interactives/src/components/LadybugClockPuzzle.tsx
gpt-engineer-app[bot] ca5d1e89b8 Changes
2026-01-21 16:00:13 +00:00

689 lines
26 KiB
TypeScript

import React, { useState, useEffect, useRef, useCallback } from 'react';
import { Button } from '@/components/ui/button';
import { Slider } from '@/components/ui/slider';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import { Dialog, DialogContent, DialogHeader, DialogTitle, DialogTrigger } from '@/components/ui/dialog';
import { Tabs, TabsContent, TabsList, TabsTrigger } from '@/components/ui/tabs';
import { Play, Pause, RotateCcw, SkipForward, FastForward, Info, ExternalLink, BarChart3 } from 'lucide-react';
import { BarChart, Bar, XAxis, YAxis, CartesianGrid, Tooltip, ResponsiveContainer, ReferenceLine, Cell } from 'recharts';
import SocialShare from '@/components/SocialShare';
interface LadybugClockPuzzleProps {
showSocialShare?: boolean;
}
interface SimulationState {
position: number; // 0-11 (0 = 12 o'clock, 1 = 1 o'clock, etc.)
visited: Set<number>;
path: number[];
lastPainted: number | null;
isComplete: boolean;
moveCount: number;
}
const CLOCK_NUMBERS = [12, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11];
const LadybugClockPuzzle: React.FC<LadybugClockPuzzleProps> = ({ showSocialShare = true }) => {
// Simulation state
const [simulation, setSimulation] = useState<SimulationState>({
position: 0,
visited: new Set([0]),
path: [0],
lastPainted: null,
isComplete: false,
moveCount: 0
});
// Controls
const [isPlaying, setIsPlaying] = useState(false);
const [speed, setSpeed] = useState(50); // 1-100, maps to delay
const [numPositions, setNumPositions] = useState(12);
// Statistics
const [lastPaintedCounts, setLastPaintedCounts] = useState<Record<number, number>>({});
const [totalSimulations, setTotalSimulations] = useState(0);
const [averageMoves, setAverageMoves] = useState(0);
const [totalMoves, setTotalMoves] = useState(0);
// User prediction
const [userPrediction, setUserPrediction] = useState<number | null>(null);
const [showPredictionResult, setShowPredictionResult] = useState(false);
// Refs
const animationRef = useRef<number | null>(null);
const isPlayingRef = useRef(isPlaying);
useEffect(() => {
isPlayingRef.current = isPlaying;
}, [isPlaying]);
// Get delay from speed (inverse relationship)
const getDelay = useCallback(() => {
return Math.max(50, 1000 - (speed * 9));
}, [speed]);
// Reset simulation
const resetSimulation = useCallback(() => {
setIsPlaying(false);
if (animationRef.current) {
cancelAnimationFrame(animationRef.current);
}
setSimulation({
position: 0,
visited: new Set([0]),
path: [0],
lastPainted: null,
isComplete: false,
moveCount: 0
});
}, []);
// Perform one step
const step = useCallback(() => {
setSimulation(prev => {
if (prev.isComplete) return prev;
// Random move: clockwise or counterclockwise
const direction = Math.random() < 0.5 ? 1 : -1;
const newPosition = ((prev.position + direction) % numPositions + numPositions) % numPositions;
const newVisited = new Set(prev.visited);
const wasNewlyPainted = !newVisited.has(newPosition);
newVisited.add(newPosition);
const isNowComplete = newVisited.size === numPositions;
const lastPainted = isNowComplete && wasNewlyPainted ? newPosition : prev.lastPainted;
return {
position: newPosition,
visited: newVisited,
path: [...prev.path, newPosition],
lastPainted: lastPainted,
isComplete: isNowComplete,
moveCount: prev.moveCount + 1
};
});
}, [numPositions]);
// Auto-play loop
useEffect(() => {
if (!isPlaying || simulation.isComplete) {
return;
}
const timeoutId = setTimeout(() => {
if (isPlayingRef.current && !simulation.isComplete) {
step();
}
}, getDelay());
return () => clearTimeout(timeoutId);
}, [isPlaying, simulation, step, getDelay]);
// Handle simulation completion
useEffect(() => {
if (simulation.isComplete && simulation.lastPainted !== null) {
setIsPlaying(false);
}
}, [simulation.isComplete, simulation.lastPainted]);
// Run instant simulation (no animation)
const runInstantSimulation = useCallback(() => {
let position = 0;
const visited = new Set([0]);
let moveCount = 0;
let lastPainted = 0;
while (visited.size < numPositions) {
const direction = Math.random() < 0.5 ? 1 : -1;
position = ((position + direction) % numPositions + numPositions) % numPositions;
if (!visited.has(position)) {
lastPainted = position;
visited.add(position);
}
moveCount++;
}
return { lastPainted, moveCount };
}, [numPositions]);
// Run to completion
const runToCompletion = useCallback(() => {
setIsPlaying(false);
let currentSim = simulation;
let position = currentSim.position;
const visited = new Set(currentSim.visited);
let moveCount = currentSim.moveCount;
let lastPainted = currentSim.lastPainted;
const path = [...currentSim.path];
while (visited.size < numPositions) {
const direction = Math.random() < 0.5 ? 1 : -1;
position = ((position + direction) % numPositions + numPositions) % numPositions;
path.push(position);
if (!visited.has(position)) {
lastPainted = position;
visited.add(position);
}
moveCount++;
}
setSimulation({
position,
visited,
path,
lastPainted,
isComplete: true,
moveCount
});
}, [simulation, numPositions]);
// Run batch simulations
const runBatchSimulations = useCallback((count: number) => {
const newCounts = { ...lastPaintedCounts };
let batchMoves = 0;
for (let i = 0; i < count; i++) {
const result = runInstantSimulation();
newCounts[result.lastPainted] = (newCounts[result.lastPainted] || 0) + 1;
batchMoves += result.moveCount;
}
setLastPaintedCounts(newCounts);
setTotalSimulations(prev => prev + count);
setTotalMoves(prev => prev + batchMoves);
setAverageMoves((totalMoves + batchMoves) / (totalSimulations + count));
}, [lastPaintedCounts, runInstantSimulation, totalMoves, totalSimulations]);
// Clear statistics
const clearStats = useCallback(() => {
setLastPaintedCounts({});
setTotalSimulations(0);
setAverageMoves(0);
setTotalMoves(0);
setUserPrediction(null);
setShowPredictionResult(false);
}, []);
// Reset everything when numPositions changes
useEffect(() => {
resetSimulation();
clearStats();
}, [numPositions, resetSimulation, clearStats]);
// Convert position index to display number
const positionToNumber = (pos: number) => {
if (numPositions === 12) {
return pos === 0 ? 12 : pos;
}
return pos + 1;
};
// Calculate clock position for a given index
const getClockPosition = (index: number, radius: number) => {
const angle = (index / numPositions) * 2 * Math.PI - Math.PI / 2;
return {
x: Math.cos(angle) * radius,
y: Math.sin(angle) * radius
};
};
// Prepare chart data
const chartData = Array.from({ length: numPositions - 1 }, (_, i) => {
const pos = i + 1; // 1 to n-1 (0/12 can't be last)
const count = lastPaintedCounts[pos] || 0;
const percentage = totalSimulations > 0 ? (count / totalSimulations) * 100 : 0;
return {
position: positionToNumber(pos),
count,
percentage,
label: `${positionToNumber(pos)}`
};
});
const theoreticalProbability = 100 / (numPositions - 1);
const shareUrl = typeof window !== 'undefined'
? `${window.location.origin}/puzzles/ladybug-clock`
: '';
return (
<div className="w-full max-w-6xl mx-auto px-4 space-y-6">
{/* Header */}
<div className="text-center space-y-2">
<h1 className="text-3xl font-bold text-foreground">The Ladybug Clock Puzzle</h1>
<p className="text-muted-foreground max-w-2xl mx-auto">
A ladybug walks randomly on a clock face. What's the probability each number is painted last?
</p>
</div>
<div className="grid lg:grid-cols-2 gap-6">
{/* Clock Visualization */}
<Card className="bg-[#1a1a2e] border-slate-700">
<CardContent className="p-6">
<div className="relative w-full aspect-square max-w-md mx-auto">
<svg viewBox="-150 -150 300 300" className="w-full h-full">
{/* Clock face background */}
<circle cx="0" cy="0" r="140" fill="#2d2d44" stroke="#4a4a6a" strokeWidth="3" />
<circle cx="0" cy="0" r="120" fill="none" stroke="#3d3d5c" strokeWidth="1" strokeDasharray="4 4" />
{/* Hour markers and numbers */}
{Array.from({ length: numPositions }, (_, i) => {
const pos = getClockPosition(i, 100);
const isPainted = simulation.visited.has(i);
const isLast = simulation.isComplete && simulation.lastPainted === i;
const isCurrent = simulation.position === i;
return (
<g key={i}>
{/* Tick mark */}
<line
x1={getClockPosition(i, 115).x}
y1={getClockPosition(i, 115).y}
x2={getClockPosition(i, 125).x}
y2={getClockPosition(i, 125).y}
stroke={isPainted ? '#f59e0b' : '#6b7280'}
strokeWidth="2"
/>
{/* Number circle background */}
<circle
cx={pos.x}
cy={pos.y}
r="20"
fill={isLast ? '#ef4444' : isPainted ? '#f59e0b' : '#374151'}
className="transition-all duration-300"
/>
{/* Glow effect for newly painted or last */}
{(isPainted || isLast) && (
<circle
cx={pos.x}
cy={pos.y}
r="24"
fill="none"
stroke={isLast ? '#ef4444' : '#f59e0b'}
strokeWidth="2"
opacity="0.5"
/>
)}
{/* Number text */}
<text
x={pos.x}
y={pos.y}
textAnchor="middle"
dominantBaseline="central"
fill={isPainted ? '#1a1a2e' : '#d1d5db'}
fontSize="14"
fontWeight="bold"
className="select-none"
>
{positionToNumber(i)}
</text>
</g>
);
})}
{/* Ladybug */}
{(() => {
const ladybugPos = getClockPosition(simulation.position, 100);
return (
<g
transform={`translate(${ladybugPos.x}, ${ladybugPos.y})`}
className="transition-transform duration-200"
>
{/* Ladybug body */}
<ellipse cx="0" cy="-30" rx="12" ry="15" fill="#dc2626" />
{/* Head */}
<circle cx="0" cy="-48" r="6" fill="#1f2937" />
{/* Center line */}
<line x1="0" y1="-45" x2="0" y2="-15" stroke="#1f2937" strokeWidth="2" />
{/* Spots */}
<circle cx="-5" cy="-35" r="3" fill="#1f2937" />
<circle cx="5" cy="-35" r="3" fill="#1f2937" />
<circle cx="-4" cy="-24" r="2.5" fill="#1f2937" />
<circle cx="4" cy="-24" r="2.5" fill="#1f2937" />
{/* Antennae */}
<line x1="-3" y1="-52" x2="-6" y2="-58" stroke="#1f2937" strokeWidth="1.5" />
<line x1="3" y1="-52" x2="6" y2="-58" stroke="#1f2937" strokeWidth="1.5" />
</g>
);
})()}
{/* Center decoration */}
<circle cx="0" cy="0" r="8" fill="#4a4a6a" />
</svg>
</div>
{/* Status display */}
<div className="mt-4 text-center space-y-2">
<div className="flex justify-center gap-4 text-sm">
<Badge variant="outline" className="bg-slate-800 text-slate-200">
Position: {positionToNumber(simulation.position)}
</Badge>
<Badge variant="outline" className="bg-slate-800 text-slate-200">
Moves: {simulation.moveCount}
</Badge>
<Badge variant="outline" className="bg-slate-800 text-slate-200">
Painted: {simulation.visited.size}/{numPositions}
</Badge>
</div>
{simulation.isComplete && simulation.lastPainted !== null && (
<div className="p-3 bg-red-500/20 border border-red-500/50 rounded-lg">
<p className="text-red-400 font-semibold">
🎉 Complete! Last painted: <span className="text-red-300 text-lg">{positionToNumber(simulation.lastPainted)}</span>
</p>
</div>
)}
</div>
</CardContent>
</Card>
{/* Controls and Stats */}
<div className="space-y-4">
{/* Simulation Controls */}
<Card>
<CardHeader className="pb-3">
<CardTitle className="text-lg">Simulation Controls</CardTitle>
</CardHeader>
<CardContent className="space-y-4">
<div className="flex flex-wrap gap-2">
<Button
onClick={() => setIsPlaying(!isPlaying)}
disabled={simulation.isComplete}
variant={isPlaying ? "destructive" : "default"}
size="sm"
>
{isPlaying ? <Pause className="w-4 h-4 mr-1" /> : <Play className="w-4 h-4 mr-1" />}
{isPlaying ? 'Pause' : 'Play'}
</Button>
<Button
onClick={step}
disabled={simulation.isComplete || isPlaying}
variant="outline"
size="sm"
>
<SkipForward className="w-4 h-4 mr-1" />
Step
</Button>
<Button
onClick={runToCompletion}
disabled={simulation.isComplete}
variant="outline"
size="sm"
>
<FastForward className="w-4 h-4 mr-1" />
Complete
</Button>
<Button onClick={resetSimulation} variant="outline" size="sm">
<RotateCcw className="w-4 h-4 mr-1" />
Reset
</Button>
</div>
<div className="space-y-2">
<label className="text-sm text-muted-foreground">Animation Speed</label>
<Slider
value={[speed]}
onValueChange={(v) => setSpeed(v[0])}
min={1}
max={100}
step={1}
className="w-full"
/>
</div>
<div className="space-y-2">
<label className="text-sm text-muted-foreground">Number of Positions: {numPositions}</label>
<Slider
value={[numPositions]}
onValueChange={(v) => setNumPositions(v[0])}
min={4}
max={24}
step={2}
className="w-full"
/>
</div>
</CardContent>
</Card>
{/* Batch Simulations */}
<Card>
<CardHeader className="pb-3">
<CardTitle className="text-lg flex items-center gap-2">
<BarChart3 className="w-5 h-5" />
Batch Simulations
</CardTitle>
</CardHeader>
<CardContent className="space-y-4">
<div className="flex flex-wrap gap-2">
{[100, 1000, 10000].map(count => (
<Button
key={count}
onClick={() => runBatchSimulations(count)}
variant="outline"
size="sm"
>
Run {count.toLocaleString()}
</Button>
))}
<Button onClick={clearStats} variant="ghost" size="sm">
Clear Stats
</Button>
</div>
<div className="text-sm space-y-1">
<p className="text-muted-foreground">
Total simulations: <span className="text-foreground font-medium">{totalSimulations.toLocaleString()}</span>
</p>
{totalSimulations > 0 && (
<p className="text-muted-foreground">
Average moves to complete: <span className="text-foreground font-medium">{averageMoves.toFixed(1)}</span>
</p>
)}
</div>
</CardContent>
</Card>
{/* User Prediction */}
{totalSimulations === 0 && (
<Card className="border-primary/50 bg-primary/5">
<CardHeader className="pb-3">
<CardTitle className="text-lg">Make a Prediction! 🤔</CardTitle>
</CardHeader>
<CardContent>
<p className="text-sm text-muted-foreground mb-3">
Which number do you think is most likely to be painted last?
</p>
<div className="flex flex-wrap gap-2">
{Array.from({ length: numPositions - 1 }, (_, i) => i + 1).map(pos => (
<Button
key={pos}
onClick={() => setUserPrediction(pos)}
variant={userPrediction === pos ? "default" : "outline"}
size="sm"
className="w-10 h-10"
>
{positionToNumber(pos)}
</Button>
))}
</div>
{userPrediction !== null && (
<p className="mt-3 text-sm text-primary">
You predicted: <strong>{positionToNumber(userPrediction)}</strong>. Run some simulations to see!
</p>
)}
</CardContent>
</Card>
)}
</div>
</div>
{/* Statistics Chart */}
{totalSimulations > 0 && (
<Card>
<CardHeader>
<CardTitle className="flex items-center gap-2">
Statistics: Which number was painted last?
<Badge variant="secondary">{totalSimulations.toLocaleString()} simulations</Badge>
</CardTitle>
</CardHeader>
<CardContent>
<div className="h-64">
<ResponsiveContainer width="100%" height="100%">
<BarChart data={chartData} margin={{ top: 20, right: 30, left: 20, bottom: 5 }}>
<CartesianGrid strokeDasharray="3 3" stroke="#374151" />
<XAxis dataKey="label" stroke="#9ca3af" />
<YAxis
stroke="#9ca3af"
tickFormatter={(v) => `${v.toFixed(1)}%`}
domain={[0, Math.max(theoreticalProbability * 1.5, 15)]}
/>
<Tooltip
contentStyle={{ backgroundColor: '#1f2937', border: '1px solid #374151' }}
labelStyle={{ color: '#f3f4f6' }}
formatter={(value: number) => [`${value.toFixed(2)}%`, 'Probability']}
/>
<ReferenceLine
y={theoreticalProbability}
stroke="#22c55e"
strokeDasharray="5 5"
label={{
value: `Theory: ${theoreticalProbability.toFixed(2)}%`,
fill: '#22c55e',
fontSize: 12,
position: 'right'
}}
/>
<Bar dataKey="percentage" radius={[4, 4, 0, 0]}>
{chartData.map((entry, index) => (
<Cell
key={`cell-${index}`}
fill={userPrediction === index + 1 ? '#8b5cf6' : '#f59e0b'}
/>
))}
</Bar>
</BarChart>
</ResponsiveContainer>
</div>
{userPrediction !== null && (
<div className="mt-4 p-3 bg-purple-500/10 border border-purple-500/30 rounded-lg">
<p className="text-sm">
<strong className="text-purple-400">Your prediction ({positionToNumber(userPrediction)}):</strong>{' '}
{((lastPaintedCounts[userPrediction] || 0) / totalSimulations * 100).toFixed(2)}%
{' '}— Theory predicts all numbers have equal probability of{' '}
<span className="text-green-400">{theoreticalProbability.toFixed(2)}%</span>!
</p>
</div>
)}
<div className="mt-4 p-3 bg-amber-500/10 border border-amber-500/30 rounded-lg">
<p className="text-sm text-amber-200">
<strong>The Surprising Result:</strong> Despite {numPositions === 12 ? '6' : Math.floor(numPositions / 2)} being the farthest from the start,
every number (1-{numPositions - 1}) has an equal probability of being painted last: exactly 1/{numPositions - 1} ≈ {theoreticalProbability.toFixed(2)}%!
</p>
</div>
</CardContent>
</Card>
)}
{/* Path History */}
{simulation.path.length > 1 && (
<Card>
<CardHeader className="pb-3">
<CardTitle className="text-lg">Path History</CardTitle>
</CardHeader>
<CardContent>
<div className="flex flex-wrap gap-1 max-h-32 overflow-y-auto">
{simulation.path.map((pos, i) => (
<Badge
key={i}
variant={i === 0 ? "default" : "outline"}
className={`${
simulation.isComplete && i === simulation.path.length - 1
? 'bg-red-500 text-white'
: ''
}`}
>
{positionToNumber(pos)}
</Badge>
))}
</div>
</CardContent>
</Card>
)}
{/* Educational Info */}
<Card>
<CardHeader>
<CardTitle className="flex items-center gap-2">
<Info className="w-5 h-5" />
About This Puzzle
</CardTitle>
</CardHeader>
<CardContent className="space-y-4">
<div className="prose prose-sm dark:prose-invert max-w-none">
<h4 className="text-foreground">The Rules</h4>
<ul className="text-muted-foreground">
<li>A ladybug starts at the 12 o'clock position</li>
<li>Each second, it randomly moves one step clockwise or counterclockwise (50/50 chance)</li>
<li>When the ladybug visits a number, that number gets "painted"</li>
<li>The simulation ends when all numbers have been visited at least once</li>
</ul>
<h4 className="text-foreground">The Surprising Result</h4>
<p className="text-muted-foreground">
Intuitively, you might expect the number 6 (opposite to 12) to be the most likely to be painted last,
since it's the farthest from the starting point. However, the probability is exactly <strong>1/{numPositions - 1}</strong> for
every number from 1 to {numPositions - 1}! This is because once all but one number is painted, the random walk
will eventually reach that last number, regardless of where it is.
</p>
<h4 className="text-foreground">Mathematical Connections</h4>
<ul className="text-muted-foreground">
<li><strong>Random Walks on Cycles:</strong> This is an example of a random walk on a cycle graph</li>
<li><strong>Cover Time:</strong> The number of moves to visit all vertices is called the "cover time"</li>
<li><strong>Gambler's Ruin:</strong> Related to the classic probability problem of a gambler with a finite amount</li>
</ul>
</div>
</CardContent>
</Card>
{/* Acknowledgement */}
<Card className="bg-amber-50 dark:bg-amber-950/30 border-amber-200 dark:border-amber-800">
<CardContent className="pt-6">
<p className="text-sm text-muted-foreground">
This puzzle is featured by{' '}
<a href="https://momath.org/mindbenders/" target="_blank" rel="noopener noreferrer" className="text-primary hover:underline font-medium">
MoMath Mindbenders
</a>
{' '}and demonstrated in{' '}
<a href="https://www.youtube.com/shorts/t3jZ2xGOvYg" target="_blank" rel="noopener noreferrer" className="text-primary hover:underline font-medium">
this YouTube short
</a>.
</p>
</CardContent>
</Card>
{showSocialShare && (
<SocialShare
title="The Ladybug Clock Puzzle"
description="Explore random walks on a clock face and discover why every number has the same probability of being painted last!"
url={shareUrl}
/>
)}
</div>
);
};
export default LadybugClockPuzzle;