interactives/src/components/BalancedTernaryGame.tsx
gpt-engineer-app[bot] 13f04fd7f7 Rename a title
Rename "Balanced Ternary Number Representation" to "Balanced Ternary Representation".
2025-07-21 10:12:11 +00:00

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TypeScript

import React, { useState, useEffect, useCallback } from 'react';
import { Button } from '@/components/ui/button';
import { Card, CardContent } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import { RangeSlider } from '@/components/ui/range-slider';
import { Label } from '@/components/ui/label';
import { Plus, Minus } from 'lucide-react';
import SocialShare from '@/components/SocialShare';
const POWERS_OF_THREE = [2187, 729, 243, 81, 27, 9, 3, 1]; // 3^7 to 3^0
interface BalancedTernaryGameProps {
showSocialShare?: boolean;
}
const BalancedTernaryGame: React.FC<BalancedTernaryGameProps> = ({ showSocialShare = true }) => {
const [targetNumber, setTargetNumber] = useState<number>(0);
const [cardValues, setCardValues] = useState<number[]>(new Array(8).fill(0)); // -1, 0, or 1 for each position
const [currentSum, setCurrentSum] = useState<number>(0);
const [timer, setTimer] = useState<number>(0);
const [isGameActive, setIsGameActive] = useState<boolean>(false);
const [isGameWon, setIsGameWon] = useState<boolean>(false);
const [hasGameStarted, setHasGameStarted] = useState<boolean>(false);
const [highScore, setHighScore] = useState<number | null>(null);
const [targetRange, setTargetRange] = useState<[number, number]>([-1000, 1000]);
// Load high score from localStorage on component mount
useEffect(() => {
const savedHighScore = localStorage.getItem('balanced-ternary-game-high-score');
if (savedHighScore) {
setHighScore(parseInt(savedHighScore));
}
}, []);
// Start new game
const startNewGame = useCallback(() => {
// Generate a random number within the selected range
const [min, max] = targetRange;
let result = Math.floor(Math.random() * (max - min + 1)) + min;
// Make sure we don't get 0 as target
if (result === 0) {
result = Math.random() < 0.5 ? min : max;
}
setTargetNumber(result);
setCardValues(new Array(8).fill(0));
setCurrentSum(0);
setTimer(0);
setIsGameActive(true);
setIsGameWon(false);
setHasGameStarted(true);
}, [targetRange]);
// Start game for the first time or reset game
const startGame = () => {
if (hasGameStarted) {
// Reset to allow range selection
setIsGameActive(false);
setHasGameStarted(false);
setIsGameWon(false);
setTimer(0);
setCurrentSum(0);
setCardValues(new Array(8).fill(0));
} else {
startNewGame();
}
};
// Timer effect
useEffect(() => {
let interval: NodeJS.Timeout;
if (isGameActive && !isGameWon) {
interval = setInterval(() => {
setTimer(prev => prev + 0.1);
}, 100);
}
return () => clearInterval(interval);
}, [isGameActive, isGameWon]);
// Check for win condition
useEffect(() => {
if (currentSum === targetNumber && isGameActive) {
setIsGameActive(false);
setIsGameWon(true);
// Update high score
const currentTime = Math.round(timer * 10) / 10;
if (highScore === null || currentTime < highScore) {
setHighScore(currentTime);
localStorage.setItem('balanced-ternary-game-high-score', currentTime.toString());
}
}
}, [currentSum, targetNumber, isGameActive, timer, highScore]);
// Calculate current sum
useEffect(() => {
const sum = cardValues.reduce((acc, value, index) => {
return acc + value * POWERS_OF_THREE[index];
}, 0);
setCurrentSum(sum);
}, [cardValues]);
const incrementCard = (index: number) => {
if (!isGameActive || isGameWon) return;
setCardValues(prev => {
const newValues = [...prev];
newValues[index] = Math.min(1, newValues[index] + 1);
return newValues;
});
};
const decrementCard = (index: number) => {
if (!isGameActive || isGameWon) return;
setCardValues(prev => {
const newValues = [...prev];
newValues[index] = Math.max(-1, newValues[index] - 1);
return newValues;
});
};
// Convert number to balanced ternary string for display
const toBalancedTernary = (num: number) => {
if (num === 0) return '0';
let result = '';
let n = Math.abs(num);
const isNegative = num < 0;
while (n > 0) {
const remainder = n % 3;
n = Math.floor(n / 3);
if (remainder === 0) {
result = '0' + result;
} else if (remainder === 1) {
result = '1' + result;
} else { // remainder === 2
result = 'T' + result; // T represents -1
n += 1; // carry over
}
}
return isNegative ? result.split('').map(d => d === '1' ? 'T' : d === 'T' ? '1' : d).join('') : result;
};
const getCardColor = (value: number) => {
if (value === -1) return 'bg-gradient-to-br from-red-100 to-red-200 border-red-300';
if (value === 0) return 'bg-gradient-to-br from-gray-100 to-gray-200 border-gray-300';
if (value === 1) return 'bg-gradient-to-br from-green-100 to-green-200 border-green-300';
return '';
};
const getTextColor = (value: number) => {
if (value === -1) return 'text-red-800';
if (value === 0) return 'text-gray-500';
if (value === 1) return 'text-green-800';
return '';
};
const getValueDisplay = (value: number) => {
if (value === -1) return 'T';
if (value === 0) return '0';
if (value === 1) return '1';
return '';
};
return (
<div className="max-w-4xl mx-auto p-6 space-y-6">
<div className="text-center space-y-2">
<h2 className="text-2xl font-bold text-foreground">Balanced Ternary Representation</h2>
<p className="text-muted-foreground">Use + and - buttons to add or subtract powers of three. Digits can be T (-1), 0, or 1.</p>
{highScore !== null && (
<Badge variant="secondary" className="text-sm">
Best Time: {highScore}s
</Badge>
)}
</div>
{/* Range Selection */}
{!isGameActive && (
<Card className="p-6">
<div className="space-y-4">
<Label className="text-lg font-semibold">Target Number Range</Label>
<div className="space-y-4">
<div className="flex justify-between text-sm text-muted-foreground">
<div className="flex items-center space-x-2">
<div className="w-3 h-3 bg-primary rounded-full"></div>
<span>Min: {targetRange[0]}</span>
</div>
<div className="flex items-center space-x-2">
<span>Max: {targetRange[1]}</span>
<div className="w-3 h-3 bg-primary rounded-full"></div>
</div>
</div>
<RangeSlider
value={targetRange}
onValueChange={(value) => {
// Snap to multiples of 10 if close enough
const snappedValue = value.map(v => {
const remainder = Math.abs(v) % 10;
if (remainder <= 2) return v - Math.sign(v) * remainder;
if (remainder >= 8) return v + Math.sign(v) * (10 - remainder);
return v;
});
setTargetRange(snappedValue as [number, number]);
}}
min={-3280}
max={3280}
step={1}
className="w-full"
/>
</div>
<p className="text-sm text-muted-foreground">
Choose the range for target numbers. Range: -{POWERS_OF_THREE.reduce((sum, power) => sum + power, 0)} to +{POWERS_OF_THREE.reduce((sum, power) => sum + power, 0)}
</p>
</div>
</Card>
)}
{/* Cards representing powers of three */}
<div className="grid grid-cols-8 gap-3">
{POWERS_OF_THREE.map((power, index) => (
<div key={power} className="flex flex-col items-center space-y-2">
{/* Power value */}
<span className="text-xs text-muted-foreground font-medium">{power}</span>
{/* Add button */}
<Button
variant="outline"
size="sm"
className="h-8 w-full"
onClick={() => incrementCard(index)}
disabled={!isGameActive || isGameWon || cardValues[index] >= 1}
>
<Plus className="h-3 w-3" />
</Button>
<Card
className={`aspect-square w-full ${getCardColor(cardValues[index])} shadow-md`}
>
<CardContent className="p-0 h-full flex flex-col items-center justify-center">
<span className={`text-2xl font-bold ${getTextColor(cardValues[index])}`}>
{getValueDisplay(cardValues[index])}
</span>
<span className={`text-xs font-medium ${getTextColor(cardValues[index])}`}>
{cardValues[index] !== 0 && `${cardValues[index] === 1 ? '+' : '-'}${power}`}
</span>
</CardContent>
</Card>
{/* Subtract button */}
<Button
variant="outline"
size="sm"
className="h-8 w-full"
onClick={() => decrementCard(index)}
disabled={!isGameActive || isGameWon || cardValues[index] <= -1}
>
<Minus className="h-3 w-3" />
</Button>
<span className="text-xs text-muted-foreground font-medium">3^{7-index}</span>
</div>
))}
</div>
{/* Sum display boxes */}
<div className="grid grid-cols-2 gap-4">
<Card className="bg-secondary">
<CardContent className="p-6 text-center">
<h3 className="text-lg font-semibold text-muted-foreground mb-2">Current Sum</h3>
<div className={`text-4xl font-bold ${
Math.abs(currentSum - targetNumber) > Math.abs(targetNumber) ? "text-red-600" : "text-foreground"
}`}>
{currentSum}
</div>
</CardContent>
</Card>
<Card className="bg-primary/10 border-primary/20">
<CardContent className="p-6 text-center">
<h3 className="text-lg font-semibold text-muted-foreground mb-2">Target Sum</h3>
<div className={`text-4xl font-bold ${isGameWon ? "text-green-600" : "text-primary"}`}>
{!hasGameStarted ? "🎯" : isGameWon ? toBalancedTernary(targetNumber) : targetNumber}
</div>
</CardContent>
</Card>
</div>
{/* Timer and controls */}
<div className="text-center space-y-4">
<div className="text-2xl font-mono text-foreground">
Time: {Math.round(timer * 10) / 10}s
</div>
{isGameWon && (
<div className="space-y-2">
<div className="text-xl font-bold text-green-600">Congratulations! 🎉</div>
<div className="text-lg text-muted-foreground">
Your score: {Math.round(timer * 10) / 10} seconds
</div>
{highScore === Math.round(timer * 10) / 10 && (
<Badge variant="default" className="bg-yellow-500 text-yellow-900">
New High Score! 🏆
</Badge>
)}
</div>
)}
<Button onClick={!isGameActive ? startNewGame : startGame} size="lg" className="px-8">
{!hasGameStarted ? 'Start Game' : isGameWon ? 'Play Again' : 'New Game'}
</Button>
</div>
{showSocialShare && (
<SocialShare
title="Balanced Ternary Representation Game"
description="Learn how numbers are represented in balanced ternary format using digits T (-1), 0, and 1."
url={`${window.location.origin}/balanced-ternary-game`}
/>
)}
</div>
);
};
export default BalancedTernaryGame;