Compare commits
11 commits
e6be89e548
...
3d31dc1b55
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
3d31dc1b55 | ||
|
|
263c87d6c7 | ||
|
|
aff14bdf2f | ||
|
|
8f2a086df6 | ||
|
|
dc8300f358 | ||
|
|
828f2dba66 | ||
|
|
f4f633f420 | ||
|
|
cb5a243cf3 | ||
|
|
8894b03926 | ||
|
|
f7db939d49 | ||
|
|
ca5d1e89b8 |
50 changed files with 1398 additions and 609 deletions
8
.dockerignore
Normal file
8
.dockerignore
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
.git
|
||||
.github
|
||||
.forgejo
|
||||
dist
|
||||
node_modules
|
||||
npm-debug.log*
|
||||
Dockerfile*
|
||||
README.md
|
||||
41
.forgejo/workflows/ci.yml
Normal file
41
.forgejo/workflows/ci.yml
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
name: CI
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
pull_request:
|
||||
branches:
|
||||
- main
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
concurrency:
|
||||
group: ci-${{ forgejo.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
verify:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 15
|
||||
|
||||
steps:
|
||||
- name: Check out repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Set up Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: 22
|
||||
cache: npm
|
||||
|
||||
- name: Install dependencies
|
||||
run: npm ci
|
||||
|
||||
- name: Lint
|
||||
run: npm run lint
|
||||
|
||||
- name: Build
|
||||
run: npm run build
|
||||
19
Dockerfile
Normal file
19
Dockerfile
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
FROM node:22-alpine AS build
|
||||
|
||||
WORKDIR /app
|
||||
|
||||
COPY package.json package-lock.json ./
|
||||
RUN npm ci
|
||||
|
||||
COPY . .
|
||||
RUN npm run build
|
||||
|
||||
FROM nginx:1.27-alpine AS runtime
|
||||
|
||||
COPY nginx.conf /etc/nginx/conf.d/default.conf
|
||||
COPY --from=build /app/dist /usr/share/nginx/html
|
||||
|
||||
EXPOSE 80
|
||||
|
||||
HEALTHCHECK --interval=30s --timeout=3s --start-period=5s --retries=3 \
|
||||
CMD wget -q --spider http://127.0.0.1/ || exit 1
|
||||
|
|
@ -64,6 +64,12 @@ This project is built with:
|
|||
|
||||
Simply open [Lovable](https://lovable.dev/projects/5ee9d1e7-af25-47e9-ab4c-bdbca4554e32) and click on Share -> Publish.
|
||||
|
||||
### Forgejo and Dokploy
|
||||
|
||||
Pushes and pull requests targeting `main` are verified by the Forgejo Actions workflow in `.forgejo/workflows/ci.yml`. The production container is built from `Dockerfile` and serves the Vite output with NGINX, including React Router fallback handling.
|
||||
|
||||
Dokploy is connected to the `Websites/interactives` Forgejo repository with autodeploy enabled. A successful push to `main` triggers a fresh Dockerfile build and replaces the running service only after the image has built successfully.
|
||||
|
||||
## Can I connect a custom domain to my Lovable project?
|
||||
|
||||
Yes, you can!
|
||||
|
|
|
|||
22
nginx.conf
Normal file
22
nginx.conf
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
server {
|
||||
listen 80;
|
||||
listen [::]:80;
|
||||
server_name _;
|
||||
|
||||
root /usr/share/nginx/html;
|
||||
index index.html;
|
||||
|
||||
location / {
|
||||
try_files $uri $uri/ /index.html;
|
||||
}
|
||||
|
||||
location = /index.html {
|
||||
add_header Cache-Control "no-cache";
|
||||
}
|
||||
|
||||
location ~* \.(?:css|js|mjs|jpg|jpeg|png|gif|ico|svg|webp|woff|woff2)$ {
|
||||
expires 1y;
|
||||
add_header Cache-Control "public, immutable";
|
||||
try_files $uri =404;
|
||||
}
|
||||
}
|
||||
|
|
@ -3,6 +3,7 @@ import { Toaster as Sonner } from "@/components/ui/sonner";
|
|||
import { TooltipProvider } from "@/components/ui/tooltip";
|
||||
import { QueryClient, QueryClientProvider } from "@tanstack/react-query";
|
||||
import ErrorBoundary from "@/components/ErrorBoundary";
|
||||
import CommandSearch from "@/components/CommandSearch";
|
||||
import { BrowserRouter, Routes, Route } from "react-router-dom";
|
||||
import Index from "./pages/Index";
|
||||
import InteractiveIndex from "./components/InteractiveIndex";
|
||||
|
|
@ -67,6 +68,7 @@ import BagchalGamePage from './pages/BagchalGamePage';
|
|||
import AscDescGridPuzzlePage from './pages/AscDescGridPuzzlePage';
|
||||
import EternalDominationGamePage from './pages/EternalDominationGamePage';
|
||||
import LadybugClockPuzzlePage from './pages/LadybugClockPuzzlePage';
|
||||
import ErdosDiscrepancyPuzzlePage from './pages/ErdosDiscrepancyPuzzlePage';
|
||||
|
||||
const queryClient = new QueryClient();
|
||||
|
||||
|
|
@ -77,6 +79,7 @@ const App = () => (
|
|||
<Toaster />
|
||||
<Sonner />
|
||||
<BrowserRouter>
|
||||
<CommandSearch />
|
||||
<Routes>
|
||||
<Route path="/" element={<Index />} />
|
||||
<Route path="/index" element={<InteractiveIndex />} />
|
||||
|
|
@ -144,6 +147,7 @@ const App = () => (
|
|||
<Route path="/puzzles/domino-retiling" element={<DominoRetilingPuzzlePage />} />
|
||||
<Route path="/puzzles/asc-desc-grid" element={<AscDescGridPuzzlePage />} />
|
||||
<Route path="/puzzles/ladybug-clock" element={<LadybugClockPuzzlePage />} />
|
||||
<Route path="/puzzles/erdos-discrepancy" element={<ErdosDiscrepancyPuzzlePage />} />
|
||||
<Route path="/discrete-math/foundations/zeckendorf" element={<ZeckendorfGamePage />} />
|
||||
<Route path="/discrete-math/foundations/zeckendorf-search" element={<ZeckendorfSearchTrickPage />} />
|
||||
<Route path="/discrete-math/foundations/rules-of-inference" element={<RulesOfInferencePlaygroundPage />} />
|
||||
|
|
|
|||
|
|
@ -66,7 +66,11 @@ const getOddPowers = (heaps: number[]): Set<number> => {
|
|||
return oddPowers;
|
||||
};
|
||||
|
||||
const AssistedNimGame: React.FC = () => {
|
||||
interface AssistedNimGameProps {
|
||||
showSocialShare?: boolean;
|
||||
}
|
||||
|
||||
const AssistedNimGame: React.FC<AssistedNimGameProps> = ({ showSocialShare = true }) => {
|
||||
const [mode, setMode] = useState<Mode | null>(null);
|
||||
const [showSetup, setShowSetup] = useState(false);
|
||||
const [userHeapCount, setUserHeapCount] = useState(3);
|
||||
|
|
@ -384,12 +388,12 @@ const AssistedNimGame: React.FC = () => {
|
|||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Social Share */}
|
||||
<SocialShare
|
||||
title="Assisted Game of Nim - XOR Strategy Visualization"
|
||||
description="Learn the mathematical strategy behind Nim with visual power-of-2 breakdown!"
|
||||
url={window.location.href}
|
||||
/>
|
||||
{showSocialShare && (
|
||||
<SocialShare
|
||||
title="Assisted Game of Nim - XOR Strategy Visualization"
|
||||
description="Learn the mathematical strategy behind Nim with visual power-of-2 breakdown!"
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
|
|
|||
65
src/components/CommandSearch.tsx
Normal file
65
src/components/CommandSearch.tsx
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
import { useEffect, useState } from "react";
|
||||
import { useNavigate } from "react-router-dom";
|
||||
import { allInteractives } from "@/components/InteractiveIndex";
|
||||
import {
|
||||
CommandDialog,
|
||||
CommandEmpty,
|
||||
CommandGroup,
|
||||
CommandInput,
|
||||
CommandItem,
|
||||
CommandList,
|
||||
} from "@/components/ui/command";
|
||||
import { Badge } from "@/components/ui/badge";
|
||||
|
||||
const CommandSearch = () => {
|
||||
const [open, setOpen] = useState(false);
|
||||
const navigate = useNavigate();
|
||||
|
||||
useEffect(() => {
|
||||
const down = (e: KeyboardEvent) => {
|
||||
if (e.key === "k" && (e.metaKey || e.ctrlKey)) {
|
||||
e.preventDefault();
|
||||
setOpen((prev) => !prev);
|
||||
}
|
||||
};
|
||||
document.addEventListener("keydown", down);
|
||||
return () => document.removeEventListener("keydown", down);
|
||||
}, []);
|
||||
|
||||
const handleSelect = (path: string) => {
|
||||
setOpen(false);
|
||||
navigate(path);
|
||||
};
|
||||
|
||||
return (
|
||||
<CommandDialog open={open} onOpenChange={setOpen}>
|
||||
<CommandInput placeholder="Search interactives by title or description..." />
|
||||
<CommandList>
|
||||
<CommandEmpty>No interactives found.</CommandEmpty>
|
||||
<CommandGroup heading="Interactives">
|
||||
{allInteractives.map((interactive) => (
|
||||
<CommandItem
|
||||
key={interactive.id}
|
||||
value={`${interactive.title} ${interactive.description}`}
|
||||
onSelect={() => handleSelect(interactive.path)}
|
||||
>
|
||||
<div className="flex flex-col gap-1">
|
||||
<div className="flex items-center gap-2">
|
||||
<span className="font-medium">{interactive.title}</span>
|
||||
<Badge variant="outline" className="text-xs">
|
||||
{interactive.theme}
|
||||
</Badge>
|
||||
</div>
|
||||
<span className="text-xs text-muted-foreground line-clamp-1">
|
||||
{interactive.description}
|
||||
</span>
|
||||
</div>
|
||||
</CommandItem>
|
||||
))}
|
||||
</CommandGroup>
|
||||
</CommandList>
|
||||
</CommandDialog>
|
||||
);
|
||||
};
|
||||
|
||||
export default CommandSearch;
|
||||
902
src/components/ErdosDiscrepancyPuzzle.tsx
Normal file
902
src/components/ErdosDiscrepancyPuzzle.tsx
Normal file
|
|
@ -0,0 +1,902 @@
|
|||
import React, { useState, useEffect, useCallback, useMemo } from 'react';
|
||||
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
|
||||
import { Button } from '@/components/ui/button';
|
||||
import { Badge } from '@/components/ui/badge';
|
||||
import { Alert, AlertDescription, AlertTitle } from '@/components/ui/alert';
|
||||
import { Slider } from '@/components/ui/slider';
|
||||
import {
|
||||
Play, RotateCcw, Info, ChevronDown, ChevronUp,
|
||||
ArrowLeft, ArrowRight, Skull, AlertTriangle,
|
||||
BookOpen, Zap, Eye, Grid3X3, TrendingUp, Pause,
|
||||
Volume2, VolumeX, Target, Trophy
|
||||
} from 'lucide-react';
|
||||
import SocialShare from '@/components/SocialShare';
|
||||
import { Tabs, TabsContent, TabsList, TabsTrigger } from '@/components/ui/tabs';
|
||||
|
||||
interface ErdosDiscrepancyPuzzleProps {
|
||||
showSocialShare?: boolean;
|
||||
}
|
||||
|
||||
type GamePhase = 'intro' | 'writing' | 'captor-reveal' | 'walking' | 'fallen' | 'survived';
|
||||
type Direction = 1 | -1 | null;
|
||||
|
||||
interface DiscrepancyResult {
|
||||
d: number;
|
||||
k: number;
|
||||
sum: number;
|
||||
positions: number[];
|
||||
}
|
||||
|
||||
const ErdosDiscrepancyPuzzle: React.FC<ErdosDiscrepancyPuzzleProps> = ({ showSocialShare = false }) => {
|
||||
// Core game state
|
||||
const [sequence, setSequence] = useState<Direction[]>([]);
|
||||
const [discrepancyBound, setDiscrepancyBound] = useState(1);
|
||||
const [gamePhase, setGamePhase] = useState<GamePhase>('intro');
|
||||
const [showRules, setShowRules] = useState(false);
|
||||
|
||||
// Walk visualization state
|
||||
const [selectedD, setSelectedD] = useState(1);
|
||||
const [walkPosition, setWalkPosition] = useState(0);
|
||||
const [walkStep, setWalkStep] = useState(0);
|
||||
const [isWalking, setIsWalking] = useState(false);
|
||||
const [walkSpeed, setWalkSpeed] = useState(500);
|
||||
|
||||
// Prisoner's Walk story mode
|
||||
const [captorChosenD, setCaptorChosenD] = useState<number | null>(null);
|
||||
const [prisonerPosition, setPrisonerPosition] = useState(0);
|
||||
const [prisonerStep, setPrisonerStep] = useState(0);
|
||||
|
||||
// Heatmap state
|
||||
const [hoveredCell, setHoveredCell] = useState<{d: number, k: number} | null>(null);
|
||||
const [highlightedSubsequence, setHighlightedSubsequence] = useState<number[]>([]);
|
||||
|
||||
// Best score tracking
|
||||
const [bestLength, setBestLength] = useState<number | null>(null);
|
||||
|
||||
// Load best score from localStorage
|
||||
useEffect(() => {
|
||||
const saved = localStorage.getItem(`erdos-best-length-c${discrepancyBound}`);
|
||||
if (saved) {
|
||||
setBestLength(parseInt(saved));
|
||||
}
|
||||
}, [discrepancyBound]);
|
||||
|
||||
// Calculate all discrepancies for current sequence
|
||||
const allDiscrepancies = useMemo((): DiscrepancyResult[] => {
|
||||
if (sequence.length === 0) return [];
|
||||
|
||||
const results: DiscrepancyResult[] = [];
|
||||
const n = sequence.length;
|
||||
|
||||
for (let d = 1; d <= n; d++) {
|
||||
let sum = 0;
|
||||
const positions: number[] = [];
|
||||
|
||||
for (let k = 1; k * d <= n; k++) {
|
||||
const pos = k * d - 1; // 0-indexed
|
||||
if (sequence[pos] !== null) {
|
||||
sum += sequence[pos]!;
|
||||
positions.push(k * d);
|
||||
results.push({
|
||||
d,
|
||||
k,
|
||||
sum,
|
||||
positions: [...positions]
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return results;
|
||||
}, [sequence]);
|
||||
|
||||
// Find maximum discrepancy
|
||||
const maxDiscrepancy = useMemo(() => {
|
||||
if (allDiscrepancies.length === 0) return { value: 0, result: null };
|
||||
|
||||
let maxAbs = 0;
|
||||
let maxResult: DiscrepancyResult | null = null;
|
||||
|
||||
for (const result of allDiscrepancies) {
|
||||
if (Math.abs(result.sum) > maxAbs) {
|
||||
maxAbs = Math.abs(result.sum);
|
||||
maxResult = result;
|
||||
}
|
||||
}
|
||||
|
||||
return { value: maxAbs, result: maxResult };
|
||||
}, [allDiscrepancies]);
|
||||
|
||||
// Check if current sequence violates bound
|
||||
const hasViolation = maxDiscrepancy.value > discrepancyBound;
|
||||
|
||||
// Find worst step size for captor
|
||||
const findWorstD = useCallback((): number => {
|
||||
let worstD = 1;
|
||||
let worstDiscrepancy = 0;
|
||||
|
||||
for (const result of allDiscrepancies) {
|
||||
if (Math.abs(result.sum) > worstDiscrepancy) {
|
||||
worstDiscrepancy = Math.abs(result.sum);
|
||||
worstD = result.d;
|
||||
}
|
||||
}
|
||||
|
||||
return worstD;
|
||||
}, [allDiscrepancies]);
|
||||
|
||||
// Get discrepancy for specific d,k
|
||||
const getDiscrepancy = (d: number, k: number): number | null => {
|
||||
const result = allDiscrepancies.find(r => r.d === d && r.k === k);
|
||||
return result ? result.sum : null;
|
||||
};
|
||||
|
||||
// Toggle sequence value
|
||||
const togglePosition = (index: number) => {
|
||||
if (gamePhase !== 'writing') return;
|
||||
|
||||
setSequence(prev => {
|
||||
const newSeq = [...prev];
|
||||
if (newSeq[index] === null) {
|
||||
newSeq[index] = 1;
|
||||
} else if (newSeq[index] === 1) {
|
||||
newSeq[index] = -1;
|
||||
} else {
|
||||
newSeq[index] = 1;
|
||||
}
|
||||
return newSeq;
|
||||
});
|
||||
};
|
||||
|
||||
// Add new position to sequence
|
||||
const addPosition = () => {
|
||||
if (gamePhase !== 'writing') return;
|
||||
setSequence(prev => [...prev, null]);
|
||||
};
|
||||
|
||||
// Start the game
|
||||
const startGame = () => {
|
||||
setSequence([null, null, null, null, null]);
|
||||
setGamePhase('writing');
|
||||
setWalkPosition(0);
|
||||
setWalkStep(0);
|
||||
setPrisonerPosition(0);
|
||||
setPrisonerStep(0);
|
||||
setCaptorChosenD(null);
|
||||
setHighlightedSubsequence([]);
|
||||
};
|
||||
|
||||
// Reset the game
|
||||
const resetGame = () => {
|
||||
setSequence([]);
|
||||
setGamePhase('intro');
|
||||
setWalkPosition(0);
|
||||
setWalkStep(0);
|
||||
setIsWalking(false);
|
||||
setPrisonerPosition(0);
|
||||
setPrisonerStep(0);
|
||||
setCaptorChosenD(null);
|
||||
setHighlightedSubsequence([]);
|
||||
};
|
||||
|
||||
// Handle captor reveal (Prisoner's Walk mode)
|
||||
const revealCaptor = () => {
|
||||
const worstD = findWorstD();
|
||||
setCaptorChosenD(worstD);
|
||||
setGamePhase('captor-reveal');
|
||||
setPrisonerPosition(0);
|
||||
setPrisonerStep(0);
|
||||
};
|
||||
|
||||
// Start prisoner walking
|
||||
const startPrisonerWalk = () => {
|
||||
if (captorChosenD === null) return;
|
||||
setGamePhase('walking');
|
||||
setPrisonerPosition(0);
|
||||
setPrisonerStep(0);
|
||||
};
|
||||
|
||||
// Prisoner walk animation
|
||||
useEffect(() => {
|
||||
if (gamePhase !== 'walking' || captorChosenD === null) return;
|
||||
|
||||
const interval = setInterval(() => {
|
||||
setPrisonerStep(prev => {
|
||||
const nextStep = prev + 1;
|
||||
const posIndex = nextStep * captorChosenD - 1;
|
||||
|
||||
if (posIndex >= sequence.length || sequence[posIndex] === null) {
|
||||
// Sequence ended without falling
|
||||
setGamePhase('survived');
|
||||
clearInterval(interval);
|
||||
|
||||
// Save best score
|
||||
const validLength = sequence.filter(s => s !== null).length;
|
||||
if (!bestLength || validLength > bestLength) {
|
||||
setBestLength(validLength);
|
||||
localStorage.setItem(`erdos-best-length-c${discrepancyBound}`, validLength.toString());
|
||||
}
|
||||
|
||||
return prev;
|
||||
}
|
||||
|
||||
const newPosition = prisonerPosition + sequence[posIndex]!;
|
||||
setPrisonerPosition(newPosition);
|
||||
|
||||
if (Math.abs(newPosition) > discrepancyBound) {
|
||||
setGamePhase('fallen');
|
||||
clearInterval(interval);
|
||||
return nextStep;
|
||||
}
|
||||
|
||||
return nextStep;
|
||||
});
|
||||
}, walkSpeed);
|
||||
|
||||
return () => clearInterval(interval);
|
||||
}, [gamePhase, captorChosenD, sequence, prisonerPosition, discrepancyBound, walkSpeed, bestLength]);
|
||||
|
||||
// Manual walk control
|
||||
const walkSubsequence = () => {
|
||||
if (isWalking) {
|
||||
setIsWalking(false);
|
||||
return;
|
||||
}
|
||||
|
||||
setWalkPosition(0);
|
||||
setWalkStep(0);
|
||||
setIsWalking(true);
|
||||
};
|
||||
|
||||
// Walk animation effect
|
||||
useEffect(() => {
|
||||
if (!isWalking) return;
|
||||
|
||||
const interval = setInterval(() => {
|
||||
setWalkStep(prev => {
|
||||
const nextStep = prev + 1;
|
||||
const posIndex = nextStep * selectedD - 1;
|
||||
|
||||
if (posIndex >= sequence.length || sequence[posIndex] === null) {
|
||||
setIsWalking(false);
|
||||
return prev;
|
||||
}
|
||||
|
||||
setWalkPosition(current => current + sequence[posIndex]!);
|
||||
return nextStep;
|
||||
});
|
||||
}, walkSpeed);
|
||||
|
||||
return () => clearInterval(interval);
|
||||
}, [isWalking, selectedD, sequence, walkSpeed]);
|
||||
|
||||
// Get color for heatmap cell
|
||||
const getHeatmapColor = (discrepancy: number | null): string => {
|
||||
if (discrepancy === null) return 'bg-muted/30';
|
||||
|
||||
const absVal = Math.abs(discrepancy);
|
||||
if (absVal > discrepancyBound) {
|
||||
return 'bg-destructive/80 text-destructive-foreground';
|
||||
}
|
||||
if (absVal === discrepancyBound) {
|
||||
return 'bg-amber-500/70 text-white';
|
||||
}
|
||||
if (absVal === 0) {
|
||||
return 'bg-emerald-500/50 text-emerald-900 dark:text-emerald-100';
|
||||
}
|
||||
|
||||
const intensity = absVal / discrepancyBound;
|
||||
if (intensity < 0.5) {
|
||||
return 'bg-emerald-400/40 text-emerald-900 dark:text-emerald-100';
|
||||
}
|
||||
return 'bg-amber-400/50 text-amber-900 dark:text-amber-100';
|
||||
};
|
||||
|
||||
// Max valid k for given d
|
||||
const maxK = (d: number) => Math.floor(sequence.length / d);
|
||||
|
||||
// Highlighted positions for selected d
|
||||
const selectedPositions = useMemo(() => {
|
||||
const positions: number[] = [];
|
||||
for (let k = 1; k * selectedD <= sequence.length; k++) {
|
||||
positions.push(k * selectedD);
|
||||
}
|
||||
return positions;
|
||||
}, [selectedD, sequence.length]);
|
||||
|
||||
// Get fill status of sequence
|
||||
const filledCount = sequence.filter(s => s !== null).length;
|
||||
const allFilled = filledCount === sequence.length && sequence.length > 0;
|
||||
|
||||
// Known optimal sequences
|
||||
const optimalSequences: Record<number, Direction[]> = {
|
||||
1: [1, 1, -1, 1, -1, -1, -1, 1, 1, 1, -1], // One of the optimal 11-length sequences for C=1
|
||||
};
|
||||
|
||||
const loadOptimalSequence = () => {
|
||||
const optimal = optimalSequences[discrepancyBound];
|
||||
if (optimal) {
|
||||
setSequence([...optimal]);
|
||||
setGamePhase('writing');
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="space-y-6">
|
||||
{/* Header */}
|
||||
<div className="flex flex-col sm:flex-row justify-between items-start sm:items-center gap-4">
|
||||
<div>
|
||||
<h1 className="text-2xl sm:text-3xl font-bold text-foreground">
|
||||
The Erdős Discrepancy Problem
|
||||
</h1>
|
||||
<p className="text-muted-foreground mt-1">
|
||||
Can you write instructions to survive the tunnel forever?
|
||||
</p>
|
||||
</div>
|
||||
<div className="flex gap-2">
|
||||
<Button
|
||||
variant="outline"
|
||||
size="sm"
|
||||
onClick={() => setShowRules(!showRules)}
|
||||
>
|
||||
{showRules ? <ChevronUp className="w-4 h-4 mr-1" /> : <Info className="w-4 h-4 mr-1" />}
|
||||
{showRules ? 'Hide' : 'Rules'}
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Rules Panel */}
|
||||
{showRules && (
|
||||
<Card className="bg-muted/30">
|
||||
<CardContent className="pt-4">
|
||||
<div className="grid md:grid-cols-2 gap-6">
|
||||
<div>
|
||||
<h3 className="font-semibold text-foreground mb-2 flex items-center gap-2">
|
||||
<Skull className="w-4 h-4" /> The Prisoner's Dilemma
|
||||
</h3>
|
||||
<p className="text-sm text-muted-foreground mb-2">
|
||||
You're trapped in a tunnel with a <span className="text-destructive font-semibold">deadly cliff {discrepancyBound} step{discrepancyBound > 1 ? 's' : ''} to your LEFT</span> and
|
||||
a <span className="text-destructive font-semibold">pit of vipers {discrepancyBound} step{discrepancyBound > 1 ? 's' : ''} to your RIGHT</span>.
|
||||
</p>
|
||||
<p className="text-sm text-muted-foreground mb-2">
|
||||
Write a list of instructions: each is either <span className="text-primary font-semibold">LEFT</span> or <span className="text-blue-500 font-semibold">RIGHT</span>.
|
||||
</p>
|
||||
<p className="text-sm text-muted-foreground">
|
||||
The evil captor then picks a step size <strong>d</strong> and you follow every d-th instruction.
|
||||
</p>
|
||||
</div>
|
||||
<div>
|
||||
<h3 className="font-semibold text-foreground mb-2 flex items-center gap-2">
|
||||
<AlertTriangle className="w-4 h-4" /> The Impossible Task
|
||||
</h3>
|
||||
<p className="text-sm text-muted-foreground mb-2">
|
||||
<strong>C = 1:</strong> Maximum possible sequence length is <strong>11</strong>
|
||||
</p>
|
||||
<p className="text-sm text-muted-foreground mb-2">
|
||||
<strong>C = 2:</strong> Maximum possible sequence length is <strong>1,160</strong>
|
||||
</p>
|
||||
<p className="text-sm text-muted-foreground">
|
||||
Terence Tao proved in 2015: <em>No infinite sequence can survive!</em>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
)}
|
||||
|
||||
{/* Game Phase: Intro */}
|
||||
{gamePhase === 'intro' && (
|
||||
<Card className="border-2 border-dashed">
|
||||
<CardContent className="py-12 text-center">
|
||||
<div className="max-w-lg mx-auto">
|
||||
<Skull className="w-16 h-16 mx-auto text-muted-foreground mb-4" />
|
||||
<h2 className="text-2xl font-bold mb-4">The Prisoner's Walk</h2>
|
||||
<p className="text-muted-foreground mb-6">
|
||||
You wake up in a dark tunnel. There's a cliff to your left and vipers to your right.
|
||||
Your captor demands you write a sequence of LEFT/RIGHT instructions...
|
||||
but they get to choose which instructions you follow.
|
||||
</p>
|
||||
|
||||
<div className="mb-6">
|
||||
<label className="text-sm font-medium mb-2 block">
|
||||
Discrepancy Bound (C): {discrepancyBound}
|
||||
</label>
|
||||
<div className="flex items-center gap-4 max-w-xs mx-auto">
|
||||
<span className="text-xs">1</span>
|
||||
<Slider
|
||||
value={[discrepancyBound]}
|
||||
onValueChange={(v) => setDiscrepancyBound(v[0])}
|
||||
min={1}
|
||||
max={3}
|
||||
step={1}
|
||||
className="flex-1"
|
||||
/>
|
||||
<span className="text-xs">3</span>
|
||||
</div>
|
||||
<p className="text-xs text-muted-foreground mt-2">
|
||||
C=1: Max 11 steps | C=2: Max 1,160 steps | C=3: Unknown (very large)
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div className="flex gap-3 justify-center">
|
||||
<Button onClick={startGame} size="lg">
|
||||
<Play className="w-4 h-4 mr-2" />
|
||||
Start Writing
|
||||
</Button>
|
||||
{discrepancyBound === 1 && (
|
||||
<Button variant="outline" onClick={loadOptimalSequence} size="lg">
|
||||
<Trophy className="w-4 h-4 mr-2" />
|
||||
Load Optimal (11)
|
||||
</Button>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{bestLength && (
|
||||
<p className="text-sm text-muted-foreground mt-4">
|
||||
Your best: <strong>{bestLength}</strong> steps with C={discrepancyBound}
|
||||
</p>
|
||||
)}
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
)}
|
||||
|
||||
{/* Main Game UI */}
|
||||
{gamePhase !== 'intro' && (
|
||||
<div className="space-y-6">
|
||||
{/* Status Bar */}
|
||||
<div className="flex flex-wrap gap-3 items-center">
|
||||
<Badge variant="outline" className="text-sm">
|
||||
Length: {sequence.length}
|
||||
</Badge>
|
||||
<Badge variant="outline" className="text-sm">
|
||||
Filled: {filledCount}/{sequence.length}
|
||||
</Badge>
|
||||
<Badge
|
||||
variant={hasViolation ? "destructive" : maxDiscrepancy.value === discrepancyBound ? "secondary" : "outline"}
|
||||
className="text-sm"
|
||||
>
|
||||
Max Discrepancy: {maxDiscrepancy.value}
|
||||
{maxDiscrepancy.result && ` (d=${maxDiscrepancy.result.d}, k=${maxDiscrepancy.result.k})`}
|
||||
</Badge>
|
||||
<Badge variant="outline" className="text-sm">
|
||||
Bound: C = {discrepancyBound}
|
||||
</Badge>
|
||||
{bestLength && (
|
||||
<Badge variant="secondary" className="text-sm">
|
||||
<Trophy className="w-3 h-3 mr-1" />
|
||||
Best: {bestLength}
|
||||
</Badge>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Violation Alert */}
|
||||
{hasViolation && gamePhase === 'writing' && (
|
||||
<Alert variant="destructive">
|
||||
<AlertTriangle className="h-4 w-4" />
|
||||
<AlertTitle>Bound Exceeded!</AlertTitle>
|
||||
<AlertDescription>
|
||||
The subsequence with d={maxDiscrepancy.result?.d}, k={maxDiscrepancy.result?.k} has
|
||||
discrepancy {maxDiscrepancy.value}, which exceeds your bound of {discrepancyBound}.
|
||||
</AlertDescription>
|
||||
</Alert>
|
||||
)}
|
||||
|
||||
<Tabs defaultValue="sequence" className="w-full">
|
||||
<TabsList className="grid w-full grid-cols-3">
|
||||
<TabsTrigger value="sequence" className="flex items-center gap-1">
|
||||
<Target className="w-4 h-4" />
|
||||
<span className="hidden sm:inline">Sequence</span>
|
||||
</TabsTrigger>
|
||||
<TabsTrigger value="walk" className="flex items-center gap-1">
|
||||
<TrendingUp className="w-4 h-4" />
|
||||
<span className="hidden sm:inline">Walk</span>
|
||||
</TabsTrigger>
|
||||
<TabsTrigger value="heatmap" className="flex items-center gap-1">
|
||||
<Grid3X3 className="w-4 h-4" />
|
||||
<span className="hidden sm:inline">Heatmap</span>
|
||||
</TabsTrigger>
|
||||
</TabsList>
|
||||
|
||||
{/* Sequence Builder Tab */}
|
||||
<TabsContent value="sequence" className="mt-4">
|
||||
<Card>
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-lg flex items-center gap-2">
|
||||
Write Your Instructions
|
||||
{gamePhase === 'writing' && (
|
||||
<Badge variant="secondary" className="ml-2">Click to toggle</Badge>
|
||||
)}
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
{/* Sequence Grid */}
|
||||
<div className="mb-4 overflow-x-auto">
|
||||
<div className="flex gap-1 min-w-max pb-2">
|
||||
{sequence.map((val, idx) => {
|
||||
const pos = idx + 1;
|
||||
const isHighlighted = highlightedSubsequence.includes(pos) || selectedPositions.includes(pos);
|
||||
const isViolationPart = maxDiscrepancy.result?.positions.includes(pos) && hasViolation;
|
||||
|
||||
return (
|
||||
<button
|
||||
key={idx}
|
||||
onClick={() => togglePosition(idx)}
|
||||
disabled={gamePhase !== 'writing'}
|
||||
className={`
|
||||
relative w-10 h-14 rounded-lg border-2 flex flex-col items-center justify-center
|
||||
transition-all duration-200
|
||||
${val === 1 ? 'bg-blue-500/20 border-blue-500 text-blue-600 dark:text-blue-400' : ''}
|
||||
${val === -1 ? 'bg-rose-500/20 border-rose-500 text-rose-600 dark:text-rose-400' : ''}
|
||||
${val === null ? 'bg-muted/50 border-muted-foreground/30 text-muted-foreground' : ''}
|
||||
${isHighlighted ? 'ring-2 ring-amber-400 ring-offset-1' : ''}
|
||||
${isViolationPart ? 'ring-2 ring-destructive ring-offset-1' : ''}
|
||||
${gamePhase === 'writing' ? 'hover:scale-105 cursor-pointer' : 'cursor-default'}
|
||||
`}
|
||||
>
|
||||
<span className="text-[10px] absolute top-0.5 left-1 opacity-50">{pos}</span>
|
||||
{val === 1 && <ArrowRight className="w-5 h-5" />}
|
||||
{val === -1 && <ArrowLeft className="w-5 h-5" />}
|
||||
{val === null && <span className="text-lg">?</span>}
|
||||
</button>
|
||||
);
|
||||
})}
|
||||
|
||||
{gamePhase === 'writing' && (
|
||||
<button
|
||||
onClick={addPosition}
|
||||
className="w-10 h-14 rounded-lg border-2 border-dashed border-muted-foreground/30
|
||||
flex items-center justify-center text-muted-foreground
|
||||
hover:border-primary hover:text-primary transition-colors"
|
||||
>
|
||||
+
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Controls */}
|
||||
<div className="flex flex-wrap gap-2">
|
||||
{gamePhase === 'writing' && (
|
||||
<>
|
||||
<Button
|
||||
onClick={revealCaptor}
|
||||
disabled={!allFilled}
|
||||
className="flex-1 sm:flex-none"
|
||||
>
|
||||
<Skull className="w-4 h-4 mr-2" />
|
||||
Face the Captor
|
||||
</Button>
|
||||
<Button variant="outline" onClick={resetGame}>
|
||||
<RotateCcw className="w-4 h-4 mr-2" />
|
||||
Reset
|
||||
</Button>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</TabsContent>
|
||||
|
||||
{/* Walk Visualization Tab */}
|
||||
<TabsContent value="walk" className="mt-4">
|
||||
<Card>
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-lg">Walk Visualization</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
{/* Step size selector */}
|
||||
<div className="mb-4 flex flex-wrap items-center gap-4">
|
||||
<div className="flex items-center gap-2">
|
||||
<label className="text-sm font-medium">Step size (d):</label>
|
||||
<div className="flex gap-1">
|
||||
{Array.from({ length: Math.min(sequence.length, 8) }, (_, i) => i + 1).map(d => (
|
||||
<Button
|
||||
key={d}
|
||||
variant={selectedD === d ? "default" : "outline"}
|
||||
size="sm"
|
||||
onClick={() => {
|
||||
setSelectedD(d);
|
||||
setWalkPosition(0);
|
||||
setWalkStep(0);
|
||||
setIsWalking(false);
|
||||
}}
|
||||
className="w-8 h-8 p-0"
|
||||
>
|
||||
{d}
|
||||
</Button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="flex items-center gap-2">
|
||||
<label className="text-sm">Speed:</label>
|
||||
<Slider
|
||||
value={[1000 - walkSpeed]}
|
||||
onValueChange={(v) => setWalkSpeed(1000 - v[0])}
|
||||
min={0}
|
||||
max={900}
|
||||
step={100}
|
||||
className="w-24"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Number line visualization */}
|
||||
<div className="relative h-32 bg-muted/20 rounded-lg overflow-hidden mb-4">
|
||||
{/* Danger zones */}
|
||||
<div
|
||||
className="absolute top-0 bottom-0 bg-destructive/20 flex items-center justify-center"
|
||||
style={{ left: 0, width: `${(discrepancyBound / (discrepancyBound * 2 + 3)) * 100}%` }}
|
||||
>
|
||||
<span className="text-destructive text-xs font-bold rotate-90">CLIFF</span>
|
||||
</div>
|
||||
<div
|
||||
className="absolute top-0 bottom-0 bg-destructive/20 flex items-center justify-center"
|
||||
style={{ right: 0, width: `${(discrepancyBound / (discrepancyBound * 2 + 3)) * 100}%` }}
|
||||
>
|
||||
<span className="text-destructive text-xs font-bold rotate-90">VIPERS</span>
|
||||
</div>
|
||||
|
||||
{/* Safe zone markers */}
|
||||
<div className="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 flex items-center">
|
||||
{Array.from({ length: discrepancyBound * 2 + 1 }, (_, i) => i - discrepancyBound).map(pos => (
|
||||
<div
|
||||
key={pos}
|
||||
className={`
|
||||
w-8 h-8 mx-1 rounded-full flex items-center justify-center text-xs font-bold
|
||||
${pos === 0 ? 'bg-primary text-primary-foreground' : 'bg-muted text-muted-foreground'}
|
||||
${Math.abs(pos) === discrepancyBound ? 'border-2 border-amber-500' : ''}
|
||||
`}
|
||||
>
|
||||
{pos}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
|
||||
{/* Walker position */}
|
||||
<div
|
||||
className="absolute top-1/2 -translate-y-1/2 transition-all duration-300"
|
||||
style={{
|
||||
left: `calc(50% + ${walkPosition * 40}px - 12px)`,
|
||||
}}
|
||||
>
|
||||
<div className="w-6 h-6 bg-amber-500 rounded-full flex items-center justify-center text-white text-xs animate-pulse">
|
||||
👤
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Walk info */}
|
||||
<div className="flex items-center justify-between mb-4 text-sm">
|
||||
<span>Position: <strong>{walkPosition}</strong></span>
|
||||
<span>Steps taken: <strong>{walkStep}</strong></span>
|
||||
<span>Following: positions {selectedPositions.slice(0, 5).join(', ')}{selectedPositions.length > 5 ? '...' : ''}</span>
|
||||
</div>
|
||||
|
||||
{/* Walk controls */}
|
||||
<div className="flex gap-2">
|
||||
<Button onClick={walkSubsequence} variant="outline" className="flex-1">
|
||||
{isWalking ? <Pause className="w-4 h-4 mr-2" /> : <Play className="w-4 h-4 mr-2" />}
|
||||
{isWalking ? 'Pause' : 'Walk d=' + selectedD}
|
||||
</Button>
|
||||
<Button
|
||||
variant="outline"
|
||||
onClick={() => {
|
||||
setWalkPosition(0);
|
||||
setWalkStep(0);
|
||||
setIsWalking(false);
|
||||
}}
|
||||
>
|
||||
<RotateCcw className="w-4 h-4" />
|
||||
</Button>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</TabsContent>
|
||||
|
||||
{/* Heatmap Tab */}
|
||||
<TabsContent value="walk" className="mt-4">
|
||||
{/* This is actually handled in the walk tab above */}
|
||||
</TabsContent>
|
||||
|
||||
<TabsContent value="heatmap" className="mt-4">
|
||||
<Card>
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-lg">Discrepancy Heatmap</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<p className="text-sm text-muted-foreground mb-4">
|
||||
Each cell shows the sum of values at positions d, 2d, 3d, ..., kd.
|
||||
Red cells exceed the bound.
|
||||
</p>
|
||||
|
||||
<div className="overflow-x-auto">
|
||||
<table className="text-xs">
|
||||
<thead>
|
||||
<tr>
|
||||
<th className="p-1 text-muted-foreground">d \ k</th>
|
||||
{Array.from({ length: Math.min(12, sequence.length) }, (_, i) => i + 1).map(k => (
|
||||
<th key={k} className="p-1 w-8 text-center text-muted-foreground">{k}</th>
|
||||
))}
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{Array.from({ length: Math.min(8, sequence.length) }, (_, i) => i + 1).map(d => (
|
||||
<tr key={d}>
|
||||
<td className="p-1 font-medium text-muted-foreground">{d}</td>
|
||||
{Array.from({ length: Math.min(12, sequence.length) }, (_, i) => i + 1).map(k => {
|
||||
const discrepancy = getDiscrepancy(d, k);
|
||||
const isValid = d * k <= sequence.length;
|
||||
|
||||
return (
|
||||
<td
|
||||
key={k}
|
||||
className={`
|
||||
p-1 w-8 h-8 text-center cursor-pointer transition-all
|
||||
${isValid ? getHeatmapColor(discrepancy) : 'bg-transparent'}
|
||||
${hoveredCell?.d === d && hoveredCell?.k === k ? 'ring-2 ring-primary' : ''}
|
||||
`}
|
||||
onMouseEnter={() => {
|
||||
if (isValid) {
|
||||
setHoveredCell({ d, k });
|
||||
const result = allDiscrepancies.find(r => r.d === d && r.k === k);
|
||||
if (result) {
|
||||
setHighlightedSubsequence(result.positions);
|
||||
}
|
||||
}
|
||||
}}
|
||||
onMouseLeave={() => {
|
||||
setHoveredCell(null);
|
||||
setHighlightedSubsequence([]);
|
||||
}}
|
||||
>
|
||||
{isValid && discrepancy !== null ? discrepancy : ''}
|
||||
</td>
|
||||
);
|
||||
})}
|
||||
</tr>
|
||||
))}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
{hoveredCell && (
|
||||
<div className="mt-4 p-3 bg-muted/50 rounded-lg text-sm">
|
||||
<strong>d={hoveredCell.d}, k={hoveredCell.k}:</strong> Looking at positions{' '}
|
||||
{Array.from({ length: hoveredCell.k }, (_, i) => (i + 1) * hoveredCell.d).join(', ')}
|
||||
</div>
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
</TabsContent>
|
||||
</Tabs>
|
||||
|
||||
{/* Captor Reveal Phase */}
|
||||
{gamePhase === 'captor-reveal' && captorChosenD !== null && (
|
||||
<Card className="border-destructive/50 bg-destructive/5">
|
||||
<CardContent className="py-6 text-center">
|
||||
<Skull className="w-12 h-12 mx-auto text-destructive mb-4" />
|
||||
<h3 className="text-xl font-bold mb-2">The Captor Speaks...</h3>
|
||||
<p className="text-muted-foreground mb-4">
|
||||
"Interesting sequence... Let me see... I choose <strong className="text-destructive text-2xl">d = {captorChosenD}</strong>!"
|
||||
</p>
|
||||
<p className="text-sm text-muted-foreground mb-4">
|
||||
You will follow every {captorChosenD === 1 ? '' : captorChosenD === 2 ? '2nd' : captorChosenD === 3 ? '3rd' : `${captorChosenD}th`} instruction:
|
||||
positions {Array.from({ length: Math.floor(sequence.length / captorChosenD) }, (_, i) => (i + 1) * captorChosenD).slice(0, 8).join(', ')}...
|
||||
</p>
|
||||
<Button onClick={startPrisonerWalk} size="lg" variant="destructive">
|
||||
<Play className="w-4 h-4 mr-2" />
|
||||
Begin Walking
|
||||
</Button>
|
||||
</CardContent>
|
||||
</Card>
|
||||
)}
|
||||
|
||||
{/* Walking Phase */}
|
||||
{gamePhase === 'walking' && captorChosenD !== null && (
|
||||
<Card>
|
||||
<CardContent className="py-6">
|
||||
<div className="text-center mb-4">
|
||||
<h3 className="text-lg font-bold">Walking with d = {captorChosenD}...</h3>
|
||||
<p className="text-sm text-muted-foreground">
|
||||
Step {prisonerStep} | Position: {prisonerPosition}
|
||||
</p>
|
||||
</div>
|
||||
|
||||
{/* Tunnel visualization */}
|
||||
<div className="relative h-24 bg-gradient-to-r from-destructive/30 via-muted/20 to-destructive/30 rounded-lg overflow-hidden">
|
||||
<div className="absolute inset-y-0 left-0 w-8 flex items-center justify-center">
|
||||
<span className="text-2xl">🏔️</span>
|
||||
</div>
|
||||
<div className="absolute inset-y-0 right-0 w-8 flex items-center justify-center">
|
||||
<span className="text-2xl">🐍</span>
|
||||
</div>
|
||||
|
||||
<div
|
||||
className="absolute top-1/2 -translate-y-1/2 text-3xl transition-all duration-300"
|
||||
style={{
|
||||
left: `calc(50% + ${prisonerPosition * (100 / (discrepancyBound * 2 + 2))}% - 16px)`
|
||||
}}
|
||||
>
|
||||
🚶
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
)}
|
||||
|
||||
{/* Fallen Phase */}
|
||||
{gamePhase === 'fallen' && (
|
||||
<Alert variant="destructive">
|
||||
<Skull className="h-4 w-4" />
|
||||
<AlertTitle>You Fell!</AlertTitle>
|
||||
<AlertDescription>
|
||||
After {prisonerStep} steps with d={captorChosenD}, you ended up at position {prisonerPosition}.
|
||||
The captor found your weakness! Your sequence lasted {sequence.length} instructions.
|
||||
<div className="mt-4 flex gap-2">
|
||||
<Button onClick={startGame} variant="outline" size="sm">
|
||||
Try Again
|
||||
</Button>
|
||||
<Button onClick={resetGame} variant="outline" size="sm">
|
||||
<RotateCcw className="w-4 h-4 mr-2" />
|
||||
Reset
|
||||
</Button>
|
||||
</div>
|
||||
</AlertDescription>
|
||||
</Alert>
|
||||
)}
|
||||
|
||||
{/* Survived Phase (temporary - sequence ended) */}
|
||||
{gamePhase === 'survived' && (
|
||||
<Alert className="border-emerald-500 bg-emerald-500/10">
|
||||
<Trophy className="h-4 w-4 text-emerald-500" />
|
||||
<AlertTitle className="text-emerald-600 dark:text-emerald-400">Sequence Complete!</AlertTitle>
|
||||
<AlertDescription>
|
||||
Your {sequence.length}-instruction sequence survived d={captorChosenD}!
|
||||
But remember: no sequence can survive forever. Try making it longer!
|
||||
<div className="mt-4 flex gap-2">
|
||||
<Button onClick={() => setGamePhase('writing')} variant="outline" size="sm">
|
||||
Extend Sequence
|
||||
</Button>
|
||||
<Button onClick={resetGame} variant="outline" size="sm">
|
||||
<RotateCcw className="w-4 h-4 mr-2" />
|
||||
New Game
|
||||
</Button>
|
||||
</div>
|
||||
</AlertDescription>
|
||||
</Alert>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Acknowledgement */}
|
||||
<Card className="bg-amber-50 dark:bg-amber-950/20 border-amber-200 dark:border-amber-800">
|
||||
<CardContent className="py-4">
|
||||
<h3 className="font-semibold text-foreground mb-2">Credits & History</h3>
|
||||
<p className="text-sm text-muted-foreground mb-2">
|
||||
This puzzle is based on the Erdős Discrepancy Problem, posed by Paul Erdős in the 1930s
|
||||
(with a $500 prize!). The "Prisoner's Walk" framing comes from various mathematical expositions,
|
||||
popularized by James Grime's singingbanana video.
|
||||
</p>
|
||||
<p className="text-sm text-muted-foreground">
|
||||
<strong>2014:</strong> Boris Konev & Alexei Lisitsa proved C=2 has maximum length 1,160 using SAT solvers
|
||||
(generating a 13GB proof!). <strong>2015:</strong> Terence Tao proved that NO infinite sequence
|
||||
can have bounded discrepancy, settling the problem completely.
|
||||
</p>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Social Share */}
|
||||
{showSocialShare !== false && (
|
||||
<SocialShare
|
||||
title="Erdős Discrepancy Problem"
|
||||
description="Can you survive the prisoner's tunnel? Explore why no sequence of instructions can keep you safe forever!"
|
||||
url={typeof window !== 'undefined' ? `${window.location.origin}/puzzles/erdos-discrepancy` : ''}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default ErdosDiscrepancyPuzzle;
|
||||
|
|
@ -3,6 +3,7 @@ import { Button } from "@/components/ui/button";
|
|||
import { Badge } from "@/components/ui/badge";
|
||||
import { Card, CardContent, CardHeader, CardTitle, CardDescription } from "@/components/ui/card";
|
||||
import { Shield, Target, RotateCcw, Info } from "lucide-react";
|
||||
import SocialShare from '@/components/SocialShare';
|
||||
|
||||
// Extended good rectangle: 10 columns × 12 rows (following Fig. 10)
|
||||
// Border: columns 0 and 9, rows 0/1 (top) and 10/11 (bottom)
|
||||
|
|
@ -349,7 +350,11 @@ const defendAttack = (
|
|||
};
|
||||
|
||||
|
||||
const EternalDominationGame: React.FC = () => {
|
||||
interface EternalDominationGameProps {
|
||||
showSocialShare?: boolean;
|
||||
}
|
||||
|
||||
const EternalDominationGame: React.FC<EternalDominationGameProps> = ({ showSocialShare = true }) => {
|
||||
const [guards, setGuards] = useState<Set<string>>(generateInitialGuards);
|
||||
const [attackHistory, setAttackHistory] = useState<Position[]>([]);
|
||||
const [message, setMessage] = useState<string>("Click any unguarded cell to attack.");
|
||||
|
|
@ -679,6 +684,13 @@ const EternalDominationGame: React.FC = () => {
|
|||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{showSocialShare && (
|
||||
<SocialShare
|
||||
title="Eternal Domination on a Grid"
|
||||
description="Explore the m-eternal domination problem - can you attack in a way that breaks the defense?"
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -4,8 +4,13 @@ import { Button } from "@/components/ui/button";
|
|||
import { Slider } from "@/components/ui/slider";
|
||||
import { Input } from "@/components/ui/input";
|
||||
import { toast } from "sonner";
|
||||
import SocialShare from '@/components/SocialShare';
|
||||
|
||||
const FerrersRogersRamanujan = () => {
|
||||
interface FerrersRogersRamanujanProps {
|
||||
showSocialShare?: boolean;
|
||||
}
|
||||
|
||||
const FerrersRogersRamanujan = ({ showSocialShare = true }: FerrersRogersRamanujanProps) => {
|
||||
const [n, setN] = useState(14);
|
||||
const [partitionSliders, setPartitionSliders] = useState<number[]>([]);
|
||||
const [committedPartition, setCommittedPartition] = useState<number[]>([]);
|
||||
|
|
@ -330,6 +335,13 @@ const FerrersRogersRamanujan = () => {
|
|||
The hook sizes form a new partition where parts differ by at least 2.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
{showSocialShare && (
|
||||
<SocialShare
|
||||
title="Ferrers Diagram & Rogers-Ramanujan Partition"
|
||||
description="Explore integer partitions through visual Ferrers diagrams and discover the elegant Rogers-Ramanujan transformation."
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
</Card>
|
||||
);
|
||||
|
|
|
|||
|
|
@ -18,7 +18,11 @@ interface GameState {
|
|||
moveHistory: string[];
|
||||
}
|
||||
|
||||
const GoldCoinGame: React.FC = () => {
|
||||
interface GoldCoinGameProps {
|
||||
showSocialShare?: boolean;
|
||||
}
|
||||
|
||||
const GoldCoinGame: React.FC<GoldCoinGameProps> = ({ showSocialShare = true }) => {
|
||||
const [gameState, setGameState] = useState<GameState>({
|
||||
track: Array(15).fill('empty'),
|
||||
currentPlayer: 0,
|
||||
|
|
@ -421,11 +425,12 @@ const GoldCoinGame: React.FC = () => {
|
|||
</DialogContent>
|
||||
</Dialog>
|
||||
|
||||
<SocialShare
|
||||
title="The Gold Coin Game"
|
||||
description="A strategic two-player game where you move coins to acquire the gold coin!"
|
||||
url={window.location.href}
|
||||
/>
|
||||
{showSocialShare && (
|
||||
<SocialShare
|
||||
title="The Gold Coin Game"
|
||||
description="A strategic two-player game where you move coins to acquire the gold coin!"
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -67,7 +67,7 @@ const InteractiveGallery = () => {
|
|||
<div className="space-y-6">
|
||||
<div className="space-y-4">
|
||||
<h1 className="text-3xl font-bold text-foreground">Data Structures and Algorithms</h1>
|
||||
<p className="text-muted-foreground text-lg">Interactive explorations of elementary data structures and algorithms.</p>
|
||||
<p className="text-muted-foreground text-lg">Interactive explorations of elementary data structures and algorithms.</p>
|
||||
</div>
|
||||
|
||||
{/* Search bar */}
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ interface Interactive {
|
|||
}
|
||||
|
||||
// This would ideally be generated from the actual components, but for now we'll hardcode
|
||||
const allInteractives: Interactive[] = [
|
||||
export const allInteractives: Interactive[] = [
|
||||
{
|
||||
id: 'binary-number-game',
|
||||
title: 'Binary Number Representation',
|
||||
|
|
@ -288,6 +288,15 @@ const allInteractives: Interactive[] = [
|
|||
path: '/puzzles/ladybug-clock',
|
||||
theme: 'Puzzles',
|
||||
dateAdded: '2025-01-21'
|
||||
},
|
||||
{
|
||||
id: 'erdos-discrepancy',
|
||||
title: 'The Erdős Discrepancy Problem',
|
||||
description: 'Can you write instructions to survive the tunnel forever? Explore this famous mathematical puzzle through the Prisoner\'s Walk game.',
|
||||
tags: ['erdos', 'discrepancy', 'sequences', 'game-theory', 'impossibility', 'puzzle', 'number-theory'],
|
||||
path: '/puzzles/erdos-discrepancy',
|
||||
theme: 'Puzzles',
|
||||
dateAdded: '2025-01-22'
|
||||
}
|
||||
];
|
||||
|
||||
|
|
@ -314,7 +323,7 @@ const InteractiveIndex = () => {
|
|||
|
||||
// Filter and sort interactives
|
||||
const filteredAndSortedInteractives = useMemo(() => {
|
||||
let filtered = allInteractives.filter(interactive => {
|
||||
const filtered = allInteractives.filter(interactive => {
|
||||
const matchesSearch = interactive.title.toLowerCase().includes(searchTerm.toLowerCase()) ||
|
||||
interactive.description.toLowerCase().includes(searchTerm.toLowerCase()) ||
|
||||
interactive.tags.some(tag => tag.toLowerCase().includes(searchTerm.toLowerCase()));
|
||||
|
|
|
|||
|
|
@ -8,11 +8,9 @@ import { Tabs, TabsContent, TabsList, TabsTrigger } from '@/components/ui/tabs';
|
|||
import { Play, Pause, RotateCcw, SkipForward, FastForward, Info, ExternalLink, BarChart3 } from 'lucide-react';
|
||||
import { BarChart, Bar, XAxis, YAxis, CartesianGrid, Tooltip, ResponsiveContainer, ReferenceLine, Cell } from 'recharts';
|
||||
import SocialShare from '@/components/SocialShare';
|
||||
|
||||
interface LadybugClockPuzzleProps {
|
||||
showSocialShare?: boolean;
|
||||
}
|
||||
|
||||
interface SimulationState {
|
||||
position: number; // 0-11 (0 = 12 o'clock, 1 = 1 o'clock, etc.)
|
||||
visited: Set<number>;
|
||||
|
|
@ -21,10 +19,10 @@ interface SimulationState {
|
|||
isComplete: boolean;
|
||||
moveCount: number;
|
||||
}
|
||||
|
||||
const CLOCK_NUMBERS = [12, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11];
|
||||
|
||||
const LadybugClockPuzzle: React.FC<LadybugClockPuzzleProps> = ({ showSocialShare = true }) => {
|
||||
const LadybugClockPuzzle: React.FC<LadybugClockPuzzleProps> = ({
|
||||
showSocialShare = true
|
||||
}) => {
|
||||
// Simulation state
|
||||
const [simulation, setSimulation] = useState<SimulationState>({
|
||||
position: 0,
|
||||
|
|
@ -53,14 +51,13 @@ const LadybugClockPuzzle: React.FC<LadybugClockPuzzleProps> = ({ showSocialShare
|
|||
// Refs
|
||||
const animationRef = useRef<number | null>(null);
|
||||
const isPlayingRef = useRef(isPlaying);
|
||||
|
||||
useEffect(() => {
|
||||
isPlayingRef.current = isPlaying;
|
||||
}, [isPlaying]);
|
||||
|
||||
// Get delay from speed (inverse relationship)
|
||||
const getDelay = useCallback(() => {
|
||||
return Math.max(50, 1000 - (speed * 9));
|
||||
return Math.max(50, 1000 - speed * 9);
|
||||
}, [speed]);
|
||||
|
||||
// Reset simulation
|
||||
|
|
@ -87,14 +84,11 @@ const LadybugClockPuzzle: React.FC<LadybugClockPuzzleProps> = ({ showSocialShare
|
|||
// Random move: clockwise or counterclockwise
|
||||
const direction = Math.random() < 0.5 ? 1 : -1;
|
||||
const newPosition = ((prev.position + direction) % numPositions + numPositions) % numPositions;
|
||||
|
||||
const newVisited = new Set(prev.visited);
|
||||
const wasNewlyPainted = !newVisited.has(newPosition);
|
||||
newVisited.add(newPosition);
|
||||
|
||||
const isNowComplete = newVisited.size === numPositions;
|
||||
const lastPainted = isNowComplete && wasNewlyPainted ? newPosition : prev.lastPainted;
|
||||
|
||||
return {
|
||||
position: newPosition,
|
||||
visited: newVisited,
|
||||
|
|
@ -111,13 +105,11 @@ const LadybugClockPuzzle: React.FC<LadybugClockPuzzleProps> = ({ showSocialShare
|
|||
if (!isPlaying || simulation.isComplete) {
|
||||
return;
|
||||
}
|
||||
|
||||
const timeoutId = setTimeout(() => {
|
||||
if (isPlayingRef.current && !simulation.isComplete) {
|
||||
step();
|
||||
}
|
||||
}, getDelay());
|
||||
|
||||
return () => clearTimeout(timeoutId);
|
||||
}, [isPlaying, simulation, step, getDelay]);
|
||||
|
||||
|
|
@ -134,44 +126,40 @@ const LadybugClockPuzzle: React.FC<LadybugClockPuzzleProps> = ({ showSocialShare
|
|||
const visited = new Set([0]);
|
||||
let moveCount = 0;
|
||||
let lastPainted = 0;
|
||||
|
||||
while (visited.size < numPositions) {
|
||||
const direction = Math.random() < 0.5 ? 1 : -1;
|
||||
position = ((position + direction) % numPositions + numPositions) % numPositions;
|
||||
|
||||
if (!visited.has(position)) {
|
||||
lastPainted = position;
|
||||
visited.add(position);
|
||||
}
|
||||
moveCount++;
|
||||
}
|
||||
|
||||
return { lastPainted, moveCount };
|
||||
return {
|
||||
lastPainted,
|
||||
moveCount
|
||||
};
|
||||
}, [numPositions]);
|
||||
|
||||
// Run to completion
|
||||
const runToCompletion = useCallback(() => {
|
||||
setIsPlaying(false);
|
||||
|
||||
let currentSim = simulation;
|
||||
const currentSim = simulation;
|
||||
let position = currentSim.position;
|
||||
const visited = new Set(currentSim.visited);
|
||||
let moveCount = currentSim.moveCount;
|
||||
let lastPainted = currentSim.lastPainted;
|
||||
const path = [...currentSim.path];
|
||||
|
||||
while (visited.size < numPositions) {
|
||||
const direction = Math.random() < 0.5 ? 1 : -1;
|
||||
position = ((position + direction) % numPositions + numPositions) % numPositions;
|
||||
path.push(position);
|
||||
|
||||
if (!visited.has(position)) {
|
||||
lastPainted = position;
|
||||
visited.add(position);
|
||||
}
|
||||
moveCount++;
|
||||
}
|
||||
|
||||
setSimulation({
|
||||
position,
|
||||
visited,
|
||||
|
|
@ -184,15 +172,15 @@ const LadybugClockPuzzle: React.FC<LadybugClockPuzzleProps> = ({ showSocialShare
|
|||
|
||||
// Run batch simulations
|
||||
const runBatchSimulations = useCallback((count: number) => {
|
||||
const newCounts = { ...lastPaintedCounts };
|
||||
const newCounts = {
|
||||
...lastPaintedCounts
|
||||
};
|
||||
let batchMoves = 0;
|
||||
|
||||
for (let i = 0; i < count; i++) {
|
||||
const result = runInstantSimulation();
|
||||
newCounts[result.lastPainted] = (newCounts[result.lastPainted] || 0) + 1;
|
||||
batchMoves += result.moveCount;
|
||||
}
|
||||
|
||||
setLastPaintedCounts(newCounts);
|
||||
setTotalSimulations(prev => prev + count);
|
||||
setTotalMoves(prev => prev + batchMoves);
|
||||
|
|
@ -225,7 +213,7 @@ const LadybugClockPuzzle: React.FC<LadybugClockPuzzleProps> = ({ showSocialShare
|
|||
|
||||
// Calculate clock position for a given index
|
||||
const getClockPosition = (index: number, radius: number) => {
|
||||
const angle = (index / numPositions) * 2 * Math.PI - Math.PI / 2;
|
||||
const angle = index / numPositions * 2 * Math.PI - Math.PI / 2;
|
||||
return {
|
||||
x: Math.cos(angle) * radius,
|
||||
y: Math.sin(angle) * radius
|
||||
|
|
@ -233,10 +221,12 @@ const LadybugClockPuzzle: React.FC<LadybugClockPuzzleProps> = ({ showSocialShare
|
|||
};
|
||||
|
||||
// Prepare chart data
|
||||
const chartData = Array.from({ length: numPositions - 1 }, (_, i) => {
|
||||
const chartData = Array.from({
|
||||
length: numPositions - 1
|
||||
}, (_, i) => {
|
||||
const pos = i + 1; // 1 to n-1 (0/12 can't be last)
|
||||
const count = lastPaintedCounts[pos] || 0;
|
||||
const percentage = totalSimulations > 0 ? (count / totalSimulations) * 100 : 0;
|
||||
const percentage = totalSimulations > 0 ? count / totalSimulations * 100 : 0;
|
||||
return {
|
||||
position: positionToNumber(pos),
|
||||
count,
|
||||
|
|
@ -244,15 +234,9 @@ const LadybugClockPuzzle: React.FC<LadybugClockPuzzleProps> = ({ showSocialShare
|
|||
label: `${positionToNumber(pos)}`
|
||||
};
|
||||
});
|
||||
|
||||
const theoreticalProbability = 100 / (numPositions - 1);
|
||||
|
||||
const shareUrl = typeof window !== 'undefined'
|
||||
? `${window.location.origin}/puzzles/ladybug-clock`
|
||||
: '';
|
||||
|
||||
return (
|
||||
<div className="w-full max-w-6xl mx-auto px-4 space-y-6">
|
||||
const shareUrl = typeof window !== 'undefined' ? `${window.location.origin}/puzzles/ladybug-clock` : '';
|
||||
return <div className="w-full max-w-6xl mx-auto px-4 space-y-6">
|
||||
{/* Header */}
|
||||
<div className="text-center space-y-2">
|
||||
<h1 className="text-3xl font-bold text-foreground">The Ladybug Clock Puzzle</h1>
|
||||
|
|
@ -272,71 +256,34 @@ const LadybugClockPuzzle: React.FC<LadybugClockPuzzleProps> = ({ showSocialShare
|
|||
<circle cx="0" cy="0" r="120" fill="none" stroke="#3d3d5c" strokeWidth="1" strokeDasharray="4 4" />
|
||||
|
||||
{/* Hour markers and numbers */}
|
||||
{Array.from({ length: numPositions }, (_, i) => {
|
||||
const pos = getClockPosition(i, 100);
|
||||
const isPainted = simulation.visited.has(i);
|
||||
const isLast = simulation.isComplete && simulation.lastPainted === i;
|
||||
const isCurrent = simulation.position === i;
|
||||
|
||||
return (
|
||||
<g key={i}>
|
||||
{Array.from({
|
||||
length: numPositions
|
||||
}, (_, i) => {
|
||||
const pos = getClockPosition(i, 100);
|
||||
const isPainted = simulation.visited.has(i);
|
||||
const isLast = simulation.isComplete && simulation.lastPainted === i;
|
||||
const isCurrent = simulation.position === i;
|
||||
return <g key={i}>
|
||||
{/* Tick mark */}
|
||||
<line
|
||||
x1={getClockPosition(i, 115).x}
|
||||
y1={getClockPosition(i, 115).y}
|
||||
x2={getClockPosition(i, 125).x}
|
||||
y2={getClockPosition(i, 125).y}
|
||||
stroke={isPainted ? '#f59e0b' : '#6b7280'}
|
||||
strokeWidth="2"
|
||||
/>
|
||||
<line x1={getClockPosition(i, 115).x} y1={getClockPosition(i, 115).y} x2={getClockPosition(i, 125).x} y2={getClockPosition(i, 125).y} stroke={isPainted ? '#f59e0b' : '#6b7280'} strokeWidth="2" />
|
||||
|
||||
{/* Number circle background */}
|
||||
<circle
|
||||
cx={pos.x}
|
||||
cy={pos.y}
|
||||
r="20"
|
||||
fill={isLast ? '#ef4444' : isPainted ? '#f59e0b' : '#374151'}
|
||||
className="transition-all duration-300"
|
||||
/>
|
||||
<circle cx={pos.x} cy={pos.y} r="20" fill={isLast ? '#ef4444' : isPainted ? '#f59e0b' : '#374151'} className="transition-all duration-300" />
|
||||
|
||||
{/* Glow effect for newly painted or last */}
|
||||
{(isPainted || isLast) && (
|
||||
<circle
|
||||
cx={pos.x}
|
||||
cy={pos.y}
|
||||
r="24"
|
||||
fill="none"
|
||||
stroke={isLast ? '#ef4444' : '#f59e0b'}
|
||||
strokeWidth="2"
|
||||
opacity="0.5"
|
||||
/>
|
||||
)}
|
||||
{(isPainted || isLast) && <circle cx={pos.x} cy={pos.y} r="24" fill="none" stroke={isLast ? '#ef4444' : '#f59e0b'} strokeWidth="2" opacity="0.5" />}
|
||||
|
||||
{/* Number text */}
|
||||
<text
|
||||
x={pos.x}
|
||||
y={pos.y}
|
||||
textAnchor="middle"
|
||||
dominantBaseline="central"
|
||||
fill={isPainted ? '#1a1a2e' : '#d1d5db'}
|
||||
fontSize="14"
|
||||
fontWeight="bold"
|
||||
className="select-none"
|
||||
>
|
||||
<text x={pos.x} y={pos.y} textAnchor="middle" dominantBaseline="central" fill={isPainted ? '#1a1a2e' : '#d1d5db'} fontSize="14" fontWeight="bold" className="select-none">
|
||||
{positionToNumber(i)}
|
||||
</text>
|
||||
</g>
|
||||
);
|
||||
})}
|
||||
</g>;
|
||||
})}
|
||||
|
||||
{/* Ladybug */}
|
||||
{(() => {
|
||||
const ladybugPos = getClockPosition(simulation.position, 100);
|
||||
return (
|
||||
<g
|
||||
transform={`translate(${ladybugPos.x}, ${ladybugPos.y})`}
|
||||
className="transition-transform duration-200"
|
||||
>
|
||||
const ladybugPos = getClockPosition(simulation.position, 100);
|
||||
return <g transform={`translate(${ladybugPos.x}, ${ladybugPos.y})`} className="transition-transform duration-200">
|
||||
{/* Ladybug body */}
|
||||
<ellipse cx="0" cy="-30" rx="12" ry="15" fill="#dc2626" />
|
||||
{/* Head */}
|
||||
|
|
@ -351,9 +298,8 @@ const LadybugClockPuzzle: React.FC<LadybugClockPuzzleProps> = ({ showSocialShare
|
|||
{/* Antennae */}
|
||||
<line x1="-3" y1="-52" x2="-6" y2="-58" stroke="#1f2937" strokeWidth="1.5" />
|
||||
<line x1="3" y1="-52" x2="6" y2="-58" stroke="#1f2937" strokeWidth="1.5" />
|
||||
</g>
|
||||
);
|
||||
})()}
|
||||
</g>;
|
||||
})()}
|
||||
|
||||
{/* Center decoration */}
|
||||
<circle cx="0" cy="0" r="8" fill="#4a4a6a" />
|
||||
|
|
@ -374,13 +320,11 @@ const LadybugClockPuzzle: React.FC<LadybugClockPuzzleProps> = ({ showSocialShare
|
|||
</Badge>
|
||||
</div>
|
||||
|
||||
{simulation.isComplete && simulation.lastPainted !== null && (
|
||||
<div className="p-3 bg-red-500/20 border border-red-500/50 rounded-lg">
|
||||
{simulation.isComplete && simulation.lastPainted !== null && <div className="p-3 bg-red-500/20 border border-red-500/50 rounded-lg">
|
||||
<p className="text-red-400 font-semibold">
|
||||
🎉 Complete! Last painted: <span className="text-red-300 text-lg">{positionToNumber(simulation.lastPainted)}</span>
|
||||
</p>
|
||||
</div>
|
||||
)}
|
||||
</div>}
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
|
@ -394,32 +338,17 @@ const LadybugClockPuzzle: React.FC<LadybugClockPuzzleProps> = ({ showSocialShare
|
|||
</CardHeader>
|
||||
<CardContent className="space-y-4">
|
||||
<div className="flex flex-wrap gap-2">
|
||||
<Button
|
||||
onClick={() => setIsPlaying(!isPlaying)}
|
||||
disabled={simulation.isComplete}
|
||||
variant={isPlaying ? "destructive" : "default"}
|
||||
size="sm"
|
||||
>
|
||||
<Button onClick={() => setIsPlaying(!isPlaying)} disabled={simulation.isComplete} variant={isPlaying ? "destructive" : "default"} size="sm">
|
||||
{isPlaying ? <Pause className="w-4 h-4 mr-1" /> : <Play className="w-4 h-4 mr-1" />}
|
||||
{isPlaying ? 'Pause' : 'Play'}
|
||||
</Button>
|
||||
|
||||
<Button
|
||||
onClick={step}
|
||||
disabled={simulation.isComplete || isPlaying}
|
||||
variant="outline"
|
||||
size="sm"
|
||||
>
|
||||
<Button onClick={step} disabled={simulation.isComplete || isPlaying} variant="outline" size="sm">
|
||||
<SkipForward className="w-4 h-4 mr-1" />
|
||||
Step
|
||||
</Button>
|
||||
|
||||
<Button
|
||||
onClick={runToCompletion}
|
||||
disabled={simulation.isComplete}
|
||||
variant="outline"
|
||||
size="sm"
|
||||
>
|
||||
<Button onClick={runToCompletion} disabled={simulation.isComplete} variant="outline" size="sm">
|
||||
<FastForward className="w-4 h-4 mr-1" />
|
||||
Complete
|
||||
</Button>
|
||||
|
|
@ -432,26 +361,12 @@ const LadybugClockPuzzle: React.FC<LadybugClockPuzzleProps> = ({ showSocialShare
|
|||
|
||||
<div className="space-y-2">
|
||||
<label className="text-sm text-muted-foreground">Animation Speed</label>
|
||||
<Slider
|
||||
value={[speed]}
|
||||
onValueChange={(v) => setSpeed(v[0])}
|
||||
min={1}
|
||||
max={100}
|
||||
step={1}
|
||||
className="w-full"
|
||||
/>
|
||||
<Slider value={[speed]} onValueChange={v => setSpeed(v[0])} min={1} max={100} step={1} className="w-full" />
|
||||
</div>
|
||||
|
||||
<div className="space-y-2">
|
||||
<label className="text-sm text-muted-foreground">Number of Positions: {numPositions}</label>
|
||||
<Slider
|
||||
value={[numPositions]}
|
||||
onValueChange={(v) => setNumPositions(v[0])}
|
||||
min={4}
|
||||
max={24}
|
||||
step={2}
|
||||
className="w-full"
|
||||
/>
|
||||
<Slider value={[numPositions]} onValueChange={v => setNumPositions(v[0])} min={4} max={24} step={2} className="w-full" />
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
|
@ -466,16 +381,9 @@ const LadybugClockPuzzle: React.FC<LadybugClockPuzzleProps> = ({ showSocialShare
|
|||
</CardHeader>
|
||||
<CardContent className="space-y-4">
|
||||
<div className="flex flex-wrap gap-2">
|
||||
{[100, 1000, 10000].map(count => (
|
||||
<Button
|
||||
key={count}
|
||||
onClick={() => runBatchSimulations(count)}
|
||||
variant="outline"
|
||||
size="sm"
|
||||
>
|
||||
{[100, 1000, 10000].map(count => <Button key={count} onClick={() => runBatchSimulations(count)} variant="outline" size="sm">
|
||||
Run {count.toLocaleString()}
|
||||
</Button>
|
||||
))}
|
||||
</Button>)}
|
||||
<Button onClick={clearStats} variant="ghost" size="sm">
|
||||
Clear Stats
|
||||
</Button>
|
||||
|
|
@ -485,18 +393,15 @@ const LadybugClockPuzzle: React.FC<LadybugClockPuzzleProps> = ({ showSocialShare
|
|||
<p className="text-muted-foreground">
|
||||
Total simulations: <span className="text-foreground font-medium">{totalSimulations.toLocaleString()}</span>
|
||||
</p>
|
||||
{totalSimulations > 0 && (
|
||||
<p className="text-muted-foreground">
|
||||
{totalSimulations > 0 && <p className="text-muted-foreground">
|
||||
Average moves to complete: <span className="text-foreground font-medium">{averageMoves.toFixed(1)}</span>
|
||||
</p>
|
||||
)}
|
||||
</p>}
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* User Prediction */}
|
||||
{totalSimulations === 0 && (
|
||||
<Card className="border-primary/50 bg-primary/5">
|
||||
{totalSimulations === 0 && <Card className="border-primary/50 bg-primary/5">
|
||||
<CardHeader className="pb-3">
|
||||
<CardTitle className="text-lg">Make a Prediction! 🤔</CardTitle>
|
||||
</CardHeader>
|
||||
|
|
@ -504,33 +409,23 @@ const LadybugClockPuzzle: React.FC<LadybugClockPuzzleProps> = ({ showSocialShare
|
|||
<p className="text-sm text-muted-foreground mb-3">
|
||||
Which number do you think is most likely to be painted last?
|
||||
</p>
|
||||
<div className="flex flex-wrap gap-2">
|
||||
{Array.from({ length: numPositions - 1 }, (_, i) => i + 1).map(pos => (
|
||||
<Button
|
||||
key={pos}
|
||||
onClick={() => setUserPrediction(pos)}
|
||||
variant={userPrediction === pos ? "default" : "outline"}
|
||||
size="sm"
|
||||
className="w-10 h-10"
|
||||
>
|
||||
<div className="flex flex-wrap gap-1.5">
|
||||
{Array.from({
|
||||
length: numPositions - 1
|
||||
}, (_, i) => i + 1).map(pos => <Button key={pos} onClick={() => setUserPrediction(pos)} variant={userPrediction === pos ? "default" : "outline"} size="sm" className="w-8 h-8 text-xs p-0">
|
||||
{positionToNumber(pos)}
|
||||
</Button>
|
||||
))}
|
||||
</Button>)}
|
||||
</div>
|
||||
{userPrediction !== null && (
|
||||
<p className="mt-3 text-sm text-primary">
|
||||
{userPrediction !== null && <p className="mt-3 text-sm text-primary">
|
||||
You predicted: <strong>{positionToNumber(userPrediction)}</strong>. Run some simulations to see!
|
||||
</p>
|
||||
)}
|
||||
</p>}
|
||||
</CardContent>
|
||||
</Card>
|
||||
)}
|
||||
</Card>}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Statistics Chart */}
|
||||
{totalSimulations > 0 && (
|
||||
<Card>
|
||||
{totalSimulations > 0 && <Card>
|
||||
<CardHeader>
|
||||
<CardTitle className="flex items-center gap-2">
|
||||
Statistics: Which number was painted last?
|
||||
|
|
@ -540,52 +435,42 @@ const LadybugClockPuzzle: React.FC<LadybugClockPuzzleProps> = ({ showSocialShare
|
|||
<CardContent>
|
||||
<div className="h-64">
|
||||
<ResponsiveContainer width="100%" height="100%">
|
||||
<BarChart data={chartData} margin={{ top: 20, right: 30, left: 20, bottom: 5 }}>
|
||||
<BarChart data={chartData} margin={{
|
||||
top: 20,
|
||||
right: 30,
|
||||
left: 20,
|
||||
bottom: 5
|
||||
}}>
|
||||
<CartesianGrid strokeDasharray="3 3" stroke="#374151" />
|
||||
<XAxis dataKey="label" stroke="#9ca3af" />
|
||||
<YAxis
|
||||
stroke="#9ca3af"
|
||||
tickFormatter={(v) => `${v.toFixed(1)}%`}
|
||||
domain={[0, Math.max(theoreticalProbability * 1.5, 15)]}
|
||||
/>
|
||||
<Tooltip
|
||||
contentStyle={{ backgroundColor: '#1f2937', border: '1px solid #374151' }}
|
||||
labelStyle={{ color: '#f3f4f6' }}
|
||||
formatter={(value: number) => [`${value.toFixed(2)}%`, 'Probability']}
|
||||
/>
|
||||
<ReferenceLine
|
||||
y={theoreticalProbability}
|
||||
stroke="#22c55e"
|
||||
strokeDasharray="5 5"
|
||||
label={{
|
||||
value: `Theory: ${theoreticalProbability.toFixed(2)}%`,
|
||||
fill: '#22c55e',
|
||||
fontSize: 12,
|
||||
position: 'right'
|
||||
}}
|
||||
/>
|
||||
<YAxis stroke="#9ca3af" tickFormatter={v => `${v.toFixed(1)}%`} domain={[0, Math.max(theoreticalProbability * 1.5, 15)]} />
|
||||
<Tooltip contentStyle={{
|
||||
backgroundColor: '#1f2937',
|
||||
border: '1px solid #374151'
|
||||
}} labelStyle={{
|
||||
color: '#f3f4f6'
|
||||
}} formatter={(value: number) => [`${value.toFixed(2)}%`, 'Probability']} />
|
||||
<ReferenceLine y={theoreticalProbability} stroke="#22c55e" strokeDasharray="5 5" label={{
|
||||
value: `Theory: ${theoreticalProbability.toFixed(2)}%`,
|
||||
fill: '#22c55e',
|
||||
fontSize: 12,
|
||||
position: 'right'
|
||||
}} />
|
||||
<Bar dataKey="percentage" radius={[4, 4, 0, 0]}>
|
||||
{chartData.map((entry, index) => (
|
||||
<Cell
|
||||
key={`cell-${index}`}
|
||||
fill={userPrediction === index + 1 ? '#8b5cf6' : '#f59e0b'}
|
||||
/>
|
||||
))}
|
||||
{chartData.map((entry, index) => <Cell key={`cell-${index}`} fill={userPrediction === index + 1 ? '#8b5cf6' : '#f59e0b'} />)}
|
||||
</Bar>
|
||||
</BarChart>
|
||||
</ResponsiveContainer>
|
||||
</div>
|
||||
|
||||
{userPrediction !== null && (
|
||||
<div className="mt-4 p-3 bg-purple-500/10 border border-purple-500/30 rounded-lg">
|
||||
{userPrediction !== null && <div className="mt-4 p-3 bg-purple-500/10 border border-purple-500/30 rounded-lg">
|
||||
<p className="text-sm">
|
||||
<strong className="text-purple-400">Your prediction ({positionToNumber(userPrediction)}):</strong>{' '}
|
||||
{((lastPaintedCounts[userPrediction] || 0) / totalSimulations * 100).toFixed(2)}%
|
||||
{' '}— Theory predicts all numbers have equal probability of{' '}
|
||||
<span className="text-green-400">{theoreticalProbability.toFixed(2)}%</span>!
|
||||
</p>
|
||||
</div>
|
||||
)}
|
||||
</div>}
|
||||
|
||||
<div className="mt-4 p-3 bg-amber-500/10 border border-amber-500/30 rounded-lg">
|
||||
<p className="text-sm text-amber-200">
|
||||
|
|
@ -594,34 +479,21 @@ const LadybugClockPuzzle: React.FC<LadybugClockPuzzleProps> = ({ showSocialShare
|
|||
</p>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
)}
|
||||
</Card>}
|
||||
|
||||
{/* Path History */}
|
||||
{simulation.path.length > 1 && (
|
||||
<Card>
|
||||
{simulation.path.length > 1 && <Card>
|
||||
<CardHeader className="pb-3">
|
||||
<CardTitle className="text-lg">Path History</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<div className="flex flex-wrap gap-1 max-h-32 overflow-y-auto">
|
||||
{simulation.path.map((pos, i) => (
|
||||
<Badge
|
||||
key={i}
|
||||
variant={i === 0 ? "default" : "outline"}
|
||||
className={`${
|
||||
simulation.isComplete && i === simulation.path.length - 1
|
||||
? 'bg-red-500 text-white'
|
||||
: ''
|
||||
}`}
|
||||
>
|
||||
{simulation.path.map((pos, i) => <Badge key={i} variant={i === 0 ? "default" : "outline"} className={`${simulation.isComplete && i === simulation.path.length - 1 ? 'bg-red-500 text-white' : ''}`}>
|
||||
{positionToNumber(pos)}
|
||||
</Badge>
|
||||
))}
|
||||
</Badge>)}
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
)}
|
||||
</Card>}
|
||||
|
||||
{/* Educational Info */}
|
||||
<Card>
|
||||
|
|
@ -641,19 +513,14 @@ const LadybugClockPuzzle: React.FC<LadybugClockPuzzleProps> = ({ showSocialShare
|
|||
<li>The simulation ends when all numbers have been visited at least once</li>
|
||||
</ul>
|
||||
|
||||
<h4 className="text-foreground">The Surprising Result</h4>
|
||||
<p className="text-muted-foreground">
|
||||
Intuitively, you might expect the number 6 (opposite to 12) to be the most likely to be painted last,
|
||||
since it's the farthest from the starting point. However, the probability is exactly <strong>1/{numPositions - 1}</strong> for
|
||||
every number from 1 to {numPositions - 1}! This is because once all but one number is painted, the random walk
|
||||
will eventually reach that last number, regardless of where it is.
|
||||
</p>
|
||||
|
||||
<h4 className="text-foreground">Mathematical Connections</h4>
|
||||
|
||||
|
||||
|
||||
<ul className="text-muted-foreground">
|
||||
<li><strong>Random Walks on Cycles:</strong> This is an example of a random walk on a cycle graph</li>
|
||||
<li><strong>Cover Time:</strong> The number of moves to visit all vertices is called the "cover time"</li>
|
||||
<li><strong>Gambler's Ruin:</strong> Related to the classic probability problem of a gambler with a finite amount</li>
|
||||
|
||||
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</CardContent>
|
||||
|
|
@ -670,21 +537,12 @@ const LadybugClockPuzzle: React.FC<LadybugClockPuzzleProps> = ({ showSocialShare
|
|||
{' '}and demonstrated in{' '}
|
||||
<a href="https://www.youtube.com/shorts/t3jZ2xGOvYg" target="_blank" rel="noopener noreferrer" className="text-primary hover:underline font-medium">
|
||||
this YouTube short
|
||||
</a>
|
||||
. It illustrates a beautiful result about random walks on cycle graphs: every position (except the start) has equal probability of being visited last.
|
||||
</a>.
|
||||
</p>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{showSocialShare && (
|
||||
<SocialShare
|
||||
title="The Ladybug Clock Puzzle"
|
||||
description="Explore random walks on a clock face and discover why every number has the same probability of being painted last!"
|
||||
url={shareUrl}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
{showSocialShare && <SocialShare title="The Ladybug Clock Puzzle" description="Explore random walks on a clock face and discover why every number has the same probability of being painted last!" url={shareUrl} />}
|
||||
</div>;
|
||||
};
|
||||
|
||||
export default LadybugClockPuzzle;
|
||||
|
|
|
|||
|
|
@ -27,7 +27,11 @@ const heapColors = [
|
|||
'#f87171', '#a78bfa', '#fbbf24', '#60a5fa', '#34d399', '#f472b6', '#f87171', '#a78bfa', '#facc15', '#38bdf8',
|
||||
];
|
||||
|
||||
const NimGame: React.FC = () => {
|
||||
interface NimGameProps {
|
||||
showSocialShare?: boolean;
|
||||
}
|
||||
|
||||
const NimGame: React.FC<NimGameProps> = ({ showSocialShare = true }) => {
|
||||
const [mode, setMode] = useState<Mode | null>(null);
|
||||
const [showSetup, setShowSetup] = useState(false);
|
||||
const [userHeapCount, setUserHeapCount] = useState(3);
|
||||
|
|
@ -275,14 +279,12 @@ const NimGame: React.FC = () => {
|
|||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Social Share */}
|
||||
<div className="flex justify-center">
|
||||
{showSocialShare && (
|
||||
<SocialShare
|
||||
title="Game of Nim"
|
||||
description="Play the classic two-player game of Nim! Take turns removing stones from heaps. The player to take the last stone wins!"
|
||||
url={`${window.location.origin}/games/nim`}
|
||||
/>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@ import {
|
|||
SelectValue,
|
||||
} from "@/components/ui/select";
|
||||
import { RefreshCw, User, UserRound, Users, UserCheck } from "lucide-react";
|
||||
import SocialShare from '@/components/SocialShare';
|
||||
|
||||
const AGENTS = ["Alice", "Bob", "Charlie", "Dana"];
|
||||
const AGENT_ICONS = [User, UserRound, Users, UserCheck];
|
||||
|
|
@ -23,9 +24,10 @@ const ROOM_COLORS = [
|
|||
|
||||
interface RentDivisionPuzzleProps {
|
||||
onComplete?: (completed: boolean) => void;
|
||||
showSocialShare?: boolean;
|
||||
}
|
||||
|
||||
const RentDivisionPuzzle = ({ onComplete }: RentDivisionPuzzleProps) => {
|
||||
const RentDivisionPuzzle = ({ onComplete, showSocialShare = true }: RentDivisionPuzzleProps) => {
|
||||
// V-matrix: valuations[agent][room]
|
||||
const [valuations, setValuations] = useState<number[][]>(() =>
|
||||
Array.from({ length: 4 }, () =>
|
||||
|
|
@ -469,6 +471,12 @@ const RentDivisionPuzzle = ({ onComplete }: RentDivisionPuzzleProps) => {
|
|||
</p>
|
||||
</CardContent>
|
||||
</Card>
|
||||
{showSocialShare && (
|
||||
<SocialShare
|
||||
title="Envy-Free Rent Division"
|
||||
description="Explore fair division by assigning rooms and setting rents to achieve envy-free allocations."
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ import { Button } from "@/components/ui/button";
|
|||
import { Select, SelectContent, SelectItem, SelectTrigger, SelectValue } from "@/components/ui/select";
|
||||
import { useToast } from "@/hooks/use-toast";
|
||||
import { AlertDialog, AlertDialogAction, AlertDialogContent, AlertDialogDescription, AlertDialogFooter, AlertDialogHeader, AlertDialogTitle } from "@/components/ui/alert-dialog";
|
||||
import SocialShare from '@/components/SocialShare';
|
||||
|
||||
// Rules of Inference Playground (Example 1: Resolution)
|
||||
// Layout: 3 columns (Premises | Notepad lines with rule margin | Rules)
|
||||
|
|
@ -196,7 +197,7 @@ function DropZone({ children, onDrop, className }: { children?: React.ReactNode;
|
|||
);
|
||||
}
|
||||
|
||||
export default function RulesOfInferencePlayground({ onComplete }: { onComplete?: (completed: boolean) => void }) {
|
||||
export default function RulesOfInferencePlayground({ onComplete, showSocialShare = true }: { onComplete?: (completed: boolean) => void; showSocialShare?: boolean }) {
|
||||
const { toast } = useToast();
|
||||
const [exampleId, setExampleId] = useState(EXAMPLES[0].id);
|
||||
const example = useMemo(() => EXAMPLES.find((e) => e.id === exampleId)!, [exampleId]);
|
||||
|
|
@ -579,6 +580,13 @@ export default function RulesOfInferencePlayground({ onComplete }: { onComplete?
|
|||
</AlertDialogFooter>
|
||||
</AlertDialogContent>
|
||||
</AlertDialog>
|
||||
|
||||
{showSocialShare && (
|
||||
<SocialShare
|
||||
title="Rules of Inference Playground"
|
||||
description="Practice applying resolution and equivalence rules to derive conclusions step by step in this interactive logic playground."
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
|
@ -34,7 +34,7 @@ const ZeckendorfGame: React.FC<ZeckendorfGameProps> = ({ showSocialShare = true
|
|||
// Generate a random combination of Fibonacci numbers
|
||||
const numTerms = Math.floor(Math.random() * 4) + 2; // 2-5 terms
|
||||
let target = 0;
|
||||
let usedIndices = new Set<number>();
|
||||
const usedIndices = new Set<number>();
|
||||
|
||||
for (let i = 0; i < numTerms; i++) {
|
||||
let index;
|
||||
|
|
|
|||
|
|
@ -217,7 +217,7 @@ const QuestionGuessingMode: React.FC<QuestionGuessingModeProps> = ({
|
|||
case 'odd':
|
||||
baseCondition = (num % 2 !== 0);
|
||||
break;
|
||||
case 'prime':
|
||||
case 'prime': {
|
||||
const isPrimeNum = (n: number): boolean => {
|
||||
if (n < 2) return false;
|
||||
for (let i = 2; i <= Math.sqrt(n); i++) {
|
||||
|
|
@ -227,6 +227,7 @@ const QuestionGuessingMode: React.FC<QuestionGuessingModeProps> = ({
|
|||
};
|
||||
baseCondition = isPrimeNum(num);
|
||||
break;
|
||||
}
|
||||
case 'perfectSquare':
|
||||
baseCondition = Math.sqrt(num) % 1 === 0;
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ const Command = React.forwardRef<
|
|||
))
|
||||
Command.displayName = CommandPrimitive.displayName
|
||||
|
||||
interface CommandDialogProps extends DialogProps {}
|
||||
type CommandDialogProps = DialogProps
|
||||
|
||||
const CommandDialog = ({ children, ...props }: CommandDialogProps) => {
|
||||
return (
|
||||
|
|
|
|||
|
|
@ -2,8 +2,7 @@ import * as React from "react"
|
|||
|
||||
import { cn } from "@/lib/utils"
|
||||
|
||||
export interface TextareaProps
|
||||
extends React.TextareaHTMLAttributes<HTMLTextAreaElement> {}
|
||||
export type TextareaProps = React.TextareaHTMLAttributes<HTMLTextAreaElement>
|
||||
|
||||
const Textarea = React.forwardRef<HTMLTextAreaElement, TextareaProps>(
|
||||
({ className, ...props }, ref) => {
|
||||
|
|
|
|||
|
|
@ -1,13 +1,12 @@
|
|||
import Layout from "@/components/Layout";
|
||||
import AscDescGridPuzzle from "@/components/AscDescGridPuzzle";
|
||||
|
||||
const AscDescGridPuzzlePage = () => {
|
||||
return (
|
||||
<Layout>
|
||||
<div className="py-8">
|
||||
<AscDescGridPuzzle />
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<AscDescGridPuzzle showSocialShare={true} />
|
||||
</div>
|
||||
</Layout>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -1,10 +1,11 @@
|
|||
import React from 'react';
|
||||
import AssistedNimGame from '@/components/AssistedNimGame';
|
||||
|
||||
const AssistedNimGamePage = () => {
|
||||
return (
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<AssistedNimGame />
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<AssistedNimGame showSocialShare={true} />
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,13 +1,12 @@
|
|||
import Layout from "@/components/Layout";
|
||||
import BagchalGame from "@/components/BagchalGame";
|
||||
|
||||
const BagchalGamePage = () => {
|
||||
return (
|
||||
<Layout>
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<BagchalGame showSocialShare={true} />
|
||||
</div>
|
||||
</Layout>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -2,9 +2,9 @@ import BalancedTernaryGame from '@/components/BalancedTernaryGame';
|
|||
|
||||
const BalancedTernaryGamePage = () => {
|
||||
return (
|
||||
<div className="min-h-screen bg-background p-6">
|
||||
<div className="max-w-4xl mx-auto">
|
||||
<BalancedTernaryGame />
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<BalancedTernaryGame showSocialShare={true} />
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
|
|
|||
|
|
@ -2,9 +2,9 @@ import BinaryNumberGame from '@/components/BinaryNumberGame';
|
|||
|
||||
const BinaryNumberGamePage = () => {
|
||||
return (
|
||||
<div className="min-h-screen bg-background p-6">
|
||||
<div className="max-w-4xl mx-auto">
|
||||
<BinaryNumberGame />
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<BinaryNumberGame showSocialShare={true} />
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
|
|
|||
|
|
@ -1,29 +1,13 @@
|
|||
import BulgarianSolitaire from "@/components/BulgarianSolitaire";
|
||||
import { useSearchParams } from "react-router-dom";
|
||||
|
||||
const BulgarianSolitairePage = () => {
|
||||
const [searchParams] = useSearchParams();
|
||||
const from = searchParams.get('from');
|
||||
|
||||
if (from === 'puzzles') {
|
||||
return (
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8 space-y-6">
|
||||
<div className="flex items-center gap-4">
|
||||
<button
|
||||
onClick={() => window.location.href = '/themes/puzzles'}
|
||||
className="text-primary hover:text-primary/80 font-medium"
|
||||
>
|
||||
← Back to Puzzles
|
||||
</button>
|
||||
</div>
|
||||
<BulgarianSolitaire showSocialShare={true} />
|
||||
</div>
|
||||
return (
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<BulgarianSolitaire showSocialShare={true} />
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return <BulgarianSolitaire showSocialShare={true} />;
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default BulgarianSolitairePage;
|
||||
|
|
@ -1,13 +1,12 @@
|
|||
import Layout from '@/components/Layout';
|
||||
import BurnsidesLemma from '@/components/BurnsidesLemma';
|
||||
|
||||
const BurnsidesLemmaPage = () => {
|
||||
return (
|
||||
<Layout>
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<BurnsidesLemma showSocialShare={true} />
|
||||
</div>
|
||||
</Layout>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -1,16 +1,12 @@
|
|||
import Layout from '@/components/Layout';
|
||||
import CubeColoring from '@/components/CubeColoring';
|
||||
|
||||
const CubeColoringPage = () => {
|
||||
return (
|
||||
<Layout>
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<CubeColoring
|
||||
showSocialShare={true}
|
||||
shareUrl={window.location.href}
|
||||
/>
|
||||
<CubeColoring showSocialShare={true} />
|
||||
</div>
|
||||
</Layout>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -1,27 +1,12 @@
|
|||
import Layout from '@/components/Layout';
|
||||
import DominoRetilingPuzzle from '@/components/DominoRetilingPuzzle';
|
||||
import { useLocation, Link } from 'react-router-dom';
|
||||
import { ArrowLeft } from 'lucide-react';
|
||||
|
||||
const DominoRetilingPuzzlePage = () => {
|
||||
const location = useLocation();
|
||||
const fromPuzzles = location.search.includes('from=puzzles');
|
||||
|
||||
return (
|
||||
<Layout>
|
||||
{fromPuzzles && (
|
||||
<div className="max-w-4xl mx-auto px-6 pt-4">
|
||||
<Link
|
||||
to="/themes/puzzles"
|
||||
className="inline-flex items-center text-sm text-muted-foreground hover:text-foreground transition-colors"
|
||||
>
|
||||
<ArrowLeft className="w-4 h-4 mr-1" />
|
||||
Back to Puzzles
|
||||
</Link>
|
||||
</div>
|
||||
)}
|
||||
<DominoRetilingPuzzle />
|
||||
</Layout>
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<DominoRetilingPuzzle showSocialShare={true} />
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
|
|
|
|||
13
src/pages/ErdosDiscrepancyPuzzlePage.tsx
Normal file
13
src/pages/ErdosDiscrepancyPuzzlePage.tsx
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
import ErdosDiscrepancyPuzzle from "@/components/ErdosDiscrepancyPuzzle";
|
||||
|
||||
const ErdosDiscrepancyPuzzlePage = () => {
|
||||
return (
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<ErdosDiscrepancyPuzzle showSocialShare={true} />
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default ErdosDiscrepancyPuzzlePage;
|
||||
|
|
@ -1,87 +1,12 @@
|
|||
import Layout from "@/components/Layout";
|
||||
import EternalDominationGame from "@/components/EternalDominationGame";
|
||||
import SocialShare from "@/components/SocialShare";
|
||||
import { Badge } from "@/components/ui/badge";
|
||||
import { Accordion, AccordionContent, AccordionItem, AccordionTrigger } from "@/components/ui/accordion";
|
||||
|
||||
const EternalDominationGamePage = () => {
|
||||
return (
|
||||
<Layout>
|
||||
<div className="py-8 px-4">
|
||||
<div className="max-w-4xl mx-auto space-y-6">
|
||||
<div className="text-center space-y-4">
|
||||
<Badge variant="outline" className="mb-2">Miscellany</Badge>
|
||||
<h1 className="text-3xl font-bold">Eternal Domination on a Grid</h1>
|
||||
<p className="text-muted-foreground max-w-2xl mx-auto">
|
||||
Explore the m-eternal domination problem on a 12×10 grid. Guards must maintain
|
||||
a dominating set while defending against arbitrary attack sequences.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<EternalDominationGame />
|
||||
|
||||
<Accordion type="single" collapsible className="w-full">
|
||||
<AccordionItem value="background">
|
||||
<AccordionTrigger>Mathematical Background</AccordionTrigger>
|
||||
<AccordionContent className="space-y-3 text-sm">
|
||||
<p>
|
||||
<strong>Dominating Set:</strong> A subset S of vertices in a graph G such that
|
||||
every vertex not in S has a neighbor in S. Think of guards placed at certain
|
||||
vertices that can "watch" their neighbors.
|
||||
</p>
|
||||
<p>
|
||||
<strong>m-Eternal Domination:</strong> A two-player game where the defender
|
||||
places guards on vertices, and the attacker repeatedly attacks unguarded vertices.
|
||||
The defender responds by moving guards (all can move simultaneously, but only to
|
||||
adjacent vertices) such that one guard ends on the attacked vertex and the guards
|
||||
still form a dominating set.
|
||||
</p>
|
||||
<p>
|
||||
<strong>The Challenge:</strong> The defender wins if they can maintain a dominating
|
||||
set forever against any attack sequence. The m-eternal domination number γ∞(G) is
|
||||
the minimum number of guards needed to win.
|
||||
</p>
|
||||
</AccordionContent>
|
||||
</AccordionItem>
|
||||
|
||||
<AccordionItem value="strategy">
|
||||
<AccordionTrigger>Defense Strategy</AccordionTrigger>
|
||||
<AccordionContent className="space-y-3 text-sm">
|
||||
<p>
|
||||
This implementation uses the strategy from research on finite grids:
|
||||
</p>
|
||||
<ul className="list-disc pl-5 space-y-1">
|
||||
<li><strong>Border guards:</strong> All vertices on the border (rows 0, 1, 8, 9 and
|
||||
columns 0, 11) are always guarded, forming a protective cycle C.</li>
|
||||
<li><strong>Interior guards:</strong> Placed in a pattern that ensures every interior
|
||||
vertex is dominated by exactly one guard.</li>
|
||||
<li><strong>Defense mechanism:</strong> When attacked, interior guards shift toward
|
||||
the attack, potentially pushing a guard to the border. Border guards shift along
|
||||
"complementary paths" to fill the resulting gaps.</li>
|
||||
</ul>
|
||||
</AccordionContent>
|
||||
</AccordionItem>
|
||||
|
||||
<AccordionItem value="reference">
|
||||
<AccordionTrigger>Reference</AccordionTrigger>
|
||||
<AccordionContent className="text-sm">
|
||||
<p>
|
||||
Based on: "m-Eternal Domination and Variants on Some Classes of Finite and
|
||||
Infinite Graphs" by Calamoneri et al. (CIAC 2025), which establishes bounds
|
||||
and strategies for eternal domination on various grid types including square,
|
||||
hexagonal, and triangular grids.
|
||||
</p>
|
||||
</AccordionContent>
|
||||
</AccordionItem>
|
||||
</Accordion>
|
||||
|
||||
<SocialShare
|
||||
title="Eternal Domination on a Grid"
|
||||
description="Explore the m-eternal domination problem - can you attack in a way that breaks the defense?"
|
||||
/>
|
||||
</div>
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<EternalDominationGame showSocialShare={true} />
|
||||
</div>
|
||||
</Layout>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -1,27 +1,12 @@
|
|||
import Layout from "@/components/Layout";
|
||||
import FerrersRogersRamanujan from "@/components/FerrersRogersRamanujan";
|
||||
import SocialShare from "@/components/SocialShare";
|
||||
|
||||
const FerrersRogersRamanujanPage = () => {
|
||||
return (
|
||||
<Layout>
|
||||
<div className="container mx-auto py-8 px-4 space-y-8">
|
||||
<div className="space-y-2">
|
||||
<h1 className="text-4xl font-bold">Ferrers Diagram & Rogers-Ramanujan Partition</h1>
|
||||
<p className="text-muted-foreground text-lg">
|
||||
Explore integer partitions through visual Ferrers diagrams and discover the elegant Rogers-Ramanujan transformation.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<FerrersRogersRamanujan />
|
||||
|
||||
<SocialShare
|
||||
title="Ferrers Diagram & Rogers-Ramanujan Partition"
|
||||
description="Explore integer partitions through visual Ferrers diagrams and discover the elegant Rogers-Ramanujan transformation."
|
||||
url="https://lovable.dev/themes/discrete-math/counting/ferrers-rogers-ramanujan"
|
||||
/>
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<FerrersRogersRamanujan showSocialShare={true} />
|
||||
</div>
|
||||
</Layout>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -1,10 +1,11 @@
|
|||
import React from 'react';
|
||||
import GoldCoinGame from '@/components/GoldCoinGame';
|
||||
|
||||
const GoldCoinGamePage = () => {
|
||||
return (
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<GoldCoinGame />
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<GoldCoinGame showSocialShare={true} />
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,29 +1,12 @@
|
|||
import Layout from '@/components/Layout';
|
||||
import LadybugClockPuzzle from '@/components/LadybugClockPuzzle';
|
||||
import { useLocation, Link } from 'react-router-dom';
|
||||
import { ArrowLeft } from 'lucide-react';
|
||||
|
||||
const LadybugClockPuzzlePage = () => {
|
||||
const location = useLocation();
|
||||
const fromPuzzles = location.search.includes('from=puzzles');
|
||||
|
||||
return (
|
||||
<Layout>
|
||||
{fromPuzzles && (
|
||||
<div className="max-w-6xl mx-auto px-4 pt-4">
|
||||
<Link
|
||||
to="/themes/puzzles"
|
||||
className="inline-flex items-center text-sm text-muted-foreground hover:text-foreground transition-colors"
|
||||
>
|
||||
<ArrowLeft className="w-4 h-4 mr-1" />
|
||||
Back to Puzzles
|
||||
</Link>
|
||||
</div>
|
||||
)}
|
||||
<div className="py-8">
|
||||
<LadybugClockPuzzle />
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<LadybugClockPuzzle showSocialShare={true} />
|
||||
</div>
|
||||
</Layout>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -1,10 +1,11 @@
|
|||
import React from 'react';
|
||||
import NimGame from '@/components/NimGame';
|
||||
|
||||
const NimGamePage = () => {
|
||||
return (
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<NimGame />
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<NimGame showSocialShare={true} />
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,11 +1,12 @@
|
|||
import Layout from "@/components/Layout";
|
||||
import ParityBitsGame from "@/components/ParityBitsGame";
|
||||
|
||||
const ParityBitsGamePage = () => {
|
||||
return (
|
||||
<Layout>
|
||||
<ParityBitsGame />
|
||||
</Layout>
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<ParityBitsGame showSocialShare={true} />
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -1,29 +1,13 @@
|
|||
import PebblePlacementGame from "@/components/PebblePlacementGame";
|
||||
import { useSearchParams } from "react-router-dom";
|
||||
|
||||
const PebblePlacementGamePage = () => {
|
||||
const [searchParams] = useSearchParams();
|
||||
const from = searchParams.get('from');
|
||||
|
||||
if (from === 'puzzles') {
|
||||
return (
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8 space-y-6">
|
||||
<div className="flex items-center gap-4">
|
||||
<button
|
||||
onClick={() => window.location.href = '/themes/puzzles'}
|
||||
className="text-primary hover:text-primary/80 font-medium"
|
||||
>
|
||||
← Back to Puzzles
|
||||
</button>
|
||||
</div>
|
||||
<PebblePlacementGame showSocialShare={true} />
|
||||
</div>
|
||||
return (
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<PebblePlacementGame showSocialShare={true} />
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return <PebblePlacementGame showSocialShare={true} />;
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default PebblePlacementGamePage;
|
||||
|
|
@ -1,13 +1,12 @@
|
|||
import Layout from '@/components/Layout';
|
||||
import PresentsPuzzle from "@/components/PresentsPuzzle";
|
||||
|
||||
const PresentsPuzzlePage = () => {
|
||||
return (
|
||||
<Layout>
|
||||
<div className="max-w-6xl mx-auto px-4 py-8">
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<PresentsPuzzle showSocialShare={true} />
|
||||
</div>
|
||||
</Layout>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -1,34 +1,10 @@
|
|||
import { useState } from "react";
|
||||
import RentDivisionPuzzle from "@/components/RentDivisionPuzzle";
|
||||
import SocialShare from "@/components/SocialShare";
|
||||
|
||||
const RentDivisionPuzzlePage = () => {
|
||||
const [isCompleted, setIsCompleted] = useState(false);
|
||||
|
||||
return (
|
||||
<div
|
||||
className={`min-h-screen transition-colors duration-500 p-6 ${
|
||||
isCompleted ? "bg-green-50/50 dark:bg-green-950/20" : "bg-background"
|
||||
}`}
|
||||
>
|
||||
<div className="max-w-6xl mx-auto space-y-6">
|
||||
<div className="space-y-2">
|
||||
<h1 className="text-3xl font-bold text-foreground">
|
||||
Envy-Free Rent Division
|
||||
</h1>
|
||||
<p className="text-muted-foreground">
|
||||
Explore fair division by assigning rooms and setting rents. Can you find an
|
||||
allocation where no one envies another?
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<RentDivisionPuzzle onComplete={setIsCompleted} />
|
||||
|
||||
<SocialShare
|
||||
title="Envy-Free Rent Division - Interactive Fair Division"
|
||||
description="Explore fair division by assigning rooms and setting rents to achieve envy-free allocations."
|
||||
url="https://lovable.dev/themes/social-choice/rent-division"
|
||||
/>
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<RentDivisionPuzzle showSocialShare={true} />
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
|
|
|||
|
|
@ -1,31 +1,10 @@
|
|||
import { useState } from "react";
|
||||
import RulesOfInferencePlayground from "@/components/RulesOfInferencePlayground";
|
||||
import SocialShare from "@/components/SocialShare";
|
||||
|
||||
const RulesOfInferencePlaygroundPage = () => {
|
||||
const [isCompleted, setIsCompleted] = useState(false);
|
||||
|
||||
return (
|
||||
<div
|
||||
className={`min-h-screen transition-colors duration-500 p-6 ${
|
||||
isCompleted ? 'bg-green-50/50 dark:bg-green-950/20' : 'bg-background'
|
||||
}`}
|
||||
>
|
||||
<div className="max-w-4xl mx-auto space-y-6">
|
||||
<div className="space-y-2">
|
||||
<h1 className="text-3xl font-bold text-foreground">Rules of Inference Playground</h1>
|
||||
<p className="text-muted-foreground">
|
||||
Practice applying resolution and equivalence rules to derive conclusions step by step.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<RulesOfInferencePlayground onComplete={setIsCompleted} />
|
||||
|
||||
<SocialShare
|
||||
title="Rules of Inference Playground - Interactive Logic Learning"
|
||||
description="Practice applying resolution and equivalence rules to derive conclusions step by step in this interactive logic playground."
|
||||
url="https://lovable.dev/discrete-math/foundations/rules-of-inference"
|
||||
/>
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<RulesOfInferencePlayground showSocialShare={true} />
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
|
|
|||
|
|
@ -1,29 +1,13 @@
|
|||
import StackingBlocks from "@/components/StackingBlocks";
|
||||
import { useSearchParams } from "react-router-dom";
|
||||
|
||||
const StackingBlocksPage = () => {
|
||||
const [searchParams] = useSearchParams();
|
||||
const from = searchParams.get('from');
|
||||
|
||||
if (from === 'puzzles') {
|
||||
return (
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8 space-y-6">
|
||||
<div className="flex items-center gap-4">
|
||||
<button
|
||||
onClick={() => window.location.href = '/themes/puzzles'}
|
||||
className="text-primary hover:text-primary/80 font-medium"
|
||||
>
|
||||
← Back to Puzzles
|
||||
</button>
|
||||
</div>
|
||||
<StackingBlocks showSocialShare={true} />
|
||||
</div>
|
||||
return (
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<StackingBlocks showSocialShare={true} />
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return <StackingBlocks showSocialShare={true} />;
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default StackingBlocksPage;
|
||||
|
|
@ -1,7 +1,13 @@
|
|||
import SubtractionGame from '@/components/SubtractionGame';
|
||||
|
||||
const SubtractionGamePage = () => {
|
||||
return <SubtractionGame />;
|
||||
return (
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<SubtractionGame showSocialShare={true} />
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default SubtractionGamePage;
|
||||
|
|
@ -2,9 +2,9 @@ import TernaryNumberGame from '@/components/TernaryNumberGame';
|
|||
|
||||
const TernaryNumberGamePage = () => {
|
||||
return (
|
||||
<div className="min-h-screen bg-background p-6">
|
||||
<div className="max-w-4xl mx-auto">
|
||||
<TernaryNumberGame />
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<TernaryNumberGame showSocialShare={true} />
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
|
|
|||
|
|
@ -2,9 +2,9 @@ import ZeckendorfGame from '@/components/ZeckendorfGame';
|
|||
|
||||
const ZeckendorfGamePage = () => {
|
||||
return (
|
||||
<div className="min-h-screen bg-background p-6">
|
||||
<div className="max-w-4xl mx-auto">
|
||||
<ZeckendorfGame />
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<ZeckendorfGame showSocialShare={true} />
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
|
|
|||
|
|
@ -2,9 +2,9 @@ import ZeckendorfSearchTrick from '@/components/ZeckendorfSearchTrick';
|
|||
|
||||
const ZeckendorfSearchTrickPage = () => {
|
||||
return (
|
||||
<div className="min-h-screen bg-background p-6">
|
||||
<div className="max-w-6xl mx-auto">
|
||||
<ZeckendorfSearchTrick />
|
||||
<div className="min-h-screen bg-background">
|
||||
<div className="container mx-auto px-4 py-8">
|
||||
<ZeckendorfSearchTrick showSocialShare={true} />
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
|
|
|
|||
|
|
@ -115,6 +115,16 @@ const Puzzles = () => {
|
|||
difficulty: "Intermediate" as const,
|
||||
duration: "5-15 min",
|
||||
participants: "1 player"
|
||||
},
|
||||
{
|
||||
id: "erdos-discrepancy",
|
||||
title: "The Erdős Discrepancy Problem",
|
||||
description: "Can you write instructions to survive the prisoner's tunnel? Explore this famous mathematical puzzle and discover why no sequence can keep you safe forever!",
|
||||
path: "/puzzles/erdos-discrepancy",
|
||||
tags: ["Number Theory", "Sequences", "Impossibility", "Game Theory"],
|
||||
difficulty: "Advanced" as const,
|
||||
duration: "10-30 min",
|
||||
participants: "1 player"
|
||||
}
|
||||
];
|
||||
|
||||
|
|
|
|||
|
|
@ -3,7 +3,6 @@ import { Link } from "react-router-dom";
|
|||
import { Search } from "lucide-react";
|
||||
import Layout from "@/components/Layout";
|
||||
import InteractiveCard from "@/components/InteractiveCard";
|
||||
import SocialShare from "@/components/SocialShare";
|
||||
import BinaryNumberGame from "@/components/BinaryNumberGame";
|
||||
import TernaryNumberGame from "@/components/TernaryNumberGame";
|
||||
import BalancedTernaryGame from "@/components/BalancedTernaryGame";
|
||||
|
|
@ -80,12 +79,6 @@ const Foundations = () => {
|
|||
</Link>
|
||||
</div>
|
||||
<InteractiveComponent />
|
||||
|
||||
<SocialShare
|
||||
title={`${selectedInteractive.title} - Interactive Learning`}
|
||||
description={selectedInteractive.description}
|
||||
url={`${window.location.origin}${selectedInteractive.greenScreenPath}`}
|
||||
/>
|
||||
</div>
|
||||
</div>;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
import type { Config } from "tailwindcss";
|
||||
import tailwindcssAnimate from "tailwindcss-animate";
|
||||
|
||||
export default {
|
||||
darkMode: ["class"],
|
||||
|
|
@ -122,5 +123,5 @@ export default {
|
|||
}
|
||||
}
|
||||
},
|
||||
plugins: [require("tailwindcss-animate")],
|
||||
plugins: [tailwindcssAnimate],
|
||||
} satisfies Config;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue