Recreate the Dogs & Bunny puzzle with random puzzle generation, difficulty levels, screenshot functionality, and shareable URL parameters.
138 lines
No EOL
5 KiB
TypeScript
138 lines
No EOL
5 KiB
TypeScript
import { useEffect, useState } from 'react';
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import { useSearchParams, useNavigate } from 'react-router-dom';
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import Layout from '@/components/Layout';
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import DogsBunnyPuzzle from '@/components/DogsBunnyPuzzle';
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import { Button } from '@/components/ui/button';
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import { Select, SelectContent, SelectItem, SelectTrigger, SelectValue } from '@/components/ui/select';
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import { ArrowLeft } from 'lucide-react';
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const DogsBunnyPuzzlePage = () => {
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const [searchParams, setSearchParams] = useSearchParams();
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const navigate = useNavigate();
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const [difficulty, setDifficulty] = useState<'easy' | 'medium' | 'hard'>('medium');
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const [seed, setSeed] = useState<string | undefined>(undefined);
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useEffect(() => {
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const diffParam = searchParams.get('difficulty') as 'easy' | 'medium' | 'hard';
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const seedParam = searchParams.get('seed');
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if (diffParam && ['easy', 'medium', 'hard'].includes(diffParam)) {
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setDifficulty(diffParam);
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}
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if (seedParam) {
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setSeed(seedParam);
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}
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}, [searchParams]);
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const handleDifficultyChange = (newDifficulty: 'easy' | 'medium' | 'hard') => {
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setDifficulty(newDifficulty);
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const newParams = new URLSearchParams(searchParams);
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newParams.set('difficulty', newDifficulty);
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setSearchParams(newParams);
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};
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const handleBackNavigation = () => {
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const from = searchParams.get('from');
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if (from === 'puzzles') {
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navigate('/themes/puzzles');
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} else {
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navigate('/');
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}
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};
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return (
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<Layout>
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<div className="min-h-screen bg-background">
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<div className="container mx-auto px-4 py-8">
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{/* Header */}
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<div className="flex items-center justify-between mb-8">
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<div className="flex items-center gap-4">
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<Button
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variant="ghost"
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size="sm"
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onClick={handleBackNavigation}
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className="flex items-center gap-2"
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>
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<ArrowLeft className="h-4 w-4" />
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Back
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</Button>
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<div>
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<h1 className="text-3xl font-bold text-foreground">Dogs & Bunny Puzzle</h1>
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<p className="text-muted-foreground mt-1">
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A logic puzzle about getting animals to their favorite spots
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</p>
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</div>
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</div>
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<div className="flex items-center gap-4">
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<div className="flex items-center gap-2">
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<span className="text-sm font-medium">Difficulty:</span>
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<Select value={difficulty} onValueChange={handleDifficultyChange}>
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<SelectTrigger className="w-32">
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<SelectValue />
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</SelectTrigger>
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<SelectContent>
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<SelectItem value="easy">Easy</SelectItem>
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<SelectItem value="medium">Medium</SelectItem>
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<SelectItem value="hard">Hard</SelectItem>
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</SelectContent>
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</Select>
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</div>
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</div>
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</div>
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{/* Instructions */}
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<div className="bg-muted/10 rounded-lg p-6 mb-8">
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<h2 className="text-xl font-semibold mb-4">Puzzle Rules</h2>
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<div className="grid md:grid-cols-2 gap-6">
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<div>
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<h3 className="font-medium mb-2">Objective:</h3>
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<ul className="text-sm text-muted-foreground space-y-1">
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<li>• Get all bunnies 🐰 to the carrot 🥕</li>
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<li>• Get the dog 🐕 to the bone 🦴</li>
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</ul>
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</div>
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<div>
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<h3 className="font-medium mb-2">Movement Rules:</h3>
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<ul className="text-sm text-muted-foreground space-y-1">
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<li>• Click a character to select it</li>
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<li>• You can only move along edges where all conditions are met</li>
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<li>• Multiple animals can occupy the same location</li>
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<li>• Edge labels show the required conditions</li>
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</ul>
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</div>
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</div>
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</div>
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{/* Puzzle Component */}
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<div className="flex justify-center">
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<DogsBunnyPuzzle
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difficulty={difficulty}
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seed={seed}
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onComplete={() => {
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// Could add achievements or stats here
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}}
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/>
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</div>
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{/* Additional Info */}
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<div className="mt-8 text-center text-sm text-muted-foreground">
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<p>
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Original puzzle concept by <a
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href="https://twitter.com/lisperati"
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target="_blank"
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rel="noopener noreferrer"
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className="text-primary hover:underline"
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>
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Conrad Barski (@lisperati)
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</a>
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</p>
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</div>
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</div>
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</div>
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</Layout>
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);
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};
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export default DogsBunnyPuzzlePage; |