Updated parity bits game to make labels persistent after animation. Highlights now use yellow for white cells and orange for black cells, including the last row and column. Also fixed spacing issues with column labels.
- Changed parity indicators to display the count of black cells instead of "odd" or "even".
- Made yellow highlights translucent to allow visibility of underlying black cells.
- Added a "Random Start" option to initialize the grid with a random subset of black cells.
Update parity bits interactive to allow flipping any bit, include parity bits in highlights, display odd/even text alongside highlights, and remove red border from flipped bits.
Update parity bits interactive to highlight flipped bit location in green, display row/column parity ("odd" in red), and briefly highlight all black cells upon clicking "Identify Flip".
Implement a new interactive game based on parity bits. The game features an n x n grid of toggleable squares, where 'n' is adjustable via a slider (2-10). Users can set the grid, add parity bits to an extra row and column, flip a bit, and then identify the flipped bit by highlighting the corresponding row and column.