Add range selection for target sum
Add slider-based range selection for target sum in ternary and balanced ternary interactives.
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2 changed files with 73 additions and 23 deletions
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@ -2,6 +2,8 @@ import React, { useState, useEffect, useCallback } from 'react';
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import { Button } from '@/components/ui/button';
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import { Button } from '@/components/ui/button';
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import { Card, CardContent } from '@/components/ui/card';
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import { Card, CardContent } from '@/components/ui/card';
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import { Badge } from '@/components/ui/badge';
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import { Badge } from '@/components/ui/badge';
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import { Slider } from '@/components/ui/slider';
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import { Label } from '@/components/ui/label';
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import { Plus, Minus } from 'lucide-react';
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import { Plus, Minus } from 'lucide-react';
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import SocialShare from '@/components/SocialShare';
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import SocialShare from '@/components/SocialShare';
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@ -20,6 +22,7 @@ const BalancedTernaryGame: React.FC<BalancedTernaryGameProps> = ({ showSocialSha
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const [isGameWon, setIsGameWon] = useState<boolean>(false);
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const [isGameWon, setIsGameWon] = useState<boolean>(false);
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const [hasGameStarted, setHasGameStarted] = useState<boolean>(false);
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const [hasGameStarted, setHasGameStarted] = useState<boolean>(false);
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const [highScore, setHighScore] = useState<number | null>(null);
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const [highScore, setHighScore] = useState<number | null>(null);
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const [targetRange, setTargetRange] = useState<[number, number]>([-1000, 1000]);
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// Load high score from localStorage on component mount
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// Load high score from localStorage on component mount
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useEffect(() => {
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useEffect(() => {
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@ -29,27 +32,24 @@ const BalancedTernaryGame: React.FC<BalancedTernaryGameProps> = ({ showSocialSha
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}
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}
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}, []);
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}, []);
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// Generate a random number that can be represented in balanced ternary
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const generateRandomTarget = () => {
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// Generate random balanced ternary digits (-1, 0, or 1) for each position
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const balancedTernaryDigits = Array.from({ length: 8 }, () => Math.floor(Math.random() * 3) - 1);
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// Convert to decimal
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const result = balancedTernaryDigits.reduce((sum, digit, index) => sum + digit * POWERS_OF_THREE[index], 0);
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// Make sure we don't get 0 as target
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return result === 0 ? generateRandomTarget() : result;
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};
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// Start new game
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// Start new game
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const startNewGame = useCallback(() => {
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const startNewGame = useCallback(() => {
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const newTarget = generateRandomTarget();
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// Generate a random number within the selected range
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setTargetNumber(newTarget);
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const [min, max] = targetRange;
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let result = Math.floor(Math.random() * (max - min + 1)) + min;
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// Make sure we don't get 0 as target
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if (result === 0) {
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result = Math.random() < 0.5 ? min : max;
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}
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setTargetNumber(result);
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setCardValues(new Array(8).fill(0));
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setCardValues(new Array(8).fill(0));
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setCurrentSum(0);
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setCurrentSum(0);
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setTimer(0);
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setTimer(0);
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setIsGameActive(true);
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setIsGameActive(true);
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setIsGameWon(false);
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setIsGameWon(false);
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setHasGameStarted(true);
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setHasGameStarted(true);
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}, []);
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}, [targetRange]);
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// Start game for the first time
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// Start game for the first time
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const startGame = () => {
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const startGame = () => {
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@ -168,6 +168,32 @@ const BalancedTernaryGame: React.FC<BalancedTernaryGameProps> = ({ showSocialSha
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)}
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)}
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</div>
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</div>
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{/* Range Selection */}
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{!hasGameStarted && (
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<Card className="p-6">
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<div className="space-y-4">
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<Label className="text-lg font-semibold">Target Number Range</Label>
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<div className="space-y-2">
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<div className="flex justify-between text-sm text-muted-foreground">
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<span>Min: {targetRange[0]}</span>
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<span>Max: {targetRange[1]}</span>
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</div>
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<Slider
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value={targetRange}
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onValueChange={(value) => setTargetRange(value as [number, number])}
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min={-3280}
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max={3280}
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step={1}
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className="w-full"
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/>
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</div>
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<p className="text-sm text-muted-foreground">
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Choose the range for target numbers. Range: -{POWERS_OF_THREE.reduce((sum, power) => sum + power, 0)} to +{POWERS_OF_THREE.reduce((sum, power) => sum + power, 0)}
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</p>
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</div>
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</Card>
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)}
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{/* Cards representing powers of three */}
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{/* Cards representing powers of three */}
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<div className="grid grid-cols-8 gap-3">
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<div className="grid grid-cols-8 gap-3">
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{POWERS_OF_THREE.map((power, index) => (
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{POWERS_OF_THREE.map((power, index) => (
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@ -2,6 +2,8 @@ import React, { useState, useEffect, useCallback } from 'react';
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import { Button } from '@/components/ui/button';
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import { Button } from '@/components/ui/button';
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import { Card, CardContent } from '@/components/ui/card';
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import { Card, CardContent } from '@/components/ui/card';
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import { Badge } from '@/components/ui/badge';
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import { Badge } from '@/components/ui/badge';
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import { Slider } from '@/components/ui/slider';
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import { Label } from '@/components/ui/label';
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import SocialShare from '@/components/SocialShare';
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import SocialShare from '@/components/SocialShare';
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const POWERS_OF_THREE = [2187, 729, 243, 81, 27, 9, 3, 1]; // 3^7 to 3^0
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const POWERS_OF_THREE = [2187, 729, 243, 81, 27, 9, 3, 1]; // 3^7 to 3^0
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@ -19,6 +21,7 @@ const TernaryNumberGame: React.FC<TernaryNumberGameProps> = ({ showSocialShare =
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const [isGameWon, setIsGameWon] = useState<boolean>(false);
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const [isGameWon, setIsGameWon] = useState<boolean>(false);
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const [hasGameStarted, setHasGameStarted] = useState<boolean>(false);
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const [hasGameStarted, setHasGameStarted] = useState<boolean>(false);
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const [highScore, setHighScore] = useState<number | null>(null);
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const [highScore, setHighScore] = useState<number | null>(null);
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const [targetRange, setTargetRange] = useState<[number, number]>([1, 1000]);
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// Load high score from localStorage on component mount
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// Load high score from localStorage on component mount
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useEffect(() => {
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useEffect(() => {
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@ -28,17 +31,12 @@ const TernaryNumberGame: React.FC<TernaryNumberGameProps> = ({ showSocialShare =
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}
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}
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}, []);
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}, []);
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// Generate a random number expressible with up to 8 ternary digits
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const generateRandomTarget = () => {
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// Generate random ternary digits (0, 1, or 2) for each position
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const ternaryDigits = Array.from({ length: 8 }, () => Math.floor(Math.random() * 3));
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// Convert to decimal
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return ternaryDigits.reduce((sum, digit, index) => sum + digit * POWERS_OF_THREE[index], 0);
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};
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// Start new game
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// Start new game
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const startNewGame = useCallback(() => {
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const startNewGame = useCallback(() => {
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const newTarget = generateRandomTarget();
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// Generate a random number within the selected range
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const [min, max] = targetRange;
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const newTarget = Math.floor(Math.random() * (max - min + 1)) + min;
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setTargetNumber(newTarget);
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setTargetNumber(newTarget);
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setCardValues(new Array(8).fill(0));
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setCardValues(new Array(8).fill(0));
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setCurrentSum(0);
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setCurrentSum(0);
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@ -46,7 +44,7 @@ const TernaryNumberGame: React.FC<TernaryNumberGameProps> = ({ showSocialShare =
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setIsGameActive(true);
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setIsGameActive(true);
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setIsGameWon(false);
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setIsGameWon(false);
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setHasGameStarted(true);
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setHasGameStarted(true);
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}, []);
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}, [targetRange]);
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// Start game for the first time
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// Start game for the first time
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const startGame = () => {
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const startGame = () => {
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@ -121,6 +119,32 @@ const TernaryNumberGame: React.FC<TernaryNumberGameProps> = ({ showSocialShare =
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)}
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)}
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</div>
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</div>
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{/* Range Selection */}
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{!hasGameStarted && (
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<Card className="p-6">
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<div className="space-y-4">
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<Label className="text-lg font-semibold">Target Number Range</Label>
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<div className="space-y-2">
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<div className="flex justify-between text-sm text-muted-foreground">
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<span>Min: {targetRange[0]}</span>
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<span>Max: {targetRange[1]}</span>
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</div>
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<Slider
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value={targetRange}
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onValueChange={(value) => setTargetRange(value as [number, number])}
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min={1}
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max={3280}
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step={1}
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className="w-full"
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/>
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</div>
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<p className="text-sm text-muted-foreground">
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Choose the range for target numbers. Maximum possible: {POWERS_OF_THREE.reduce((sum, power) => sum + 2 * power, 0)}
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</p>
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</div>
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</Card>
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)}
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{/* Cards representing powers of three */}
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{/* Cards representing powers of three */}
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<div className="grid grid-cols-8 gap-3">
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<div className="grid grid-cols-8 gap-3">
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{POWERS_OF_THREE.map((power, index) => (
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{POWERS_OF_THREE.map((power, index) => (
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