Add slow mode toggle

This commit is contained in:
gpt-engineer-app[bot] 2025-09-05 05:05:36 +00:00
parent 189c4bde54
commit c3e5790ee5

View file

@ -4,6 +4,7 @@ import { Card, CardContent, CardDescription, CardHeader, CardTitle } from '@/com
import { Badge } from '@/components/ui/badge';
import { Dialog, DialogContent, DialogDescription, DialogHeader, DialogTitle, DialogTrigger } from '@/components/ui/dialog';
import { Checkbox } from '@/components/ui/checkbox';
import { Switch } from '@/components/ui/switch';
import { Slider } from '@/components/ui/slider';
import { Dice1, Dice2, Dice3, Dice4, Dice5, Dice6, RotateCcw, Settings, Play } from 'lucide-react';
import SocialShare from '@/components/SocialShare';
@ -40,6 +41,8 @@ const CrapsGame: React.FC<CrapsGameProps> = ({ showSocialShare = false }) => {
// Simulation state
const [simulationRounds, setSimulationRounds] = useState([10]);
const [isSimulating, setIsSimulating] = useState(false);
const [slowMode, setSlowMode] = useState(false);
const [currentSimulationGame, setCurrentSimulationGame] = useState(0);
const [simulationResults, setSimulationResults] = useState<{
wins: number;
losses: number;
@ -92,9 +95,9 @@ const CrapsGame: React.FC<CrapsGameProps> = ({ showSocialShare = false }) => {
if (point === null) {
// First roll (come out roll)
if (loseSums.includes(sum)) {
return { result: 'lose', turns };
return { result: 'lose', turns, die1, die2, sum };
} else if (winSums.includes(sum)) {
return { result: 'win', turns };
return { result: 'win', turns, die1, die2, sum };
} else {
point = sum;
turns++;
@ -102,9 +105,9 @@ const CrapsGame: React.FC<CrapsGameProps> = ({ showSocialShare = false }) => {
} else {
// Subsequent rolls
if (sum === point) {
return { result: 'win', turns };
return { result: 'win', turns, die1, die2, sum };
} else if (sum === 7) {
return { result: 'lose', turns };
return { result: 'lose', turns, die1, die2, sum };
} else {
turns++;
}
@ -112,14 +115,88 @@ const CrapsGame: React.FC<CrapsGameProps> = ({ showSocialShare = false }) => {
}
};
const simulateGameSlow = async (gameNumber: number) => {
const winSums = isCustomRules ? customWinSums : [7, 11];
const loseSums = isCustomRules ? customLoseSums : [2, 3, 12];
let turns = 1;
let point: number | null = null;
while (true) {
// Show rolling animation
setIsRolling(true);
await new Promise(resolve => setTimeout(resolve, 500));
const die1 = Math.floor(Math.random() * 6) + 1;
const die2 = Math.floor(Math.random() * 6) + 1;
const sum = die1 + die2;
// Update dice display
setDice1(die1);
setDice2(die2);
setIsRolling(false);
// Wait to show the result
await new Promise(resolve => setTimeout(resolve, 800));
if (point === null) {
// First roll (come out roll)
if (loseSums.includes(sum)) {
setGameResult('lose');
await new Promise(resolve => setTimeout(resolve, 1000));
return { result: 'lose', turns };
} else if (winSums.includes(sum)) {
setGameResult('win');
await new Promise(resolve => setTimeout(resolve, 1000));
return { result: 'win', turns };
} else {
setGameResult('continue');
point = sum;
turns++;
await new Promise(resolve => setTimeout(resolve, 800));
}
} else {
// Subsequent rolls
if (sum === point) {
setGameResult('win');
await new Promise(resolve => setTimeout(resolve, 1000));
return { result: 'win', turns };
} else if (sum === 7) {
setGameResult('lose');
await new Promise(resolve => setTimeout(resolve, 1000));
return { result: 'lose', turns };
} else {
setGameResult('continue');
turns++;
await new Promise(resolve => setTimeout(resolve, 600));
}
}
}
};
const runSimulation = async () => {
setIsSimulating(true);
setCurrentSimulationGame(0);
const numGames = simulationRounds[0];
let wins = 0;
let losses = 0;
let totalTurns = 0;
// Add small delays to show progress
if (slowMode) {
// Slow mode: simulate visually
for (let i = 0; i < numGames; i++) {
setCurrentSimulationGame(i + 1);
setGameResult(null);
const game = await simulateGameSlow(i + 1);
if (game.result === 'win') wins++;
else losses++;
totalTurns += game.turns;
// Brief pause between games
await new Promise(resolve => setTimeout(resolve, 500));
}
} else {
// Fast mode: simulate in background
for (let i = 0; i < numGames; i++) {
const game = simulateGame();
if (game.result === 'win') wins++;
@ -128,9 +205,11 @@ const CrapsGame: React.FC<CrapsGameProps> = ({ showSocialShare = false }) => {
// Add a small delay every 10 games to show progress
if (i % 10 === 0) {
setCurrentSimulationGame(i + 1);
await new Promise(resolve => setTimeout(resolve, 50));
}
}
}
setSimulationResults({
wins,
@ -138,6 +217,7 @@ const CrapsGame: React.FC<CrapsGameProps> = ({ showSocialShare = false }) => {
averageTurns: totalTurns / numGames,
totalGames: numGames
});
setCurrentSimulationGame(0);
setIsSimulating(false);
};
@ -204,11 +284,21 @@ const CrapsGame: React.FC<CrapsGameProps> = ({ showSocialShare = false }) => {
<CardContent className="space-y-6">
{/* Simulation Controls */}
<Card className="bg-accent/5">
<CardHeader>
<CardHeader className="flex flex-row items-center justify-between">
<div>
<CardTitle className="text-lg">Simulation</CardTitle>
<CardDescription>
Run multiple games to analyze win/loss statistics
</CardDescription>
</div>
<div className="flex items-center space-x-2">
<label htmlFor="slow-mode" className="text-sm font-medium">Slow Mode</label>
<Switch
id="slow-mode"
checked={slowMode}
onCheckedChange={setSlowMode}
/>
</div>
</CardHeader>
<CardContent className="space-y-4">
<div className="space-y-2">
@ -228,7 +318,13 @@ const CrapsGame: React.FC<CrapsGameProps> = ({ showSocialShare = false }) => {
className="w-full gap-2"
>
<Play className="w-4 h-4" />
{isSimulating ? 'Simulating...' : 'Simulate'}
{isSimulating
? (slowMode
? `Simulating Game ${currentSimulationGame}/${simulationRounds[0]}...`
: 'Simulating...'
)
: 'Simulate'
}
</Button>
{simulationResults && (