interactives/src/components/KnightsPuzzle.tsx
gpt-engineer-app[bot] ed4c6209d7 Refactor Knights Puzzle layout
Move interactive to the left and add goal state image.
2025-07-21 09:28:29 +00:00

272 lines
No EOL
10 KiB
TypeScript

import { useState, useCallback } from "react";
import { Button } from "@/components/ui/button";
import { Card, CardContent, CardDescription, CardHeader, CardTitle } from "@/components/ui/card";
import { Badge } from "@/components/ui/badge";
import { RefreshCw, RotateCcw, ExternalLink, ArrowLeft } from "lucide-react";
import { toast } from "sonner";
import SocialShare from "@/components/SocialShare";
import { useSearchParams, useNavigate } from "react-router-dom";
type Piece = 'white' | 'black' | null;
type Position = {
row: number;
col: number;
};
interface KnightsPuzzleProps {
showSocialShare?: boolean;
}
const KnightsPuzzle = ({
showSocialShare = false
}: KnightsPuzzleProps) => {
const [searchParams] = useSearchParams();
const navigate = useNavigate();
const isFromPuzzles = searchParams.get('from') === 'puzzles';
// Initial state: white knights at top corners, black knights at bottom corners
const initialBoard: Piece[][] = [['white', null, 'white'], [null, null, null], ['black', null, 'black']];
// Target state: black knights at top corners, white knights at bottom corners
const targetBoard: Piece[][] = [['black', null, 'black'], [null, null, null], ['white', null, 'white']];
const [board, setBoard] = useState<Piece[][]>(initialBoard);
const [selectedSquare, setSelectedSquare] = useState<Position | null>(null);
const [moveCount, setMoveCount] = useState(0);
const [isComplete, setIsComplete] = useState(false);
const [moveHistory, setMoveHistory] = useState<Position[][]>([]);
// Knight move offsets
const knightMoves = [[-2, -1], [-2, 1], [-1, -2], [-1, 2], [1, -2], [1, 2], [2, -1], [2, 1]];
const isValidPosition = (row: number, col: number): boolean => {
return row >= 0 && row < 3 && col >= 0 && col < 3;
};
const getValidMoves = (fromRow: number, fromCol: number): Position[] => {
const validMoves: Position[] = [];
knightMoves.forEach(([dRow, dCol]) => {
const newRow = fromRow + dRow;
const newCol = fromCol + dCol;
if (isValidPosition(newRow, newCol) && board[newRow][newCol] === null) {
validMoves.push({
row: newRow,
col: newCol
});
}
});
return validMoves;
};
const isValidMove = (from: Position, to: Position): boolean => {
const rowDiff = Math.abs(from.row - to.row);
const colDiff = Math.abs(from.col - to.col);
return rowDiff === 2 && colDiff === 1 || rowDiff === 1 && colDiff === 2;
};
const checkWinCondition = (currentBoard: Piece[][]): boolean => {
for (let row = 0; row < 3; row++) {
for (let col = 0; col < 3; col++) {
if (currentBoard[row][col] !== targetBoard[row][col]) {
return false;
}
}
}
return true;
};
const handleSquareClick = (row: number, col: number) => {
const piece = board[row][col];
if (selectedSquare) {
const from = selectedSquare;
const to = {
row,
col
};
// If clicking on the same square, deselect
if (from.row === to.row && from.col === to.col) {
setSelectedSquare(null);
return;
}
// If clicking on an empty square and it's a valid knight move
if (piece === null && isValidMove(from, to)) {
const newBoard = board.map(r => [...r]);
const movingPiece = newBoard[from.row][from.col];
newBoard[from.row][from.col] = null;
newBoard[to.row][to.col] = movingPiece;
setBoard(newBoard);
setMoveCount(moveCount + 1);
setMoveHistory([...moveHistory, [from, to]]);
setSelectedSquare(null);
// Check win condition
if (checkWinCondition(newBoard)) {
setIsComplete(true);
toast.success(`Puzzle solved in ${moveCount + 1} moves!`);
}
} else if (piece !== null) {
// Select a different piece
setSelectedSquare({
row,
col
});
} else {
setSelectedSquare(null);
}
} else if (piece !== null) {
// Select a piece
setSelectedSquare({
row,
col
});
}
};
const resetPuzzle = () => {
setBoard(initialBoard);
setSelectedSquare(null);
setMoveCount(0);
setIsComplete(false);
setMoveHistory([]);
};
const undoLastMove = () => {
if (moveHistory.length === 0) return;
const lastMove = moveHistory[moveHistory.length - 1];
const [from, to] = lastMove;
const newBoard = board.map(r => [...r]);
const movingPiece = newBoard[to.row][to.col];
newBoard[to.row][to.col] = null;
newBoard[from.row][from.col] = movingPiece;
setBoard(newBoard);
setMoveCount(moveCount - 1);
setMoveHistory(moveHistory.slice(0, -1));
setSelectedSquare(null);
setIsComplete(false);
};
const getSquareClass = (row: number, col: number): string => {
const baseClass = "w-16 h-16 border-2 border-outline flex items-center justify-center cursor-pointer transition-all duration-200";
const isSelected = selectedSquare?.row === row && selectedSquare?.col === col;
const validMoves = selectedSquare ? getValidMoves(selectedSquare.row, selectedSquare.col) : [];
const isValidMoveTarget = validMoves.some(move => move.row === row && move.col === col);
let bgClass = (row + col) % 2 === 0 ? "bg-surface" : "bg-surface-variant";
if (isSelected) {
bgClass = "bg-accent";
} else if (isValidMoveTarget) {
bgClass = "bg-accent/30 ring-2 ring-accent";
}
return `${baseClass} ${bgClass}`;
};
const renderPiece = (piece: Piece) => {
if (piece === 'white') {
return <span className="text-4xl"></span>;
} else if (piece === 'black') {
return <span className="text-4xl"></span>;
}
return null;
};
return <div className="max-w-4xl mx-auto p-6 space-y-6">
{/* Back to Puzzles button - only show when coming from puzzles */}
{isFromPuzzles && <div className="flex items-center gap-4">
<button onClick={() => navigate('/themes/puzzles')} className="text-primary hover:text-primary/80 font-medium flex items-center gap-2">
<ArrowLeft className="w-4 h-4" />
Go back to Puzzles
</button>
</div>}
{/* Green: Title and Description - Centered */}
<div className="space-y-2 text-center">
<h1 className="text-2xl font-bold">Knights Exchange Puzzle</h1>
<p className="text-muted-foreground">
Can the black and white knights swap places using legal chess moves? Move knights by clicking on them, then clicking on a valid destination.
</p>
</div>
{/* Blue and Orange: Moves (left) and Status (right) on same line */}
<div className="flex justify-between items-center text-lg">
<div>
<span className="font-semibold">Moves: </span>
<span className="font-mono text-primary">{moveCount}</span>
</div>
<div className="font-semibold">
{isComplete ? "🎉 Puzzle Solved!" : "🎯 In Progress"}
</div>
</div>
{/* Interactive and Goal State side by side */}
<div className="grid grid-cols-2 gap-6">
{/* Left: Interactive game */}
<Card className="bg-primary/5 border-primary/20">
<CardContent className="pt-6">
<div className="flex flex-col items-center gap-4">
<div className="grid grid-cols-3 gap-1 border-2 border-outline rounded-lg p-4 bg-background">
{board.map((row, rowIndex) => row.map((piece, colIndex) => <div key={`${rowIndex}-${colIndex}`} className={getSquareClass(rowIndex, colIndex)} onClick={() => handleSquareClick(rowIndex, colIndex)}>
{renderPiece(piece)}
</div>))}
</div>
{/* Controls */}
<div className="flex gap-2">
<Button onClick={resetPuzzle} variant="outline" size="sm">
<RefreshCw className="w-4 h-4 mr-2" />
Reset
</Button>
<Button onClick={undoLastMove} variant="outline" size="sm" disabled={moveHistory.length === 0}>
<RotateCcw className="w-4 h-4 mr-2" />
Undo
</Button>
</div>
</div>
</CardContent>
</Card>
{/* Right: Goal state */}
<Card className="bg-green-500/5 border-green-500/20">
<CardContent className="pt-6">
<div className="flex flex-col items-center gap-4">
<div className="grid grid-cols-3 gap-1 border-2 border-outline rounded-lg p-4 bg-background">
{targetBoard.map((row, rowIndex) => row.map((piece, colIndex) => <div key={`goal-${rowIndex}-${colIndex}`} className="w-16 h-16 border-2 border-outline flex items-center justify-center bg-surface">
{renderPiece(piece)}
</div>))}
</div>
{/* Goal label */}
<div className="text-center">
<p className="text-sm font-medium text-green-700 dark:text-green-300">Goal State</p>
</div>
</div>
</CardContent>
</Card>
</div>
{/* Purple: Initial and Target positions side by side */}
<div className="grid grid-cols-2 gap-6">
</div>
{/* Red: Game rules */}
<Card className="bg-destructive/5 border-destructive/20">
<CardHeader className="pb-3">
</CardHeader>
<CardContent>
<ul className="space-y-1 text-sm text-muted-foreground">
<li>Click on a knight to select it, valid moves will be highlighted. Click on a highlighted square to move the knight to said square (knights move in an L-shape, like in chess).
</li>
<li>Goal: Swap white and black knights</li>
</ul>
</CardContent>
</Card>
{/* Attribution */}
<div className="pt-4 border-t border-outline">
<p className="text-xs text-muted-foreground">
Puzzle source:{" "}
<a href="https://bsky.app/profile/neuwirthe.bsky.social/post/3luhmc7gilc2x" target="_blank" rel="noopener noreferrer" className="text-accent hover:underline inline-flex items-center gap-1">
@neuwirthe.bsky.social
<ExternalLink className="w-3 h-3" />
</a>
</p>
</div>
{/* Social Share Section */}
{showSocialShare && <SocialShare title="Knights Exchange Puzzle" description="Can the black and white knights swap places using legal chess moves? Try this classic puzzle!" />}
</div>;
};
export default KnightsPuzzle;