items-start gap-4 my-4 mx-auto" style={{ width: heapsGroupWidth }}>
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{heaps.map((heap, idx) => renderHeap(heap, idx))}
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</div>
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</div>
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{/* Strategy Explanation */}
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<div className="text-center space-y-2 p-4 bg-blue-50 rounded-lg border border-blue-200">
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<p className="text-sm font-medium text-blue-800">XOR Strategy Visualization</p>
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<p className="text-xs text-blue-600">
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Red borders = Powers of 2 that appear an odd number of times (your winning moves)<br/>
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Green borders = Powers of 2 that appear an even number of times (balanced)
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</p>
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<div className="mt-3 pt-2 border-t border-blue-200">
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<p className="text-xs text-blue-500">
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Strategy based on a well-known analysis, in particular the intuition explored by {' '}
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<a
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href="https://jdh.hamkins.org/win-at-nim-the-secret-mathematical-strategy/"
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target="_blank"
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rel="noopener noreferrer"
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className="underline hover:text-blue-700"
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>
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Joel David Hamkins
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</a>
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</p>
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</div>
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</div>
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{/* Play Again Button */}
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{winner !== null && (
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<div className="flex justify-center">
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<Button onClick={handlePlayAgain}>Play Again</Button>
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</div>
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)}
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</>
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||||||
|
)}
|
||||||
|
|
||||||
|
{/* Instructions */}
|
||||||
|
<div className="text-center space-y-2 p-4 bg-muted rounded-lg">
|
||||||
|
<p className="text-sm text-muted-foreground">
|
||||||
|
Click any stone to remove it and all stones to its right. The visual breakdown shows powers of 2 -
|
||||||
|
red borders indicate winning moves in the XOR strategy!
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{/* User-defined setup modal */}
|
||||||
|
<Dialog open={showSetup} onOpenChange={setShowSetup}>
|
||||||
|
<DialogContent>
|
||||||
|
<DialogHeader>
|
||||||
|
<DialogTitle>Define Your Game</DialogTitle>
|
||||||
|
</DialogHeader>
|
||||||
|
<div className="space-y-4">
|
||||||
|
<div>
|
||||||
|
<label className="text-sm font-medium">Number of heaps: {userHeapCount}</label>
|
||||||
|
<Slider
|
||||||
|
value={[userHeapCount]}
|
||||||
|
onValueChange={(value) => handleHeapCountChange(value[0])}
|
||||||
|
min={MIN_HEAPS}
|
||||||
|
max={MAX_HEAPS}
|
||||||
|
step={1}
|
||||||
|
className="mt-2"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
<div className="space-y-3">
|
||||||
|
<label className="text-sm font-medium">Heap sizes:</label>
|
||||||
|
{userHeapSizes.map((size, idx) => (
|
||||||
|
<div key={idx}>
|
||||||
|
<label className="text-sm">Heap {idx + 1}: {size}</label>
|
||||||
|
<Slider
|
||||||
|
value={[size]}
|
||||||
|
onValueChange={(value) => handleHeapSizeChange(idx, value[0])}
|
||||||
|
min={MIN_STONES}
|
||||||
|
max={MAX_STONES}
|
||||||
|
step={1}
|
||||||
|
className="mt-1"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
<Button onClick={handleUserSetupConfirm} className="w-full">Start Game</Button>
|
||||||
|
</div>
|
||||||
|
</DialogContent>
|
||||||
|
</Dialog>
|
||||||
|
</CardContent>
|
||||||
|
</Card>
|
||||||
|
|
||||||
|
{/* Social Share */}
|
||||||
|
<SocialShare
|
||||||
|
title="Assisted Game of Nim - XOR Strategy Visualization"
|
||||||
|
description="Learn the mathematical strategy behind Nim with visual power-of-2 breakdown!"
|
||||||
|
url={window.location.href}
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
export default AssistedNimGame;
|
||||||
|
|
@ -7,6 +7,7 @@ import Layout from '@/components/Layout';
|
||||||
import GameOfSim from '@/components/GameOfSim';
|
import GameOfSim from '@/components/GameOfSim';
|
||||||
import NorthcottsGame from '@/components/NorthcottsGame';
|
import NorthcottsGame from '@/components/NorthcottsGame';
|
||||||
import NimGame from '@/components/NimGame';
|
import NimGame from '@/components/NimGame';
|
||||||
|
import AssistedNimGame from '@/components/AssistedNimGame';
|
||||||
|
|
||||||
interface Game {
|
interface Game {
|
||||||
id: string;
|
id: string;
|
||||||
|
|
@ -17,6 +18,13 @@ interface Game {
|
||||||
}
|
}
|
||||||
|
|
||||||
const games: Game[] = [
|
const games: Game[] = [
|
||||||
|
{
|
||||||
|
id: 'assisted-nim',
|
||||||
|
title: 'Assisted Game of Nim',
|
||||||
|
description: 'Learn the XOR strategy! Visualize how powers of 2 determine winning moves with color-coded borders.',
|
||||||
|
tags: ['strategy', 'two-player', 'math', 'logic', 'game-theory', 'xor-strategy', 'educational'],
|
||||||
|
component: AssistedNimGame
|
||||||
|
},
|
||||||
{
|
{
|
||||||
id: 'nim',
|
id: 'nim',
|
||||||
title: 'Game of Nim',
|
title: 'Game of Nim',
|
||||||
|
|
|
||||||
|
|
@ -91,6 +91,15 @@ const allInteractives: Interactive[] = [
|
||||||
theme: 'Puzzles',
|
theme: 'Puzzles',
|
||||||
dateAdded: '2024-07-21'
|
dateAdded: '2024-07-21'
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
id: 'assisted-nim',
|
||||||
|
title: 'Assisted Game of Nim',
|
||||||
|
description: 'Learn the XOR strategy! Visualize how powers of 2 determine winning moves with color-coded borders.',
|
||||||
|
tags: ['strategy', 'two-player', 'math', 'logic', 'game-theory', 'xor-strategy', 'educational'],
|
||||||
|
path: '/games/assisted-nim',
|
||||||
|
theme: 'Games',
|
||||||
|
dateAdded: '2024-07-21'
|
||||||
|
},
|
||||||
{
|
{
|
||||||
id: 'nim',
|
id: 'nim',
|
||||||
title: 'Game of Nim',
|
title: 'Game of Nim',
|
||||||
|
|
|
||||||
12
src/pages/AssistedNimGamePage.tsx
Normal file
12
src/pages/AssistedNimGamePage.tsx
Normal file
|
|
@ -0,0 +1,12 @@
|
||||||
|
import React from 'react';
|
||||||
|
import AssistedNimGame from '@/components/AssistedNimGame';
|
||||||
|
|
||||||
|
const AssistedNimGamePage = () => {
|
||||||
|
return (
|
||||||
|
<div className="container mx-auto px-4 py-8">
|
||||||
|
<AssistedNimGame />
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
export default AssistedNimGamePage;
|
||||||
|
|
@ -69,6 +69,13 @@ const allInteractives = [{
|
||||||
tags: ['strategy', 'two-player', 'math', 'logic'],
|
tags: ['strategy', 'two-player', 'math', 'logic'],
|
||||||
path: '/games/nim',
|
path: '/games/nim',
|
||||||
theme: 'Games'
|
theme: 'Games'
|
||||||
|
}, {
|
||||||
|
id: 'assisted-nim',
|
||||||
|
title: 'Assisted Game of Nim',
|
||||||
|
description: 'Learn the XOR strategy! Visualize how powers of 2 determine winning moves with color-coded borders.',
|
||||||
|
tags: ['strategy', 'two-player', 'math', 'logic', 'xor-strategy', 'educational'],
|
||||||
|
path: '/games/assisted-nim',
|
||||||
|
theme: 'Games'
|
||||||
}];
|
}];
|
||||||
|
|
||||||
// Featured interactives (3 fixed ones)
|
// Featured interactives (3 fixed ones)
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue