Add dynamic sliders to puzzle

Introduce numPresents and numBoxes sliders in PresentsPuzzle.tsx, replacing fixed 26/100 text with dynamic values. Propagate these values through generation, orders, rendering, and win logic to ensure presents ≤ boxes, update labels accordingly, and keep UI text in sync with slider values.

X-Lovable-Edit-ID: edt-f8775504-3605-417d-9d51-1502310b4168
This commit is contained in:
gpt-engineer-app[bot] 2025-11-19 04:05:25 +00:00
commit da887327f7

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@ -2,6 +2,7 @@ import { useState, useRef } from 'react';
import { Card, CardContent, CardDescription, CardHeader, CardTitle } from '@/components/ui/card';
import { Button } from '@/components/ui/button';
import { Badge } from '@/components/ui/badge';
import { Slider } from '@/components/ui/slider';
import SocialShare from './SocialShare';
import { Gift, Play, RotateCw, Zap, Pause, ChevronRight, ChevronLeft, ChevronsRight, ChevronsLeft } from 'lucide-react';
interface PresentsPuzzleProps {
@ -17,6 +18,8 @@ const PresentsPuzzle = ({
showSocialShare = false,
shareUrl
}: PresentsPuzzleProps) => {
const [numBoxes, setNumBoxes] = useState(100);
const [numPresents, setNumPresents] = useState(26);
const [presentBoxes, setPresentBoxes] = useState<Set<number>>(new Set());
const [aliceOpened, setAliceOpened] = useState<Set<number>>(new Set());
const [bobOpened, setBobOpened] = useState<Set<number>>(new Set());
@ -38,27 +41,27 @@ const PresentsPuzzle = ({
// Generate random present positions
const generatePresents = (): Set<number> => {
const presents = new Set<number>();
while (presents.size < 26) {
presents.add(Math.floor(Math.random() * 100) + 1);
while (presents.size < numPresents) {
presents.add(Math.floor(Math.random() * numBoxes) + 1);
}
return presents;
};
// Get Alice's opening order: 1, 2, 3, ..., 100
// Get Alice's opening order: 1, 2, 3, ..., numBoxes
const getAliceOrder = (): number[] => {
return Array.from({
length: 100
length: numBoxes
}, (_, i) => i + 1);
};
// Get Bob's opening order: 1, 3, 5, ..., 99, 2, 4, 6, ..., 100
// Get Bob's opening order: 1, 3, 5, ..., odds, 2, 4, 6, ..., evens
const getBobOrder = (): number[] => {
const odds = Array.from({
length: 50
}, (_, i) => i * 2 + 1);
length: Math.ceil(numBoxes / 2)
}, (_, i) => i * 2 + 1).filter(n => n <= numBoxes);
const evens = Array.from({
length: 50
}, (_, i) => (i + 1) * 2);
length: Math.floor(numBoxes / 2)
}, (_, i) => (i + 1) * 2).filter(n => n <= numBoxes);
return [...odds, ...evens];
};
@ -68,18 +71,18 @@ const PresentsPuzzle = ({
const bobOrder = getBobOrder();
let aliceCount = 0;
let bobCount = 0;
for (let i = 0; i < 100; i++) {
for (let i = 0; i < numBoxes; i++) {
const aliceFoundPresent = presents.has(aliceOrder[i]);
const bobFoundPresent = presents.has(bobOrder[i]);
if (aliceFoundPresent) aliceCount++;
if (bobFoundPresent) bobCount++;
// Check if both reached 26 on the same turn (tie)
if (aliceCount === 26 && bobCount === 26) return 'tie';
// Check if both reached target on the same turn (tie)
if (aliceCount === numPresents && bobCount === numPresents) return 'tie';
// Check individual winners
if (aliceCount === 26) return 'alice';
if (bobCount === 26) return 'bob';
if (aliceCount === numPresents) return 'alice';
if (bobCount === numPresents) return 'bob';
}
return 'tie'; // Default, though this should never happen
};
@ -117,11 +120,11 @@ const PresentsPuzzle = ({
if (presents.has(aliceBox)) aliceCount++;
if (presents.has(bobBox)) bobCount++;
if (aliceCount === 26 && bobCount === 26) {
if (aliceCount === numPresents && bobCount === numPresents) {
currentWinner = 'tie';
} else if (aliceCount === 26) {
} else if (aliceCount === numPresents) {
currentWinner = 'alice';
} else if (bobCount === 26) {
} else if (bobCount === numPresents) {
currentWinner = 'bob';
}
}
@ -160,7 +163,7 @@ const PresentsPuzzle = ({
let bobCount = 0;
let currentWinner: 'alice' | 'bob' | 'tie' | null = null;
for (let i = 0; i < 100 && !currentWinner; i++) {
for (let i = 0; i < numBoxes && !currentWinner; i++) {
await new Promise(resolve => setTimeout(resolve, 50));
// Check pause after delay, before opening boxes
@ -192,11 +195,11 @@ const PresentsPuzzle = ({
setBobFound(bobCount);
setCurrentStep(i);
if (aliceCount === 26 && bobCount === 26) {
if (aliceCount === numPresents && bobCount === numPresents) {
currentWinner = 'tie';
} else if (aliceCount === 26) {
} else if (aliceCount === numPresents) {
currentWinner = 'alice';
} else if (bobCount === 26) {
} else if (bobCount === numPresents) {
currentWinner = 'bob';
}
}
@ -211,7 +214,7 @@ const PresentsPuzzle = ({
let bobCount = bobFound;
let currentWinner: 'alice' | 'bob' | 'tie' | null = winner;
for (let i = currentStep + 1; i < 100 && !currentWinner; i++) {
for (let i = currentStep + 1; i < numBoxes && !currentWinner; i++) {
await new Promise(resolve => setTimeout(resolve, 50));
// Check pause after delay, before opening boxes
@ -243,11 +246,11 @@ const PresentsPuzzle = ({
setBobFound(bobCount);
setCurrentStep(i);
if (aliceCount === 26 && bobCount === 26) {
if (aliceCount === numPresents && bobCount === numPresents) {
currentWinner = 'tie';
} else if (aliceCount === 26) {
} else if (aliceCount === numPresents) {
currentWinner = 'alice';
} else if (bobCount === 26) {
} else if (bobCount === numPresents) {
currentWinner = 'bob';
}
}
@ -262,7 +265,7 @@ const PresentsPuzzle = ({
};
const stepNext = () => {
if (currentStep >= 99 || winner) return;
if (currentStep >= numBoxes - 1 || winner) return;
updateStep(currentStep + 1);
};
@ -274,21 +277,21 @@ const PresentsPuzzle = ({
const stepToEnd = () => {
// Don't do anything if already at end or winner already determined
if (currentStep >= 99 || winner !== null) return;
if (currentStep >= numBoxes - 1 || winner !== null) return;
const { presents, aliceOrder: aOrder, bobOrder: bOrder } = initializeSimulation();
let aliceCount = 0;
let bobCount = 0;
let winningStep = 99; // default to last step if no winner found
let winningStep = numBoxes - 1; // default to last step if no winner found
// Find the step where someone first wins
for (let i = 0; i < 100; i++) {
for (let i = 0; i < numBoxes; i++) {
if (presents.has(aOrder[i])) aliceCount++;
if (presents.has(bOrder[i])) bobCount++;
// Check if someone won on this step
if (aliceCount === 26 || bobCount === 26) {
if (aliceCount === numPresents || bobCount === numPresents) {
winningStep = i;
break;
}
@ -347,19 +350,20 @@ const PresentsPuzzle = ({
// Render a grid of boxes
const renderGrid = (title: string, openedBoxes: Set<number>, found: number, color: string) => {
const cols = Math.min(10, numBoxes);
return <div className="space-y-3">
<div className="flex items-center justify-between">
<h3 className="font-semibold text-lg">
{title} <span className="text-sm text-muted-foreground">({openedBoxes.size}/100)</span>
{title} <span className="text-sm text-muted-foreground">({openedBoxes.size}/{numBoxes})</span>
</h3>
<Badge variant="secondary" className="text-sm">
<Gift className="w-3 h-3 mr-1" />
{found}/26
{found}/{numPresents}
</Badge>
</div>
<div className="grid grid-cols-10 gap-1 p-2 bg-muted/30 rounded-lg">
<div className={`grid gap-1 p-2 bg-muted/30 rounded-lg`} style={{ gridTemplateColumns: `repeat(${cols}, minmax(0, 1fr))` }}>
{Array.from({
length: 100
length: numBoxes
}, (_, i) => i + 1).map(boxNum => {
const hasPresent = presentBoxes.has(boxNum);
const isOpened = openedBoxes.has(boxNum);
@ -393,12 +397,42 @@ const PresentsPuzzle = ({
<CardContent className="space-y-6">
{/* Puzzle Statement */}
<Card className="bg-muted/50">
<CardContent className="pt-6">
<CardContent className="pt-6 space-y-4">
<p className="text-sm leading-relaxed">
Charlie puts <strong>26 presents</strong> in <strong>100 boxes</strong>, labeled 1 to 100.
Charlie puts{' '}
<span className="inline-flex items-center gap-2 font-semibold">
<input
type="number"
value={numPresents}
onChange={(e) => {
const val = Math.max(1, Math.min(numBoxes, parseInt(e.target.value) || 1));
setNumPresents(val);
resetSimulation();
}}
className="w-16 px-2 py-0.5 text-center border rounded bg-background"
disabled={isRunning || currentStep > -1}
/>
presents
</span>
{' '}in{' '}
<span className="inline-flex items-center gap-2 font-semibold">
<input
type="number"
value={numBoxes}
onChange={(e) => {
const val = Math.max(numPresents, parseInt(e.target.value) || numPresents);
setNumBoxes(val);
resetSimulation();
}}
className="w-16 px-2 py-0.5 text-center border rounded bg-background"
disabled={isRunning || currentStep > -1}
/>
boxes
</span>
, labeled 1 to {numBoxes}.
Each second, Alice and Bob look in one box. Alice opens them in order (1, 2, 3, ),
while Bob opens the odds first, then the evens (1, 3, 5, , 2, 4, 6, ).
<strong> Who is more likely to see all 26 presents first?</strong>
<strong> Who is more likely to see all {numPresents} presents first?</strong>
</p>
</CardContent>
</Card>
@ -414,7 +448,7 @@ const PresentsPuzzle = ({
<CardContent className="pt-6">
<div className="text-center">
<div className="text-2xl font-bold text-primary">
{winner === 'tie' ? "🤝 It's a tie! Both found all 26 presents at the same time!" : `🎉 ${winner === 'alice' ? 'Alice' : 'Bob'} found all 26 presents first!`}
{winner === 'tie' ? `🤝 It's a tie! Both found all ${numPresents} presents at the same time!` : `🎉 ${winner === 'alice' ? 'Alice' : 'Bob'} found all ${numPresents} presents first!`}
</div>
</div>
</CardContent>
@ -459,7 +493,7 @@ const PresentsPuzzle = ({
</Button>
<Button
onClick={stepNext}
disabled={isRunning || currentStep >= 99 || winner !== null}
disabled={isRunning || currentStep >= numBoxes - 1 || winner !== null}
variant="outline"
className="gap-2"
title="Step next"
@ -468,7 +502,7 @@ const PresentsPuzzle = ({
</Button>
<Button
onClick={stepToEnd}
disabled={isRunning || currentStep >= 99 || winner !== null}
disabled={isRunning || currentStep >= numBoxes - 1 || winner !== null}
variant="outline"
className="gap-2"
title="Step to end"