Implement a guessing game with user-selectable range via slider. Includes two modes: user guesses computer's number, and computer guesses user's number using random, linear, or binary search strategies.
The graph now occupies the full screen width, and approximately one-third of the edges are left without constraints to improve spacing and reduce visual clutter.
The graph has been adjusted to occupy the full width, reducing crowding. Edge labels have been clarified to explain the meaning of duplicate icons, such as two bones or two flowers side-by-side.
Improve edge label readability by using red outlines for negated conditions and rounded rectangles for specific conditions. Adjust graph layout to occupy full width for better scaling.
Recreate the Dogs and Bunny puzzle with functionality for random puzzle generation at varying difficulty levels (easy, medium, hard). Allow users to screenshot puzzles or solutions. Implement puzzle sharing via URL parameters.
Change "Statements" to "Potential Truths". Add a new zone below the arena called "Incompatible with current worldview". When a statement conflicts with the current setup, it will be moved to this zone, and it will not be possible to drag statements from this zone.
Add "Both of us are knights" statement to the interactive. Update styling for statements and their negations using different border styles and colors to represent A, B, and the statement.
Add an "Explain" button next to "Reset" in the Knights and Knaves puzzle. When clicked, this button displays an explanation for any inconsistencies found in the arena below it.
Adds the "Knights and Knaves - I" interactive to the Foundations section. The interactive features a central arena and five external boxes for statements. Dragging statements into the arena turns them green, and incompatible statements turn the arena red.
Create an N-Queens puzzle where users can place queens on an n x n chessboard. The size of the board can be adjusted using a slider. A timer can be started before placing any queens. Clicking a square places a queen, and clicking a queen removes it. Attacked squares are visually indicated.
Create a new playable puzzle based on the Sikinian Parliament problem. The puzzle features 10 individuals in a circular layout with randomly assigned enemy relationships (at most three per person). Users can color individuals blue or pink, and edges between individuals of the same color are highlighted in red if they have more than one same-colored enemy. The puzzle includes start, timer, high score, and share features, and is added to the Puzzles page.