interactives/src/components/GameOfSim.tsx
gpt-engineer-app[bot] 5585cf8ce5 Update sim game route
Update the route for the Game of Sim to `/sim` so that the provided URL leads to the game.
2025-08-22 05:53:39 +00:00

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TypeScript

import React, { useState, useCallback } from 'react';
import { Card, CardContent, CardDescription, CardHeader, CardTitle } from '@/components/ui/card';
import { Button } from '@/components/ui/button';
import { Badge } from '@/components/ui/badge';
import { Select, SelectContent, SelectItem, SelectTrigger, SelectValue } from '@/components/ui/select';
import { RotateCcw, Undo2 } from 'lucide-react';
import SocialShare from '@/components/SocialShare';
interface Edge {
from: number;
to: number;
color: 'red' | 'blue' | null;
}
interface GameState {
edges: Edge[];
currentPlayer: 'red' | 'blue';
gameOver: boolean;
winner: 'red' | 'blue' | null;
moveHistory: Edge[];
}
interface GameOfSimProps {
showSocialShare?: boolean;
}
const GameOfSim: React.FC<GameOfSimProps> = ({ showSocialShare = true }) => {
const [vertices, setVertices] = useState(6);
const [gameState, setGameState] = useState<GameState>(() => initializeGame(6));
function initializeGame(numVertices: number): GameState {
const edges: Edge[] = [];
// Create all possible edges between vertices
for (let i = 0; i < numVertices; i++) {
for (let j = i + 1; j < numVertices; j++) {
edges.push({ from: i, to: j, color: null });
}
}
return {
edges,
currentPlayer: 'red',
gameOver: false,
winner: null,
moveHistory: []
};
}
const resetGame = useCallback(() => {
setGameState(initializeGame(vertices));
}, [vertices]);
const undoMove = useCallback(() => {
if (gameState.moveHistory.length === 0) return;
const lastMove = gameState.moveHistory[gameState.moveHistory.length - 1];
const newEdges = gameState.edges.map(edge => {
if (edge.from === lastMove.from && edge.to === lastMove.to) {
return { ...edge, color: null };
}
return edge;
});
setGameState(prev => ({
...prev,
edges: newEdges,
currentPlayer: prev.currentPlayer === 'red' ? 'blue' : 'red',
moveHistory: prev.moveHistory.slice(0, -1),
gameOver: false,
winner: null
}));
}, [gameState.moveHistory, gameState.edges]);
const checkForTriangle = useCallback((edges: Edge[], player: 'red' | 'blue'): boolean => {
const playerEdges = edges.filter(edge => edge.color === player);
// Check all possible triangles
for (let i = 0; i < vertices; i++) {
for (let j = i + 1; j < vertices; j++) {
for (let k = j + 1; k < vertices; k++) {
// Check if all three edges of triangle exist for this player
const edge1 = playerEdges.find(e => (e.from === i && e.to === j) || (e.from === j && e.to === i));
const edge2 = playerEdges.find(e => (e.from === i && e.to === k) || (e.from === k && e.to === i));
const edge3 = playerEdges.find(e => (e.from === j && e.to === k) || (e.from === k && e.to === j));
if (edge1 && edge2 && edge3) {
return true;
}
}
}
}
return false;
}, [vertices]);
const handleEdgeClick = useCallback((edgeIndex: number) => {
if (gameState.gameOver || gameState.edges[edgeIndex].color !== null) return;
const newEdges = [...gameState.edges];
const clickedEdge = { ...newEdges[edgeIndex], color: gameState.currentPlayer };
newEdges[edgeIndex] = clickedEdge;
// Check if this move creates a triangle
const hasTriangle = checkForTriangle(newEdges, gameState.currentPlayer);
setGameState(prev => ({
edges: newEdges,
currentPlayer: hasTriangle ? prev.currentPlayer : (prev.currentPlayer === 'red' ? 'blue' : 'red'),
gameOver: hasTriangle,
winner: hasTriangle ? (prev.currentPlayer === 'red' ? 'blue' : 'red') : null,
moveHistory: [...prev.moveHistory, clickedEdge]
}));
}, [gameState, checkForTriangle]);
const getVertexPosition = (index: number, total: number) => {
const angle = (2 * Math.PI * index) / total;
const radius = 120;
const centerX = 150;
const centerY = 150;
return {
x: centerX + radius * Math.cos(angle - Math.PI / 2),
y: centerY + radius * Math.sin(angle - Math.PI / 2)
};
};
const handleVerticesChange = (value: string) => {
const newVertices = parseInt(value);
setVertices(newVertices);
setGameState(initializeGame(newVertices));
};
return (
<div className="space-y-6">
<Card>
<CardHeader>
<CardTitle className="text-2xl font-bold text-center">Game of Sim</CardTitle>
<CardDescription className="text-center">
Take turns coloring the lines between dots. Avoid creating a triangle of your color - first player to make one loses!
</CardDescription>
</CardHeader>
<CardContent className="space-y-6">
{/* Game Controls */}
<div className="flex flex-col sm:flex-row items-center justify-between gap-4">
<div className="flex items-center gap-3">
<label htmlFor="vertices-select" className="text-sm font-medium">
Vertices:
</label>
<Select value={vertices.toString()} onValueChange={handleVerticesChange}>
<SelectTrigger className="w-20">
<SelectValue />
</SelectTrigger>
<SelectContent>
<SelectItem value="3">3</SelectItem>
<SelectItem value="4">4</SelectItem>
<SelectItem value="5">5</SelectItem>
<SelectItem value="6">6</SelectItem>
<SelectItem value="7">7</SelectItem>
<SelectItem value="8">8</SelectItem>
</SelectContent>
</Select>
</div>
<div className="flex items-center gap-2">
<Button
variant="outline"
size="sm"
onClick={undoMove}
disabled={gameState.moveHistory.length === 0}
>
<Undo2 className="w-4 h-4 mr-1" />
Undo
</Button>
<Button variant="outline" size="sm" onClick={resetGame}>
<RotateCcw className="w-4 h-4 mr-1" />
Reset Game
</Button>
</div>
</div>
{/* Current Turn Indicator */}
<div className="text-center">
{gameState.gameOver ? (
<div className="space-y-2">
<Badge variant="destructive" className="text-lg px-4 py-2">
Game Over!
</Badge>
<p className="text-lg font-medium">
<span className={gameState.winner === 'blue' ? 'text-blue-600' : 'text-red-600'}>
{gameState.winner === 'blue' ? 'Blue' : 'Red'} Player
</span>{' '}
wins!
</p>
</div>
) : (
<div className="space-y-2">
<p className="text-sm text-muted-foreground">Current Turn:</p>
<Badge
variant="outline"
className={`text-lg px-4 py-2 ${
gameState.currentPlayer === 'red'
? 'border-red-500 text-red-600'
: 'border-blue-500 text-blue-600'
}`}
>
{gameState.currentPlayer === 'red' ? 'Red' : 'Blue'} Player
</Badge>
</div>
)}
</div>
{/* Game Board */}
<div className="flex justify-center">
<div className="bg-surface rounded-lg p-8 border">
<svg width="300" height="300" viewBox="0 0 300 300">
{/* Draw edges */}
{gameState.edges.map((edge, index) => {
const pos1 = getVertexPosition(edge.from, vertices);
const pos2 = getVertexPosition(edge.to, vertices);
return (
<line
key={index}
x1={pos1.x}
y1={pos1.y}
x2={pos2.x}
y2={pos2.y}
stroke={edge.color || '#e2e8f0'}
strokeWidth={edge.color ? 3 : 2}
className="cursor-pointer hover:stroke-gray-400 transition-colors"
onClick={() => handleEdgeClick(index)}
/>
);
})}
{/* Draw vertices */}
{Array.from({ length: vertices }, (_, i) => {
const pos = getVertexPosition(i, vertices);
return (
<g key={i}>
<circle
cx={pos.x}
cy={pos.y}
r="8"
fill="hsl(var(--primary))"
stroke="hsl(var(--background))"
strokeWidth="2"
/>
<text
x={pos.x}
y={pos.y + 20}
textAnchor="middle"
className="text-sm font-medium fill-foreground"
>
{i + 1}
</text>
</g>
);
})}
</svg>
</div>
</div>
{/* Instructions */}
<div className="text-center space-y-2 p-4 bg-muted rounded-lg">
<p className="text-sm text-muted-foreground">
Click on the lines between dots to color them with your color.
</p>
<p className="text-sm font-medium text-foreground">
Avoid creating a triangle of your own color!
</p>
</div>
{/* Social Share */}
{showSocialShare && (
<div className="flex justify-center">
<SocialShare
title="Game of Sim"
description="Play the strategic Game of Sim! Take turns coloring edges between vertices while avoiding creating triangles of your own color."
url={`${window.location.origin}/themes/games/sim`}
/>
</div>
)}
</CardContent>
</Card>
</div>
);
};
export default GameOfSim;