Add slow mode toggle
This commit is contained in:
parent
189c4bde54
commit
c3e5790ee5
1 changed files with 116 additions and 20 deletions
|
|
@ -4,6 +4,7 @@ import { Card, CardContent, CardDescription, CardHeader, CardTitle } from '@/com
|
|||
import { Badge } from '@/components/ui/badge';
|
||||
import { Dialog, DialogContent, DialogDescription, DialogHeader, DialogTitle, DialogTrigger } from '@/components/ui/dialog';
|
||||
import { Checkbox } from '@/components/ui/checkbox';
|
||||
import { Switch } from '@/components/ui/switch';
|
||||
import { Slider } from '@/components/ui/slider';
|
||||
import { Dice1, Dice2, Dice3, Dice4, Dice5, Dice6, RotateCcw, Settings, Play } from 'lucide-react';
|
||||
import SocialShare from '@/components/SocialShare';
|
||||
|
|
@ -40,6 +41,8 @@ const CrapsGame: React.FC<CrapsGameProps> = ({ showSocialShare = false }) => {
|
|||
// Simulation state
|
||||
const [simulationRounds, setSimulationRounds] = useState([10]);
|
||||
const [isSimulating, setIsSimulating] = useState(false);
|
||||
const [slowMode, setSlowMode] = useState(false);
|
||||
const [currentSimulationGame, setCurrentSimulationGame] = useState(0);
|
||||
const [simulationResults, setSimulationResults] = useState<{
|
||||
wins: number;
|
||||
losses: number;
|
||||
|
|
@ -92,9 +95,9 @@ const CrapsGame: React.FC<CrapsGameProps> = ({ showSocialShare = false }) => {
|
|||
if (point === null) {
|
||||
// First roll (come out roll)
|
||||
if (loseSums.includes(sum)) {
|
||||
return { result: 'lose', turns };
|
||||
return { result: 'lose', turns, die1, die2, sum };
|
||||
} else if (winSums.includes(sum)) {
|
||||
return { result: 'win', turns };
|
||||
return { result: 'win', turns, die1, die2, sum };
|
||||
} else {
|
||||
point = sum;
|
||||
turns++;
|
||||
|
|
@ -102,9 +105,9 @@ const CrapsGame: React.FC<CrapsGameProps> = ({ showSocialShare = false }) => {
|
|||
} else {
|
||||
// Subsequent rolls
|
||||
if (sum === point) {
|
||||
return { result: 'win', turns };
|
||||
return { result: 'win', turns, die1, die2, sum };
|
||||
} else if (sum === 7) {
|
||||
return { result: 'lose', turns };
|
||||
return { result: 'lose', turns, die1, die2, sum };
|
||||
} else {
|
||||
turns++;
|
||||
}
|
||||
|
|
@ -112,14 +115,88 @@ const CrapsGame: React.FC<CrapsGameProps> = ({ showSocialShare = false }) => {
|
|||
}
|
||||
};
|
||||
|
||||
const simulateGameSlow = async (gameNumber: number) => {
|
||||
const winSums = isCustomRules ? customWinSums : [7, 11];
|
||||
const loseSums = isCustomRules ? customLoseSums : [2, 3, 12];
|
||||
|
||||
let turns = 1;
|
||||
let point: number | null = null;
|
||||
|
||||
while (true) {
|
||||
// Show rolling animation
|
||||
setIsRolling(true);
|
||||
await new Promise(resolve => setTimeout(resolve, 500));
|
||||
|
||||
const die1 = Math.floor(Math.random() * 6) + 1;
|
||||
const die2 = Math.floor(Math.random() * 6) + 1;
|
||||
const sum = die1 + die2;
|
||||
|
||||
// Update dice display
|
||||
setDice1(die1);
|
||||
setDice2(die2);
|
||||
setIsRolling(false);
|
||||
|
||||
// Wait to show the result
|
||||
await new Promise(resolve => setTimeout(resolve, 800));
|
||||
|
||||
if (point === null) {
|
||||
// First roll (come out roll)
|
||||
if (loseSums.includes(sum)) {
|
||||
setGameResult('lose');
|
||||
await new Promise(resolve => setTimeout(resolve, 1000));
|
||||
return { result: 'lose', turns };
|
||||
} else if (winSums.includes(sum)) {
|
||||
setGameResult('win');
|
||||
await new Promise(resolve => setTimeout(resolve, 1000));
|
||||
return { result: 'win', turns };
|
||||
} else {
|
||||
setGameResult('continue');
|
||||
point = sum;
|
||||
turns++;
|
||||
await new Promise(resolve => setTimeout(resolve, 800));
|
||||
}
|
||||
} else {
|
||||
// Subsequent rolls
|
||||
if (sum === point) {
|
||||
setGameResult('win');
|
||||
await new Promise(resolve => setTimeout(resolve, 1000));
|
||||
return { result: 'win', turns };
|
||||
} else if (sum === 7) {
|
||||
setGameResult('lose');
|
||||
await new Promise(resolve => setTimeout(resolve, 1000));
|
||||
return { result: 'lose', turns };
|
||||
} else {
|
||||
setGameResult('continue');
|
||||
turns++;
|
||||
await new Promise(resolve => setTimeout(resolve, 600));
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const runSimulation = async () => {
|
||||
setIsSimulating(true);
|
||||
setCurrentSimulationGame(0);
|
||||
const numGames = simulationRounds[0];
|
||||
let wins = 0;
|
||||
let losses = 0;
|
||||
let totalTurns = 0;
|
||||
|
||||
// Add small delays to show progress
|
||||
if (slowMode) {
|
||||
// Slow mode: simulate visually
|
||||
for (let i = 0; i < numGames; i++) {
|
||||
setCurrentSimulationGame(i + 1);
|
||||
setGameResult(null);
|
||||
const game = await simulateGameSlow(i + 1);
|
||||
if (game.result === 'win') wins++;
|
||||
else losses++;
|
||||
totalTurns += game.turns;
|
||||
|
||||
// Brief pause between games
|
||||
await new Promise(resolve => setTimeout(resolve, 500));
|
||||
}
|
||||
} else {
|
||||
// Fast mode: simulate in background
|
||||
for (let i = 0; i < numGames; i++) {
|
||||
const game = simulateGame();
|
||||
if (game.result === 'win') wins++;
|
||||
|
|
@ -128,9 +205,11 @@ const CrapsGame: React.FC<CrapsGameProps> = ({ showSocialShare = false }) => {
|
|||
|
||||
// Add a small delay every 10 games to show progress
|
||||
if (i % 10 === 0) {
|
||||
setCurrentSimulationGame(i + 1);
|
||||
await new Promise(resolve => setTimeout(resolve, 50));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setSimulationResults({
|
||||
wins,
|
||||
|
|
@ -138,6 +217,7 @@ const CrapsGame: React.FC<CrapsGameProps> = ({ showSocialShare = false }) => {
|
|||
averageTurns: totalTurns / numGames,
|
||||
totalGames: numGames
|
||||
});
|
||||
setCurrentSimulationGame(0);
|
||||
setIsSimulating(false);
|
||||
};
|
||||
|
||||
|
|
@ -204,11 +284,21 @@ const CrapsGame: React.FC<CrapsGameProps> = ({ showSocialShare = false }) => {
|
|||
<CardContent className="space-y-6">
|
||||
{/* Simulation Controls */}
|
||||
<Card className="bg-accent/5">
|
||||
<CardHeader>
|
||||
<CardHeader className="flex flex-row items-center justify-between">
|
||||
<div>
|
||||
<CardTitle className="text-lg">Simulation</CardTitle>
|
||||
<CardDescription>
|
||||
Run multiple games to analyze win/loss statistics
|
||||
</CardDescription>
|
||||
</div>
|
||||
<div className="flex items-center space-x-2">
|
||||
<label htmlFor="slow-mode" className="text-sm font-medium">Slow Mode</label>
|
||||
<Switch
|
||||
id="slow-mode"
|
||||
checked={slowMode}
|
||||
onCheckedChange={setSlowMode}
|
||||
/>
|
||||
</div>
|
||||
</CardHeader>
|
||||
<CardContent className="space-y-4">
|
||||
<div className="space-y-2">
|
||||
|
|
@ -228,7 +318,13 @@ const CrapsGame: React.FC<CrapsGameProps> = ({ showSocialShare = false }) => {
|
|||
className="w-full gap-2"
|
||||
>
|
||||
<Play className="w-4 h-4" />
|
||||
{isSimulating ? 'Simulating...' : 'Simulate'}
|
||||
{isSimulating
|
||||
? (slowMode
|
||||
? `Simulating Game ${currentSimulationGame}/${simulationRounds[0]}...`
|
||||
: 'Simulating...'
|
||||
)
|
||||
: 'Simulate'
|
||||
}
|
||||
</Button>
|
||||
|
||||
{simulationResults && (
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue