Enhance Gold Coin Game: add deselect functionality, prevent moves to occupied cells, improve instructions, add randomized board generation, and prevent interactions before game start
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1 changed files with 166 additions and 101 deletions
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@ -3,11 +3,11 @@ import { Card, CardContent, CardHeader, CardTitle, CardDescription } from '@/com
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import { Button } from '@/components/ui/button';
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import { Dialog, DialogContent, DialogHeader, DialogTitle } from '@/components/ui/dialog';
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import { Badge } from '@/components/ui/badge';
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import { ArrowLeft, ArrowRight, Crown, Circle } from 'lucide-react';
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import { Crown, Circle, RotateCcw, BookOpen, Trophy } from 'lucide-react';
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import SocialShare from '@/components/SocialShare';
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type Player = 0 | 1;
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type CellState = 'empty' | 'penny' | 'gold' | 'gold-prev';
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type CellState = 'empty' | 'penny' | 'gold';
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interface GameState {
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track: CellState[];
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@ -20,7 +20,7 @@ interface GameState {
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const GoldCoinGame: React.FC = () => {
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const [gameState, setGameState] = useState<GameState>({
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track: ['empty', 'penny', 'empty', 'penny', 'empty', 'penny', 'empty', 'gold', 'empty', 'empty', 'empty'],
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track: Array(15).fill('empty'),
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currentPlayer: 0,
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winner: null,
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gameStarted: false,
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@ -34,9 +34,31 @@ const GoldCoinGame: React.FC = () => {
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const playerNames = ['Player 1', 'Player 2'];
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const playerColors = ['#3b82f6', '#ef4444'];
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const generateRandomBoard = (): CellState[] => {
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const track = Array(15).fill('empty') as CellState[];
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// Always place the gold coin at position 7-14 (random)
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const goldPosition = Math.floor(Math.random() * 8) + 7;
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track[goldPosition] = 'gold';
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// Place 3-5 pennies randomly in positions 0-6
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const numPennies = Math.floor(Math.random() * 3) + 3; // 3-5 pennies
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const availablePositions = Array.from({length: 7}, (_, i) => i); // positions 0-6
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for (let i = 0; i < numPennies; i++) {
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if (availablePositions.length > 0) {
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const randomIndex = Math.floor(Math.random() * availablePositions.length);
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const position = availablePositions.splice(randomIndex, 1)[0];
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track[position] = 'penny';
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}
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}
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return track;
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};
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const initializeGame = () => {
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setGameState({
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track: ['empty', 'penny', 'empty', 'penny', 'empty', 'penny', 'empty', 'gold', 'empty', 'empty', 'empty'],
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track: generateRandomBoard(),
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currentPlayer: 0,
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winner: null,
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gameStarted: true,
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@ -47,7 +69,7 @@ const GoldCoinGame: React.FC = () => {
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const resetGame = () => {
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setGameState({
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track: ['empty', 'penny', 'empty', 'penny', 'empty', 'penny', 'empty', 'gold', 'empty', 'empty', 'empty'],
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track: Array(15).fill('empty'),
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currentPlayer: 0,
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winner: null,
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gameStarted: false,
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@ -60,6 +82,7 @@ const GoldCoinGame: React.FC = () => {
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const canMoveCoin = (fromIndex: number, toIndex: number): boolean => {
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if (fromIndex <= toIndex) return false; // Can only move left
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if (toIndex < 0) return false; // Can't move off the track
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if (gameState.track[toIndex] !== 'empty') return false; // Can't move to a position with a coin
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// Check if there are any coins in the way
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for (let i = toIndex + 1; i < fromIndex; i++) {
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@ -81,13 +104,32 @@ const GoldCoinGame: React.FC = () => {
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return gameState.track[index] !== 'empty';
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};
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const getValidMovePositions = (fromIndex: number): number[] => {
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const validPositions: number[] = [];
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for (let i = 0; i < fromIndex; i++) {
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if (canMoveCoin(fromIndex, i)) {
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validPositions.push(i);
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}
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}
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return validPositions;
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};
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const handleCellClick = (index: number) => {
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if (gameState.winner !== null) return;
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if (gameState.winner !== null || !gameState.gameStarted) return;
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const cellState = gameState.track[index];
