Implement neighbor-sum-avoidance polish + new computing-pi interactive
neighbor-sum-avoidance (T2-T6): - Start button now reads just "Start" (no mode suffix). - Available numbers and shuffled preview arrangements render pre-start so the arena isn't empty while the user is still deciding. - Mode switch + count slider stay mounted once active; they're just disabled, so starting no longer causes a layout jump. - Guided-mode instructions expanded to call out light grey edges, red violation arcs, and the green valid-neighbor line explicitly. - Draggable numbers honor isActive for the draggable attribute and onDragStart, showing opacity-60 + cursor-not-allowed when locked. computing-pi (new interactive under Miscellany): - N parallel first-passage simulations: toss until heads > tails, record the fraction. Average × 4 converges to π. - Header row: runs slider | live average × 4 | Start/Reset. - Tile grid uses a mask-gradient marquee so long sequences scroll their tail while staying readable. - Click any tile once all runs complete to see the full toss sequence in a Dialog. - Safety cap of 1000 tosses per run (first-passage time has infinite expectation, so without the cap a pathological run could block). - Registered in interactives.ts + InteractiveRenderer + the parallel interactive-components map. Filled in three-bank-accounts in the latter while there, since it was missing. admin-data.json updated to mark T2-T6 done with remarks, remove the implemented Computing Pi idea, and add an implementation note.
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@ -706,6 +706,24 @@ export const allInteractives: Interactive[] = [
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hasGreenScreen: false,
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status: "published" as const,
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},
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{
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slug: "computing-pi",
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title: "Computing π from Coin Tosses",
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description:
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"Toss a coin until heads first outnumber tails, record the fraction, and repeat. The average of those fractions approaches π/4 — watch it converge in parallel runs.",
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tags: [
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"probability",
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"simulation",
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"pi",
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"monte-carlo",
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"random-walk",
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"convergence",
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],
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themes: ["Miscellany"],
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dateAdded: "2026-04-21",
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hasGreenScreen: false,
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status: "published" as const,
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},
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];
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/** All published interactives. Use this for public-facing pages. */
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