Implement a guessing game with user-selectable range via slider. Includes two modes: user guesses computer's number, and computer guesses user's number using random, linear, or binary search strategies.
Recreate the Dogs and Bunny puzzle with functionality for random puzzle generation at varying difficulty levels (easy, medium, hard). Allow users to screenshot puzzles or solutions. Implement puzzle sharing via URL parameters.
Adds the "Knights and Knaves - I" interactive to the Foundations section. The interactive features a central arena and five external boxes for statements. Dragging statements into the arena turns them green, and incompatible statements turn the arena red.
Create an N-Queens puzzle where users can place queens on an n x n chessboard. The size of the board can be adjusted using a slider. A timer can be started before placing any queens. Clicking a square places a queen, and clicking a queen removes it. Attacked squares are visually indicated.
Create a new playable puzzle based on the Sikinian Parliament problem. The puzzle features 10 individuals in a circular layout with randomly assigned enemy relationships (at most three per person). Users can color individuals blue or pink, and edges between individuals of the same color are highlighted in red if they have more than one same-colored enemy. The puzzle includes start, timer, high score, and share features, and is added to the Puzzles page.
Implement a knight puzzle interactive game, based on the provided image and description. Add the interactive to the puzzles theme and attribute it to the specified source.
Implement a ternary number representation interactive, similar to the binary one, with powers of three and toggles for 0, 1, or 2 copies of each number, up to the seventh power of 3. Include a random number generator up to 3280.
- Update all standalone pages to use consistent container width
- Replace max-w-6xl with container mx-auto for better responsiveness
- Ensure identical width between standalone and theme page access
- Fix BinarySearchTrick and TernarySearchTrick standalone pages
- Update green screen versions for consistency
- Create new Ternary Search Magic Trick interactive with ternary search logic
- Add emoji buttons and 'not present' option for better UX
- Implement 'How it Works' modal with embedded YouTube video
- Fix layout margins when accessing interactives from theme pages
- Add standalone and green screen pages for the new interactive
- Update Data Structures theme to include the new interactive
- Move Puzzles and Miscellany under Themes
- Add Contest Problems as new theme
- Create About page with comprehensive site information
- Create InteractiveIndex component with advanced filtering and sorting
- Update navigation to include Index, Themes, and About
- Add pagination (10 items per page) with search and tag filtering
- Update routing structure for new theme organization
- Remove standalone Puzzles and Miscellany pages
- Add new theme pages: /themes/puzzles, /themes/miscellany, /themes/contest-problems
- Update homepage to point to new interactive index
- Maintain consistent layout and styling across all new pages
- Add showSocialShare prop to GameOfSim component for conditional social sharing
- Create GameOfSimPage.tsx for standalone access without header/footer
- Create GameOfSimGreenScreen.tsx for green screen mode
- Add routing for /game-of-sim and /game-of-sim/:mode
- Fix GamesGallery to conditionally show header/footer (only in gallery view)
- Update Games.tsx to remove Layout wrapper for proper conditional rendering
- Add unique ID to social share URL for copy link functionality
- Ensure consistent behavior with other interactive components
- Center cards in one-by-one mode.
- Remove global header/footer from interactive pages.
- Fix "School Connect" text on data structures page.
- Remove binary representation interactive from data structures list.
Create green-screen versions of interactives, accessible via "/gs-dark" and "/gs-lite" paths. Hide layout elements, set green background, and adjust text/element colors for optimal green screen use.