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// If a coin is selected, try to move it
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if (gameState.selectedCoin !== null) {
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// If clicking on the same coin, deselect it
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if (gameState.selectedCoin === index) {
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setGameState(prev => ({
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...prev,
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selectedCoin: null
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}));
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return;
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}
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if (canMoveCoin(gameState.selectedCoin, index)) {
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const newTrack = [...gameState.track];
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newTrack[index] = newTrack[gameState.selectedCoin];
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@ -115,15 +157,15 @@ const GoldCoinGame: React.FC = () => {
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}
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};
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const handleTakeCoin = (index: number) => {
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if (gameState.winner !== null) return;
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if (!canTakeCoin(index)) return;
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const handleTakeCoin = () => {
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if (gameState.winner !== null || !gameState.gameStarted || gameState.selectedCoin === null) return;
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if (!canTakeCoin(gameState.selectedCoin)) return;
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const cellState = gameState.track[index];
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const cellState = gameState.track[gameState.selectedCoin];
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const newTrack = [...gameState.track];
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newTrack[index] = 'empty';
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newTrack[gameState.selectedCoin] = 'empty';
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const moveDescription = `Player ${gameState.currentPlayer + 1} took ${cellState === 'gold' ? 'gold coin' : 'penny'} from position ${index + 1}`;
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const moveDescription = `Player ${gameState.currentPlayer + 1} took ${cellState === 'gold' ? 'gold coin' : 'penny'} from position ${gameState.selectedCoin + 1}`;
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// Check if this is a winning move
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const isWinningMove = cellState === 'gold';
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@ -144,106 +186,98 @@ const GoldCoinGame: React.FC = () => {
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const renderCell = (cellState: CellState, index: number) => {
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const isSelected = gameState.selectedCoin === index;
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const canTake = canTakeCoin(index);
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const isClickable = cellState !== 'empty' || gameState.selectedCoin !== null;
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const validPositions = gameState.selectedCoin !== null ? getValidMovePositions(gameState.selectedCoin) : [];
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const isValidMoveTarget = validPositions.includes(index);
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const isClickable = gameState.gameStarted && (cellState !== 'empty' || gameState.selectedCoin !== null);
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return (
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<div
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key={index}
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className={`
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relative w-12 h-12 border-2 border-gray-300 rounded-lg flex items-center justify-center cursor-pointer
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transition-all duration-200 hover:scale-105
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${isSelected ? 'border-blue-500 bg-blue-50' : ''}
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${canTake && cellState !== 'empty' ? 'border-green-500 bg-green-50' : ''}
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${!isClickable ? 'cursor-default hover:scale-100' : ''}
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relative w-14 h-14 border-2 rounded-lg flex items-center justify-center cursor-pointer
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transition-all duration-200 hover:scale-105 shadow-sm
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${isSelected ? 'border-blue-500 bg-blue-50 shadow-md' : 'border-gray-300 bg-white'}
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${isValidMoveTarget ? 'border-green-400 bg-green-50 shadow-md' : ''}
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${!isClickable ? 'cursor-default hover:scale-100' : 'hover:shadow-md'}
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`}
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onClick={() => handleCellClick(index)}
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>
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{cellState === 'gold' && (
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<div className="flex items-center justify-center">
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<Crown className="w-6 h-6 text-yellow-500" />
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<Crown className="w-7 h-7 text-yellow-500 drop-shadow-sm" />
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</div>
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)}
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{cellState === 'penny' && (
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<div className="flex items-center justify-center">
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<Circle className="w-6 h-6 text-orange-500 fill-orange-500" />
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<Circle className="w-7 h-7 text-orange-500 fill-orange-500 drop-shadow-sm" />
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</div>
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)}
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{cellState === 'gold-prev' && (
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<div className="flex items-center justify-center opacity-50">
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<Crown className="w-6 h-6 text-yellow-500" />
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</div>
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)}
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<div className="absolute -bottom-6 text-xs text-gray-500 font-mono">
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<div className="absolute -bottom-7 text-xs text-gray-500 font-mono font-medium">
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{index + 1}
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</div>
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</div>
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);
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};
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const renderTakeButton = (index: number) => {
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const canTake = canTakeCoin(index);
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const cellState = gameState.track[index];
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if (!canTake || cellState === 'empty') return null;
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return (
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<Button
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key={`take-${index}`}
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size="sm"
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variant="outline"
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className="mt-2 text-xs"
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onClick={() => handleTakeCoin(index)}
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>
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Take {cellState === 'gold' ? 'Gold' : 'Penny'}
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</Button>
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);
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const getLeftmostCoin = (): { index: number; type: string } | null => {
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for (let i = 0; i < gameState.track.length; i++) {
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if (gameState.track[i] !== 'empty') {
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return { index: i, type: gameState.track[i] };
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}
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}
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return null;
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};
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const leftmostCoin = getLeftmostCoin();
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const canTakeSelectedCoin = gameState.selectedCoin !== null && canTakeCoin(gameState.selectedCoin);
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return (
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<div className="max-w-4xl mx-auto p-6 space-y-6">
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<Card>
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<CardHeader>
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<CardTitle className="flex items-center gap-2">
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<Crown className="w-6 h-6 text-yellow-500" />
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<div className="max-w-6xl mx-auto p-6 space-y-6">
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<Card className="shadow-lg">
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<CardHeader className="text-center pb-6">
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<CardTitle className="flex items-center justify-center gap-3 text-3xl">
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<Crown className="w-8 h-8 text-yellow-500" />
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The Gold Coin Game
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<Crown className="w-8 h-8 text-yellow-500" />
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</CardTitle>
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<CardDescription>
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A two-player strategy game. Move coins to the left or take the leftmost coin.
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<CardDescription className="text-lg max-w-2xl mx-auto">
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A strategic two-player game where you move coins to the left or take the leftmost coin.
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The player who takes the gold coin wins!
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</CardDescription>
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</CardHeader>
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<CardContent className="space-y-6">
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<CardContent className="space-y-8">
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{/* Game Controls */}
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<div className="flex gap-4">
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<div className="flex justify-center gap-4">
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{!gameState.gameStarted ? (
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<Button onClick={initializeGame} className="flex-1">
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<Button onClick={initializeGame} size="lg" className="px-8">
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Start Game
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</Button>
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) : (
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<Button onClick={resetGame} variant="outline">
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<Button onClick={resetGame} variant="outline" size="lg" className="px-8">
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<RotateCcw className="w-4 h-4 mr-2" />
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Reset Game
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</Button>
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)}
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<Button onClick={() => setShowRules(true)} variant="outline">
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<Button onClick={() => setShowRules(true)} variant="outline" size="lg" className="px-8">
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<BookOpen className="w-4 h-4 mr-2" />
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Rules
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</Button>
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</div>
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{/* Game Status */}
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{gameState.gameStarted && (
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<div className="flex items-center justify-between p-4 bg-gray-50 rounded-lg">
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<div className="flex items-center gap-4">
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<span className="font-medium">Current Player:</span>
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<div className="flex flex-col sm:flex-row items-center justify-between p-6 bg-gradient-to-r from-blue-50 to-purple-50 rounded-xl border">
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<div className="flex items-center gap-4 mb-4 sm:mb-0">
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<span className="font-semibold text-lg">Current Player:</span>
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<Badge
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style={{ backgroundColor: playerColors[gameState.currentPlayer] }}
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className="text-white"
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className="text-white text-lg px-4 py-2"
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>
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{playerNames[gameState.currentPlayer]}
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</Badge>
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</div>
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{gameState.selectedCoin !== null && (
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<div className="text-sm text-blue-600">
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<div className="text-sm text-blue-700 bg-blue-100 px-4 py-2 rounded-lg font-medium">
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Selected coin at position {gameState.selectedCoin + 1}. Click a position to move it.
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</div>
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)}
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@ -251,35 +285,59 @@ const GoldCoinGame: React.FC = () => {
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)}
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{/* Game Board */}
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<div className="space-y-4">
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<div className="space-y-6">
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<div className="flex justify-center">
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<div className="flex gap-2 items-end">
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<div className="bg-gray-100 p-8 rounded-2xl shadow-inner">
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<div className="flex gap-3 items-end">
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{gameState.track.map((cellState, index) => (
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<div key={index} className="flex flex-col items-center">
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{renderCell(cellState, index)}
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{renderTakeButton(index)}
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</div>
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))}
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</div>
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</div>
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</div>
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{/* Instructions */}
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<div className="text-center text-sm text-gray-600">
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{gameState.selectedCoin !== null ? (
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<p>Click a position to move the selected coin, or click "Take" to collect a coin</p>
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<div className="text-center">
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<div className="inline-block bg-gray-50 px-6 py-3 rounded-lg border">
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<p className="text-sm text-gray-700 font-medium">
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{!gameState.gameStarted ? (
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"Click 'Start Game' to begin with a randomized board"
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) : gameState.selectedCoin !== null ? (
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canTakeSelectedCoin ? (
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"Use the take button below to remove this coin"
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) : (
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<p>Click on a coin to select it, then click a position to move it left, or click "Take" to collect the leftmost coin</p>
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"Click a highlighted position to move the selected coin"
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)
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) : (
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"Click on a coin to select it, then click a position to move it left, or take the leftmost coin"
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)}
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</p>
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</div>
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</div>
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{/* Take Coin Button */}
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{canTakeSelectedCoin && (
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<div className="flex justify-center">
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<Button
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onClick={handleTakeCoin}
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size="lg"
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className="bg-green-600 hover:bg-green-700 text-white px-8"
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>
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Take {gameState.track[gameState.selectedCoin!] === 'gold' ? 'Gold Coin' : 'Penny'}
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</Button>
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</div>
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)}
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</div>
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{/* Move History */}
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{gameState.moveHistory.length > 0 && (
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<div className="space-y-2">
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<h3 className="font-medium">Move History</h3>
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<div className="max-h-32 overflow-y-auto space-y-1">
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<div className="space-y-3">
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<h3 className="font-semibold text-lg text-center">Move History</h3>
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<div className="max-h-40 overflow-y-auto space-y-2 bg-gray-50 p-4 rounded-lg">
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{gameState.moveHistory.map((move, index) => (
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<div key={index} className="text-sm text-gray-600 bg-gray-50 p-2 rounded">
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<div key={index} className="text-sm text-gray-700 bg-white p-3 rounded border-l-4 border-blue-500">
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{move}
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</div>
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))}
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@ -291,42 +349,46 @@ const GoldCoinGame: React.FC = () => {
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{/* Rules Dialog */}
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<Dialog open={showRules} onOpenChange={setShowRules}>
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<DialogContent className="max-w-2xl">
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<DialogContent className="max-w-2xl max-h-[80vh] overflow-y-auto">
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<DialogHeader>
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<DialogTitle>The Gold Coin Game Rules</DialogTitle>
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<DialogTitle className="flex items-center gap-2">
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<BookOpen className="w-5 h-5" />
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The Gold Coin Game Rules
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</DialogTitle>
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</DialogHeader>
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<div className="space-y-4 text-sm">
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<div className="space-y-6 text-sm">
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<div>
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<h4 className="font-medium mb-2">Objective</h4>
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<p>Be the first player to acquire the gold coin and win the game!</p>
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<h4 className="font-semibold mb-2 text-lg">Objective</h4>
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<p className="text-gray-700">Be the first player to acquire the gold coin and win the game!</p>
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</div>
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<div>
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<h4 className="font-medium mb-2">Setup</h4>
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<p>The game starts with coins placed on a track. The gold coin is positioned farthest to the right.</p>
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<h4 className="font-semibold mb-2 text-lg">Setup</h4>
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<p className="text-gray-700">The game starts with coins placed on a 15-position track. The gold coin is positioned farthest to the right.</p>
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</div>
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<div>
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<h4 className="font-medium mb-2">On Your Turn</h4>
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<p>You have two options:</p>
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<ol className="list-decimal list-inside space-y-1 ml-4">
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<h4 className="font-semibold mb-2 text-lg">On Your Turn</h4>
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<p className="text-gray-700 mb-3">You have two options:</p>
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<ol className="list-decimal list-inside space-y-2 ml-4 text-gray-700">
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<li><strong>Move a coin:</strong> Move any coin to the left by one or more spaces. A coin cannot jump over another coin.</li>
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<li><strong>Take a coin:</strong> Take the leftmost coin on the track into your possession.</li>
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</ol>
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</div>
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<div>
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<h4 className="font-medium mb-2">Winning</h4>
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<p>The player who successfully takes the gold coin is declared the winner!</p>
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<h4 className="font-semibold mb-2 text-lg">Winning</h4>
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<p className="text-gray-700">The player who successfully takes the gold coin is declared the winner!</p>
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</div>
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<div>
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<h4 className="font-medium mb-2">Strategy Tips</h4>
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<ul className="list-disc list-inside space-y-1 ml-4">
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<h4 className="font-semibold mb-2 text-lg">Strategy Tips</h4>
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<ul className="list-disc list-inside space-y-2 ml-4 text-gray-700">
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<li>Try to control the position of the gold coin</li>
|
||||
<li>Use pennies to block your opponent's moves</li>
|
||||
<li>Plan several moves ahead</li>
|
||||
<li>Don't always take the first available coin</li>
|
||||
<li>Consider the spacing between coins carefully</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
|
@ -335,21 +397,24 @@ const GoldCoinGame: React.FC = () => {
|
|||
|
||||
{/* Game Over Dialog */}
|
||||
<Dialog open={showGameOver} onOpenChange={setShowGameOver}>
|
||||
<DialogContent>
|
||||
<DialogContent className="max-w-md">
|
||||
<DialogHeader>
|
||||
<DialogTitle>Game Over!</DialogTitle>
|
||||
<DialogTitle className="flex items-center justify-center gap-2">
|
||||
<Trophy className="w-6 h-6 text-yellow-500" />
|
||||
Game Over!
|
||||
</DialogTitle>
|
||||
</DialogHeader>
|
||||
<div className="text-center space-y-4">
|
||||
<div className="flex items-center justify-center gap-2">
|
||||
<Crown className="w-8 h-8 text-yellow-500" />
|
||||
<span className="text-xl font-bold">
|
||||
<div className="text-center space-y-6">
|
||||
<div className="flex items-center justify-center gap-3">
|
||||
<Crown className="w-10 h-10 text-yellow-500" />
|
||||
<span className="text-2xl font-bold text-green-600">
|
||||
{playerNames[gameState.winner!]} wins!
|
||||
</span>
|
||||
</div>
|
||||
<p className="text-gray-600">
|
||||
<p className="text-gray-600 text-lg">
|
||||
Congratulations! {playerNames[gameState.winner!]} successfully acquired the gold coin.
|
||||
</p>
|
||||
<Button onClick={resetGame} className="w-full">
|
||||
<Button onClick={resetGame} className="w-full" size="lg">
|
||||
Play Again
|
||||
</Button>
|
||||
</div>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue